Tiny Squareheads by Indyo

[raw]
made by Indyo for LD23 (COMPO)
My first Ludum Dare Entry is a platformer made with XNA.

Left & Right to steer
Space to Jump
LShift to Attack

I used Visual Studios, Paint.Net, Cubase and After Effects. Hope it works.

Ratings

Coolness 39% 777
Overall 2.65 642
Audio 3.47 82
Fun 2.65 524
Graphics 2.65 557
Humor 3.00 135
Innovation 1.95 839
Mood 2.76 366
Theme 2.30 762

Feedback

Naouak
24. Apr 2012 · 20:02 UTC
I stopped at the beginning of the second level. I couldn't get pass the beginning of the level.
devwil
24. Apr 2012 · 20:03 UTC
***I'm posting this on all non-browser games I bring up in an attempt to encourage folks to make browser games next time around. Do not take it personally.***

When hundreds of people make non-browser games, that means that—to play all of the entries—I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.

Please consider making a browser game next time.
devwil
24. Apr 2012 · 20:04 UTC
***I'm posting this on all non-browser games I bring up in an attempt to encourage folks to make browser games next time around. Do not take it personally.***

When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.

Please consider making a browser game next time.
sirpalee
24. Apr 2012 · 20:13 UTC
Absolutely amazing music, and great mood. Though the graphics is kinda simple, but I enjoyed playing the game :)
Vaelzan
24. Apr 2012 · 20:13 UTC
[Comments and ratings from this account come from various team members]
Sorry to say I did not make it to the second level. I liked the music and feel for this game. Even though the grahpics were basic I wouldn't consider them bad. There seems to be a bug with movement when you are next to some blocks. Also the attack doesn't work the way it looks like it should. Jumping up and breathing down on monsters does not work even though the animation shows them being hit by it. The other thing I found lacking was a lack of controls tutorial in the game. It was only open seeing an enemy I could not pass at all that I button mashed and found the attack.
Jonny D
25. Apr 2012 · 14:18 UTC
Okay, I was very surprised when I found out I could attack! Anyhow, a decent entry, if a bit standard. I like the story.
jason.bakker
25. Apr 2012 · 16:06 UTC
I liked the attacking! The levels felt a bit hard though. Lots of music!
Jack
26. Apr 2012 · 19:45 UTC
pretty funny in a surrealist way, with graphics that reach a kind of cute singularity in their Microsoft-paint-ness, and an interesting concept with the zooming-out-to-a-different-character thing, but the start of level 1 (i.e. the second level) was difficult to the point of being obtuse and although I managed the jumping that was made all the more difficult by the player's strange delay before starting to move, the fireballs killed me every time. I would've quite liked to play further, so it's a shame that I couldn't
ericdpitts
29. Apr 2012 · 21:38 UTC
I liked your music, and using guitar sounds for sound effects was a nice touch as well. Did you live record the music, or are they from a sound program?

I didn't play through to the end, the controls felt a bit too "loose" and the collision detection feels a bit off. I couldn't get past that last fireball in that twisty vertical section. But, it was an enjoyable entry, good job!
geekygenius
29. Apr 2012 · 22:40 UTC
I can't get the game to run past the opening animation :/
Raptor85
30. Apr 2012 · 22:41 UTC
can't test due to xna dep, doesnt run under WINE

for some reasone the last screenshot reminds me of steel-tek
icefallgames
06. May 2012 · 03:39 UTC
Fun, but I wish you didn't put someone back at the beginning of the game for dying in a level!
JellyFame
13. May 2012 · 21:39 UTC
don't have windows