Unusable Man and the Orbs of Exponential Growth by samwoakley

[raw]
made by samwoakley for LD23 (COMPO)
So here it is...
In between ingesting huge quantities of chocolate cake and sleeping, I've managed to make something that vaguely passes as a game. Considering this is the first time I've ever used actionscript, I'm rather proud of myself. NOT BAD.
I hope you like it, because I've loved making it!

Get the blue things and avoid the grey things... how hard can it be?

Ratings

Coolness 68% 3
Overall 3.20 292
Audio 2.30 500
Fun 3.46 113
Graphics 2.76 504
Humor 3.36 68
Innovation 3.20 309
Mood 2.74 387
Theme 3.71 102

Feedback

Law
23. Apr 2012 · 11:29 UTC
This was quite a bit of fun, even over the music. If the gap was removed from it, I'm sure I'd enjoy it even more than I already have. Quite entertaining and quick, and I laughed at the story.

Only a minor issue with some bombs not dishing out the damage, but I stilled enjoyed it.
Cake&Code
24. Apr 2012 · 22:47 UTC
It was easy to play and get into. I liked the pacing, and the concept was fun. My only beef was that it was dizzying.
whitebird
26. Apr 2012 · 20:33 UTC
Fun little game, truly unique gameplay. I really enjoyed myself. The music got irritating after a while though.
zorf
26. Apr 2012 · 20:34 UTC
This was really fun! But now my head is spinning. :)
chrismcr
26. Apr 2012 · 20:52 UTC
Neat! Also, happy birthday! :)
netguy204
26. Apr 2012 · 21:17 UTC
I was actually most entertained by the story (though I enjoyed the game too!)

Clever collecting/avoiding game. The fact it happens on a circle is a nice twist (hah, I made a pun!) It was also a touch nauseating.

Good work!
RHY3756547
29. Apr 2012 · 14:58 UTC
Really fun, I loved how at the end of the story you apologized about it. It was okay! The music was certainly... Frantic, the sound effects and graphics were good though.
JonathanG
29. Apr 2012 · 19:18 UTC
Quite a lot of fun, but it got very difficult to tell what was going on, especially when the planet expanded really fast! The story was very funny, as was the title! Well done (and happy 16th birthday!)
Evil Sandwich Studios
04. May 2012 · 15:16 UTC
A very fun game. Congratulations on your entry, I really enjoy it.
CitrusPunchSamurai
04. May 2012 · 16:38 UTC
I made my world 280 metres wide. Fun game!!. It would have been good to have a way to know when bombs are near when the world gets big.
someone
04. May 2012 · 16:38 UTC
Fairly fun game. The bombs seem to take ages to explode once they are on the ground.
s0ulcrusher
04. May 2012 · 17:07 UTC
I made the world 286m wide and am feeling pretty good about it :)
FrankTheTank
04. May 2012 · 18:50 UTC
Nice game, I enjoyed it!
Jiddo
05. May 2012 · 11:12 UTC
Cool idea. Simple yet effective game mechanics. I never really managed to jump over much tho, so that particular feature didn't feel that useful to me. Good work!
mneubrand
05. May 2012 · 11:34 UTC
Nice game concept! Really enjoyed playing it. Had to turn off the music after 1 min though as it was driving me crazy...
seagaia
05. May 2012 · 15:17 UTC
A great concept, although the music should be removed entirely. Growing the world was fun and did work well, though.
apfrod
13. May 2012 · 11:30 UTC
nice! loved the music! loved way his little arms animate when he moves. loved the way the earth gracefully animates off-screen to keep the player pretty-much centered.

Maybe add some power-ups which could change the music and give abilities, like shields.
galman
13. May 2012 · 11:54 UTC
Nice game :-)
Well done for your first time using action script.
Some upgrades could make it great.
JellyFame
13. May 2012 · 11:57 UTC
Very cool!
BubuIIC
13. May 2012 · 12:50 UTC
Your story is great! :D
As for the game, it's quite addicting, just one more try :-). Great simple game!
Spotline
13. May 2012 · 14:09 UTC
Haha nice =)
dr_soda
13. May 2012 · 19:06 UTC
Definitely a neat idea to have the game take place around the planet. I only feel like the bombs fall a little too fast and the man has a little too much inertia.
Tom 7
13. May 2012 · 23:39 UTC
The gameplay is nothing new, but the mood (from the randomly? generated in-game music to the self-deprecating intro) did make it memorable. :)