Jetpack Pixel by jlauener
Jetpack Pixel is procedurally generated endless runner. Use your Jetpack to avoid hitting building's wall and travel around the tiny planet.
It requires Java (tested only on 1.6).
Made with Processing using only primitives (rectangles, circles and quads). No other external libraries used.
SFX made with sfxr.
Music made with sfxr and Fruity Loops (all sounds come from sfxr).
The font is Samson, a free font by Meir Sadan found on www.dafont.com
The source link point to an archive containing the source code, the executable jar and the processing library (without modification).
It requires Java (tested only on 1.6).
Made with Processing using only primitives (rectangles, circles and quads). No other external libraries used.
SFX made with sfxr.
Music made with sfxr and Fruity Loops (all sounds come from sfxr).
The font is Samson, a free font by Meir Sadan found on www.dafont.com
The source link point to an archive containing the source code, the executable jar and the processing library (without modification).
| Web | http://www.zappedcow.com/ld23/ |
| Source | http://www.zappedcow.com/ld23/LD23_final.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12434 |
Ratings
| Coolness | 72% | 3 |
| Overall | 3.27 | 257 |
| Audio | 2.91 | 259 |
| Fun | 3.39 | 137 |
| Graphics | 3.45 | 191 |
| Humor | 3.13 | 108 |
| Innovation | 2.73 | 523 |
| Mood | 2.81 | 343 |
| Theme | 3.43 | 221 |
NB. We need a jet pack category. :)
Consider throwing this out on mobile devises. Great Fun.
Consider throwing this out on mobile devices. Great Fun.
I loved the concept and the scoring system, it seems a lot more fun than a number.
derrickdool: Indeed I consider porting the game. That would be more work than 48 hours though ;)
raarlac: Congrats on your score!
However there's not that much variety in the gameplay, maybe add something that makes the player want to jetpack more often.
Silly idea to use jetpack to avoid buildings :P
Hi-score 40 hours!
Although it was an unpleasant surprise at first, I was able to fairly quickly get a handle on the weirdly sudden gravity by thinking of pound-the-ground moves in platformers; perhaps if there were some graphical cue to this effect (maybe a small blast at the top of the pack?) it'd help to explain or get a "feel" for the rather sudden velocity change, but it could probably stand to be a little more floaty either way.