Giant's Crash ! by Hatscat
Yeah! We did it! And we're proud of us! ;-)
course all are not polish, but it's our first LD.
Team :
Lucien Boudy (scripts, 2D GUI, sfx & musics)
Eric Delanghe (3D models & level design)
and Diana Delanghe for some help (some sounds, QA, coffees & cook :-D)
Tools :
Unity, Blender, Paint.NET, PowerPoint, sfxr, FL Studio and Audacity.
Have fun!
course all are not polish, but it's our first LD.
Team :
Lucien Boudy (scripts, 2D GUI, sfx & musics)
Eric Delanghe (3D models & level design)
and Diana Delanghe for some help (some sounds, QA, coffees & cook :-D)
Tools :
Unity, Blender, Paint.NET, PowerPoint, sfxr, FL Studio and Audacity.
Have fun!
| Web (Unity) | http://dl.dropbox.com/u/63045496/WebPlayer/WebPlayer.html |
| (poor) Gameplay Video | http://youtu.be/vYT-FXKI59A |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=10471 |
Ratings
| Coolness | 78% | 2 |
| Overall(Jam) | 2.51 | 202 |
| Audio(Jam) | 2.63 | 146 |
| Fun(Jam) | 2.14 | 207 |
| Graphics(Jam) | 2.70 | 183 |
| Humor(Jam) | 1.75 | 200 |
| Innovation(Jam) | 2.09 | 225 |
| Mood(Jam) | 2.31 | 193 |
| Theme(Jam) | 2.26 | 223 |
I guess if you get all the purple crystals you win? with no way of knowing, I had no idea how long the game was and ended up giving up.
The tiny villages is a cool inclusion - tiny people running away from you (even just dots) would have been really cool.
Congratulations to the author of the video!
If not, I love the decor, although the jumps are not always accurate.
There is a "Titanic" failed, right?
I felt the game was a bit too unforgiving though. I died about 10 times and only managed to get 2 of the collectables. I think if you simply increase the jump height a tad I would have played for a lot more. Exploring the world felt pretty nice.
Great work guys !
love the intro
[Comments and ratings from this account come from various team members]
@rynti : it's a jam entry, we had 72h to make it
The audio is good. The graphics are certainly not bad but there's something I don't like about them, like everything is too shiny or something and it feels very artificial. Also, the tiny ship and buildings are nice but they really don't do enough to give a sense of scale.
Even though I don't think it's much fun, it's REALLY hard to make an FPS-like game in 72h; good job on this!
A Windows release would be helpful as they run in Wine.