SUPER HEXAPONG by TreePunchers
SUPER HEXAPONG is a polygonal reshaping of PONG with influences from SUPER HEXAGON. Play vs AI or a local opponent. The arena shifts and changes shape and size randomly as the game goes on, along with other random events.
Controls:
Left/Right arrows - Orange paddle
A/D - Blue paddle (this becomes AI in P vs AI)
Escape - Pause menu (has volume control and such)
Credits:
Engine: Unity with C# (Visual Studio)
Music: Randomly generated (because music is hard) with http://www.fakemusicgenerator.com/
SFX: Randomly generated with BFXR
Font: Plastic Bag http://www.1001fonts.com/plastic-bag-font.html
Text to Speech: Daniel (UK) http://www.oddcast.com/home/demos/tts/tts_example.php
Art: There is none, silly. Everything is either text or a basic mesh generated with code.
Known Bugs:
It is very difficult and risky, although possible, to hit a ball directly out of the shape.
Resume button doesn't unhighlight itself after being used once.
AI sometimes goes the wrong way or decides not to hit a close grey ball. This is probably good for balance reasons, because the default AI is HARD.
Controls:
Left/Right arrows - Orange paddle
A/D - Blue paddle (this becomes AI in P vs AI)
Escape - Pause menu (has volume control and such)
Credits:
Engine: Unity with C# (Visual Studio)
Music: Randomly generated (because music is hard) with http://www.fakemusicgenerator.com/
SFX: Randomly generated with BFXR
Font: Plastic Bag http://www.1001fonts.com/plastic-bag-font.html
Text to Speech: Daniel (UK) http://www.oddcast.com/home/demos/tts/tts_example.php
Art: There is none, silly. Everything is either text or a basic mesh generated with code.
Known Bugs:
It is very difficult and risky, although possible, to hit a ball directly out of the shape.
Resume button doesn't unhighlight itself after being used once.
AI sometimes goes the wrong way or decides not to hit a close grey ball. This is probably good for balance reasons, because the default AI is HARD.
Ratings
| Coolness | 44% | 1416 |
| Overall | 3.76 | 99 |
| Audio | 3.73 | 64 |
| Fun | 3.71 | 108 |
| Graphics | 3.48 | 266 |
| Humor | 3.00 | 186 |
| Innovation | 3.35 | 327 |
| Mood | 3.50 | 136 |
| Theme | 2.91 | 736 |
(Oh my god! Thank you for making me know about fake music generator!)
Also quite glad you added a vs AI option, something I usually find lacking in multiplayer entries. Excellent job!
Too bad the shape of the board doesn't really change the gameplay, also I think the paddles should reflect the ball instead of just flipping the normal of the ball.
One point of criticism, though, is that some of the random events during game play seem somewhat inconsequential.
The graphics were simple, but juicy. The "wakes" that came off the paddles were a nice effect. That font was a bit hard to read, but it's not like you wrote an essay in it.
I think the game had announcements for a lot of things that you didn't really need announcements for, like "Reverse rotation!" I would just make it so the field slowly reverses on its own. 'cause players can handle that, y'know?
Not really sure what it adds to the game to have the field change like that though, except that it lets you follow the theme. At the end of the day, it doesn't affect your paddle's movement much, which is what really matters. The shapes would have more impact if the playing field had other features, like solid barriers at every angle. Triangles would have a few, large barriers and shapes with more sides like octagons would have lots of smaller ones.
Really though, a shifted shape is a shifted shape, and a fun, well-made game is a fun, well-made game. Nicely done!