Nanobot Rescue Team by Hegemege
Here, behold the first Ludum Dare entry of mine.
In Nanobot Rescue Team you are on an (endless) mission trying to rescue the organism you are in from nasty parasites and virii it has caught!
Choose your favorite from 3 different ships with unique gun setups. Blast out the baddies, pick up power-ups to aid your journey and try to get rid of as many of them as fast as possible.
Be careful though, you can't let 5 or more of them to pass you, or your host organism fails!
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It was one tough of a compo, took me nearly 9 hours from the beginning to get an idea(after sleeping a few hours), but it was well worth it. The code is full of makeshift solutions, which I believe is the point of this compo :D
I was going to add a final boss for each level, but time was really short. I am normally a programmer, so making all the sprites took quite some time.
The soundtrack was made with autotracker, SFX with Bfxr, graphics with GraphicsGale Free, IDE was Sublime 2 + cmd.
If you spot any bugs/crashes, feel free to email them to hegemege@gmail.com. To compile the game you need at least pygame and numpy. I used python 2.7 for compiling the .exe, other versions might not be supported
Also, follow me on twitter! https://twitter.com/Hegemege
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KNOWN ISSUES
*Mute doesnt work for sound effects
*The game can be very hard at times(read: inevitable gameover), due to the random nature of powerups,
*The Squid is underpowered
*The sounds aren't well balanced.
FUTURE ADDITIONS:
*Level ending boss
*better audio environment to match the blood vessel
*Score
*Slight tweaks in some sound effects
*more to come...
In Nanobot Rescue Team you are on an (endless) mission trying to rescue the organism you are in from nasty parasites and virii it has caught!
Choose your favorite from 3 different ships with unique gun setups. Blast out the baddies, pick up power-ups to aid your journey and try to get rid of as many of them as fast as possible.
Be careful though, you can't let 5 or more of them to pass you, or your host organism fails!
-------------------------------------------------
It was one tough of a compo, took me nearly 9 hours from the beginning to get an idea(after sleeping a few hours), but it was well worth it. The code is full of makeshift solutions, which I believe is the point of this compo :D
I was going to add a final boss for each level, but time was really short. I am normally a programmer, so making all the sprites took quite some time.
The soundtrack was made with autotracker, SFX with Bfxr, graphics with GraphicsGale Free, IDE was Sublime 2 + cmd.
If you spot any bugs/crashes, feel free to email them to hegemege@gmail.com. To compile the game you need at least pygame and numpy. I used python 2.7 for compiling the .exe, other versions might not be supported
Also, follow me on twitter! https://twitter.com/Hegemege
--------------------------------------------
KNOWN ISSUES
*Mute doesnt work for sound effects
*The game can be very hard at times(read: inevitable gameover), due to the random nature of powerups,
*The Squid is underpowered
*The sounds aren't well balanced.
FUTURE ADDITIONS:
*Level ending boss
*better audio environment to match the blood vessel
*Score
*Slight tweaks in some sound effects
*more to come...
| Windows + source | http://www.mediafire.com/?ipfydd6g2dhawxt |
| Timelapse | http://youtu.be/yf_GZe5_Kwk |
| Linux | http://www.mediafire.com/?c3n9q31dr33je13 |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11022 |
Ratings
| Coolness | 85% | 2 |
| Overall | 3.20 | 292 |
| Audio | 2.61 | 374 |
| Fun | 2.96 | 354 |
| Graphics | 3.80 | 108 |
| Humor | 2.00 | 539 |
| Innovation | 2.23 | 735 |
| Mood | 2.89 | 312 |
| Theme | 3.59 | 142 |
The only thing that irritated me a little was the music, for me it's a little too sharp and high-pitched(I'm thinking more subtle sounds dripped in blood). There's not really any space for humor, and since the music is a little too happy for the setting, the mood rating gets a little kick too.
But overall, a great game!
http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11464
These top/side scrolling shooter things arn't really my favorite genre but for me this one seemed like a good start, if a bit difficult. Agree with Vertigo though, the firing sound was unquestionably going to be the most common sound the player hears and it's about as pleasent as jamming an icepick in my ear repeatedly.
When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.
Please consider making a browser game next time.
The shot sound is terribly annoying, thanks for implementing the mute feature hehehe.
I liked it a lot, kudos!
Next version will have much better balanced sounds, I promise :)
Also thanks for having a Linux client, not many games have it, I appreciate it :)
Good luck for this Ludum Dare though! I hope whatever happens you're happy with your game!
I think the game would benefit if the levels were just a little shorter, and if the user could carry over their powerups from level to level. I was sad when I realized that I was starting over from scratch once I reached level 2.
The steering mechanic is interesting, but makes it such that you really can't make large motions across the screen in the horizontal direction without completely ruining your aim. Other shooters let you strafe dead on, which helps you. This one makes strafing impossible.
Overall a solid game, good work!
- the damages and the resistance.
- speed : enemies/ship. There is a lack of response on the controls
BUT
Really well made, nice first entry !
Graphics are great.
Good job :)