Drill It!: Demolition Co. by Julian Spillane
Drill It!: Demolition Co.
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[NOTE: The game has been updated to make use of mouse controls]
Created by Julian Spillane (aka Komi Games) for Ludum Dare 23
"As a representative of Drill It!: Demolition Company I regret to inform you that your planet is scheduled for demolition. A trained technician will be sent to your stratosphere to ensure the destruction occurs in a safe and timely manner. We apologize for the inconvenience."
You control a planetary demolition vehicle that is tasked with demolishing planets to make way for an inter-galactic bypass. Use your drill to bore weak points while fending off pesky inhabitants with your space-laser and timed charges.
Your vehicle is well-armoured but your drill requires extreme stability. Any jostles or impacts will cause a temporary system malfunction.
Good luck, and happy drilling!
CONTROLS
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Left / Right arrows: move counter-clockwise / clockwise
Mouse: aim gun
Z / Left Click: fire space-laser
X / Right Click: drop timed charge (max 4 at once)
C: hold when over a weak-point to begin drilling
Tools Used:
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Unity 3.5 (Indie License)
ex2D Library
GraphicsGale
BFXR (http://www.bfxr.net/)
AutoTracker ( (c) Ben Russell)
Fonts Used (all royalty free for commercial use)
------------------------------------------------
Mecha Bold
G.B. Boot
-------------------------
[NOTE: The game has been updated to make use of mouse controls]
Created by Julian Spillane (aka Komi Games) for Ludum Dare 23
"As a representative of Drill It!: Demolition Company I regret to inform you that your planet is scheduled for demolition. A trained technician will be sent to your stratosphere to ensure the destruction occurs in a safe and timely manner. We apologize for the inconvenience."
You control a planetary demolition vehicle that is tasked with demolishing planets to make way for an inter-galactic bypass. Use your drill to bore weak points while fending off pesky inhabitants with your space-laser and timed charges.
Your vehicle is well-armoured but your drill requires extreme stability. Any jostles or impacts will cause a temporary system malfunction.
Good luck, and happy drilling!
CONTROLS
---------
Left / Right arrows: move counter-clockwise / clockwise
Mouse: aim gun
Z / Left Click: fire space-laser
X / Right Click: drop timed charge (max 4 at once)
C: hold when over a weak-point to begin drilling
Tools Used:
-----------
Unity 3.5 (Indie License)
ex2D Library
GraphicsGale
BFXR (http://www.bfxr.net/)
AutoTracker ( (c) Ben Russell)
Fonts Used (all royalty free for commercial use)
------------------------------------------------
Mecha Bold
G.B. Boot
Ratings
| Coolness | 87% | 2 |
| Overall | 3.42 | 175 |
| Audio | 3.30 | 114 |
| Fun | 3.04 | 308 |
| Graphics | 4.08 | 51 |
| Humor | 3.58 | 40 |
| Innovation | 3.25 | 286 |
| Mood | 3.08 | 213 |
| Theme | 3.71 | 102 |
Love the planet designs :)
Anyway, the controls are really too hard to get used to.
Good overall job!
As I said two days ago ABSOLUTELY AWESOME GRAPHICS. Yes as you can deduce I love the art of this game.
The (also retro) music is fantastic and contributes to the atmosphear of the game. Thumbs up!
In the other hand is a little bit hard to master this game, and the pool balls are actually pains in the ass >:( , but I keep it to try again later (I still have about one thousand and hundred games to test and mark :P).
Congratulations! Excellent work!
Also, graphics and music were great.
The only problem was, I found the bomb completely useless.
I would have added a manic tune for digging only. Cool game though.
It was a fun game, and I liked the variations in enemy, along with the planets and their expressions. Something cool would have been if the planets looked sadder and sadder (or more and more distraught), as you successfully drilled each bit. Managed to get to the end, last level was a good challenge (had 2 seconds left)
And yeh I barely even used the bomb, perhaps add some fixed ground enemies which pop up and shoot you occasionally and are a bit of a pest, meaning you have to fly round to bomb them.
Nice work though!
Hmm, it was rather easy though, because the player had no "health" and the time limit was a bit too much IMO, not really a challenge to beat it
Props for the use of so few colors and the polished feel of the game. Only thing that bugged me was how the game somehow grabbed all the controls on kongregate, had to click taskbar to refresh page etc.
Good work!
Everything I could say about the control scheme has already been mentioned, so I'll just leave by saying it was a neat little game!
Would just suggest making the machine move sideways a bit faster.