Hummy's Hunger by GFM
Hummy is hungry!
You don't want that lil cute thing to feel hungry!
But, at times, it can be to small to even eat yummies...
Thus, you must help him get bigger to eat what it wants. =D
Movement: arrow keys
Eat stuff: spacebar
Reset Stage: R key
And there's cake for the 10 year anniversary! =D
It's not a lie!!
(Ok, that was a bad joke, but... >_<)
You don't want that lil cute thing to feel hungry!
But, at times, it can be to small to even eat yummies...
Thus, you must help him get bigger to eat what it wants. =D
Movement: arrow keys
Eat stuff: spacebar
Reset Stage: R key
And there's cake for the 10 year anniversary! =D
It's not a lie!!
(Ok, that was a bad joke, but... >_<)
| Web [Flash] | https://sirgfm.github.io/webgames/ld23/ld23.html |
| Source | https://github.com/SirGFM/ld23/tree/ludumdare_compo |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=7375 |
Ratings
| Coolness | 100% | 1 |
| Overall | 2.41 | 772 |
| Audio | 2.62 | 367 |
| Fun | 2.27 | 716 |
| Graphics | 2.46 | 652 |
| Humor | 2.34 | 365 |
| Innovation | 2.29 | 720 |
| Mood | 2.21 | 714 |
| Theme | 2.27 | 770 |
- I mention this later in the game, but... you can't walk/jump and eat;
- You can't eat things that are flickering! (forgot to add this info ingame);
- In stage 3, the cake is slightly bigger than it should be (even though code seems ok):
Jump over the cake so it shrinks until you are able to eat it (3 times should be enough);
- "Collision" (for eating... it's an overlap check, actually) is kinda buggy... or so it seemed when watching my friends playing... I don't have problems.... '-'
And an explanation about the theme:
- Originaly, hummy would grow through the stages (i.e. it wouldn't return to it's original size). Then, when he got bigger than the world, he would eat the world and go to another... until that one also got tiny...
While panicking about finishing something in time for the compo I forgot about this... and the game now seems kind off-theme (I would even say completely off-theme, but... who knows? Other's may think otherwise...)
About the controls, it was necessary to use a button to eat and to only be able to eat when stopped because there would be enemies... It would be to easy otherwise... (at least, it seemed so on my mind xD)... Though I noticed that it takes some time to get used to the controls... I'll think about it when doing the next version. ^^
I'm a sucker for classic game style music and sfx though ;)
All your feedback are being taken into account for the next version.
(that means, for one, that I'll make changes to the controls... Though I'm still not sure how...) =D
- Not be able to run/jump and eat is kinda frustrating because you have to wait to be stable to be able to eat.
- The concept of your game is get bigger to eat bigger things, so jump on them to make they smaller defeats the whole purpose. Or you maintain the ability to make things smaller and remove your ability to get bigger or the opposite, but not both.
By simple removing and adding some little things your game would be much better and I suggest you to do so. :)
A bit short on the levels, but good work!