Giant's Crash ! by Hatscat

[raw]
made by Hatscat for LD23 (JAM)
Yeah! We did it! And we're proud of us! ;-)

course all are not polish, but it's our first LD.

Team :
Lucien Boudy (scripts, 2D GUI, sfx & musics)
Eric Delanghe (3D models & level design)
and Diana Delanghe for some help (some sounds, QA, coffees & cook :-D)

Tools :
Unity, Blender, Paint.NET, PowerPoint, sfxr, FL Studio and Audacity.

Have fun!

Ratings

Coolness 78% 2
Overall(Jam) 2.51 202
Audio(Jam) 2.63 146
Fun(Jam) 2.14 207
Graphics(Jam) 2.70 183
Humor(Jam) 1.75 200
Innovation(Jam) 2.09 225
Mood(Jam) 2.31 193
Theme(Jam) 2.26 223

Feedback

Lidfrid
23. Apr 2012 路 21:23 UTC
asd The double jump is a suicide!!! :)
馃帳 Hatscat
24. Apr 2012 路 07:10 UTC
yeah the double jump need a bit of practice, but isn't fun? ^^ have you try the back double jump?
Jacic
24. Apr 2012 路 22:00 UTC
I love the double jump ;)
Zerot
25. Apr 2012 路 10:30 UTC
Hard to control. Moving platforms don't really work correctly.
gritfish
25. Apr 2012 路 10:34 UTC
The double jump is... not great - it just spins the camera wildly, and most of the time you come to drowning.
I guess if you get all the purple crystals you win? with no way of knowing, I had no idea how long the game was and ended up giving up.

The tiny villages is a cool inclusion - tiny people running away from you (even just dots) would have been really cool.
havchr
25. Apr 2012 路 10:36 UTC
double jump suicide. very hard to to control and see where you are jumping. The jump felt weird. sometimes you glide along ice, like you are on skates. but cool , very cool for a first game.
馃帳 Hatscat
25. Apr 2012 路 10:55 UTC
Thanks for your comments! You end the game when you find all the spaceship parts (cristals are bonus) and comes back to the ship. For the moving platform, we did not finded how to make it work correctly :(
馃帳 Hatscat
25. Apr 2012 路 11:26 UTC
PS : the game's goal is announced in the last message box at the beginning
Liliaze
25. Apr 2012 路 11:35 UTC
Hey, hey ^^ ! After 93 "You are dead" I have successfully ! This game requires great perseverance, but I like me better and fight hard. My brother has succeeded after 50 deaths.
Congratulations to the author of the video!
If not, I love the decor, although the jumps are not always accurate.
There is a "Titanic" failed, right?
4urentertainment
25. Apr 2012 路 12:21 UTC
Game was pretty awesome, and the double jump actually felt pretty nice!

I felt the game was a bit too unforgiving though. I died about 10 times and only managed to get 2 of the collectables. I think if you simply increase the jump height a tad I would have played for a lot more. Exploring the world felt pretty nice.
tripleVisionGames
25. Apr 2012 路 17:46 UTC
I like this. Seems really well developed for such a short space of time! Had fun with it.
Toast
26. Apr 2012 路 10:58 UTC
Nice idea, could be a bit "ghetto" in places though.
rynti
26. Apr 2012 路 11:00 UTC
An increased FoV would've made it easier, double jump is, as said previously, a little hard to master^^ The graphics are - for a 48h game - pretty nice, It's hard to make a good-looking 3D-game without more time.
Dr.Pingu
26. Apr 2012 路 11:00 UTC
"double jump suicide" hoooooo yes !
Great work guys !

love the intro
Evil Cult
27. Apr 2012 路 07:18 UTC
Was very surprised to see a first person game in the jam! The gameplay didn't really do it for me but I was impressed that you were able to get all this going in the time limit. Double jump was very confusing. All in all I think this was a good achievement but still needs a lot more work. Congrats on finshing your first LD!
Evil Cult
27. Apr 2012 路 07:19 UTC
Oops, forgot our famous tagline/disclaimer thingy!
[Comments and ratings from this account come from various team members]
馃帳 Hatscat
27. Apr 2012 路 07:52 UTC
thank you for your comments, we take consideration for next time.
@rynti : it's a jam entry, we had 72h to make it
KevinWorkman
01. May 2012 路 03:33 UTC
Interesting concept, and I like the double jump animation. Needs some polish and balancing, but good start for 48 hours.
MadGnomeGamer
03. May 2012 路 00:03 UTC
Music is nice! Maybe it's just my computer, but the mouse look is too sensitive and sticky on an order of 10,000!
Julian Spillane
03. May 2012 路 17:54 UTC
Great effort for a first jam game, but the controls were a little unwieldy. Still, great job and impressive work.
smvilar
08. May 2012 路 02:41 UTC
what did i just play
Jedi
08. May 2012 路 11:33 UTC
The potential is there but the gameplay needs a lot more polish for it to be fun. The controls seemed sloppy in that, hard-to-define way. I stopped playing after a platform I was standing on moved out from underneath me.

The audio is good. The graphics are certainly not bad but there's something I don't like about them, like everything is too shiny or something and it feels very artificial. Also, the tiny ship and buildings are nice but they really don't do enough to give a sense of scale.

Even though I don't think it's much fun, it's REALLY hard to make an FPS-like game in 72h; good job on this!
zazery
09. May 2012 路 19:52 UTC
I didn't develop a good understanding of the collision volumes so I found myself dying a lot. The first time I played through I didn't realize you could double jump even though I read it. When I did double jump I felt even less in control of the player. Landing is hard!
asfdfdfd
09. May 2012 路 20:49 UTC
Controls are pretty hard.
vilya
09. May 2012 路 21:01 UTC
This is a great effort but could really do with a tutorial or some kind of gentle introduction to the gameplay - especially when it comes to the double jump (I thought the game was glitching the first few times I tried it!). It's impressive that you managed to get in a cut-scene for the intro in the limited time you had!
ericdpitts
10. May 2012 路 23:20 UTC
Pretty cool graphics and sounds, but the platforming kind of killed it for me. Having the camera flip on the double jump was very disorienting, and not something I really wanted to experience. :P Some mouse sensitivity options would have been nice too, since it was way too sensitive for my mouse. But, nice job given the time frame, I love these sorts of 1st person explore-em-ups.
Valeour
11. May 2012 路 09:05 UTC
Jumping is a bit annoying, very amusing double jump camera though. I think if the jump was a bit more 'forgiving', the game would be a lot more enjoyable. Good entry anyway.
Catman
11. May 2012 路 11:20 UTC
Nice intro and sounds, controls were hard!
someone
11. May 2012 路 16:09 UTC
Can't play on Linux.
A Windows release would be helpful as they run in Wine.