Restless Island by Homletmoo
... So it turns out the timelapse was of my second monitor. I'll post it anyway, but the majority of it is just skype.
Restless Island:
Made with Actionscript. Some of the tools I used were omitted from the in-game credits to save space. I'll list them all here.
Controls:
Up+Down: Navigate menu
Enter / Return / Space: Select menu / leave help or credits
A+D / Right+Left: Move
W / UP / Space: Jump
Tools:
Flashdevelop
FlashPunk
The GIMP
Ogmo Editor
Git Bash
bfxr
Chronolapse
WolframTones
Freac
Restless Island:
Made with Actionscript. Some of the tools I used were omitted from the in-game credits to save space. I'll list them all here.
Controls:
Up+Down: Navigate menu
Enter / Return / Space: Select menu / leave help or credits
A+D / Right+Left: Move
W / UP / Space: Jump
Tools:
Flashdevelop
FlashPunk
The GIMP
Ogmo Editor
Git Bash
bfxr
Chronolapse
WolframTones
Freac
Ratings
| Coolness | 54% | 3 |
| Overall | 3.10 | 359 |
| Audio | 2.73 | 327 |
| Fun | 3.16 | 244 |
| Graphics | 3.06 | 343 |
| Humor | 1.76 | 666 |
| Innovation | 2.97 | 414 |
| Mood | 2.52 | 540 |
| Theme | 2.45 | 705 |
Unfortunately though, this was a bit large for my monitor (1280x800 macbook), so I could never really see the whole game. On top of everything, running in Chrome, I was prompted every 15-20 seconds to "Kill page or Wait".
Thanks for the comment on the flight path though, I'm really pleased with how that turned out. They were, infuriatingly, far easier to implement than the bullets themselves. I spent a good hour looking for the right algorithm for their motion until I realised I had had it right from the start, just 90 degrees offset.
Found it confusing that the rockets shake the screen when they explode. I thought I was being damaged.
Also found the death-by-falling-off rules very surprising. I would have expected you to just be able to wrap around as many times as you like.
1. It would have required some form of invisible boundary at the edge of the screen to stop you from going too far, which I'm not very fond of.
2. It looked really weird having the island pass by you several times, particularly after I added the clouds and the wrapping didn't look so smooth any more.
The graphics were pretty decent, though some corner tiles would've really helped. The audio's good too.
Well done!
First of all, I thought, wow, that looks awesome. I really need to try Flixel next time.
I didn't really feel like I could jump safely from island to island. I read your explanation of the fall death mechanic, and it makes sense to me as a developer, but to me as a player, it doesn't really. There are just some parts of the island where you fall and die, and others where you fall and live. And I made the same mistake as strega, thinking the bridges were solid.
Okay, that's out of the way. Wall jumping is awesome, the coins are big and temping and easy to see, the "I warned you!" shooting mechanic is cool, I love the backgrounds, everything is smooth and controllable. No technical issues whatsoever.
Solid, fun entry. Thanks.
Oh, and for the record, I'm using Flashpunk, not Flixel ;)
Add few more levels and you will have an extremely great game.