Memento XII by deepnight
Day 4380 of your prison term. 12 years. And many more to come.
But something strange is happening today... A mysterious puzzle seems to unfold in your cell.
Cool features
* super-old-school gameplay!
* 256+ colors scenes!
* many many texts to read and lots of details!
* an ingame help system, in case you are really stuck!
I tried to make a "SCUMM-VM"-like for this Ludum Dare to finally discover the huge amount of work needed to do that properly...
I didn't have much time for the sounds, I spent most of my weekend on the engine and on the texts. I'm french, so I had to check the dictionary every 10 seconds...
Blog : http://blog.deepnight.net
Twitter : https://twitter.com/#!/deepnightfr
But something strange is happening today... A mysterious puzzle seems to unfold in your cell.
Cool features
* super-old-school gameplay!
* 256+ colors scenes!
* many many texts to read and lots of details!
* an ingame help system, in case you are really stuck!
I tried to make a "SCUMM-VM"-like for this Ludum Dare to finally discover the huge amount of work needed to do that properly...
I didn't have much time for the sounds, I spent most of my weekend on the engine and on the texts. I'm french, so I had to check the dictionary every 10 seconds...
Blog : http://blog.deepnight.net
Twitter : https://twitter.com/#!/deepnightfr
| Play (web) | http://deepnight.net/games/ld23-memento/ |
| Source (at last!) | http://deepnight.net/games/ld23-memento/source.zip |
| Timelapse | http://youtu.be/kxO_TTcAxME |
| Webcam | http://fr.twitch.tv/deepnight33/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=2982 |
Ratings
| Coolness | 58% | 3 |
| Overall | 4.39 | 2 |
| Audio | 3.04 | 206 |
| Fun | 3.72 | 41 |
| Graphics | 4.68 | 1 |
| Humor | 2.34 | 365 |
| Innovation | 3.58 | 136 |
| Mood | 4.49 | 1 |
| Theme | 4.34 | 10 |
Nothing else to say, except : thank you for this game. :)
Bon par contre, t'avais dit que tu ferais quelque chose de joyeux… :D
Thanks a lot for this game deepnight ! ;)
and you were right, our games did have the same concept ;)
Good job! =)
Funny thing is, my Ludum Dare game's heroine is also called Lydia, haha.
J'espère vraiment que ta contribution va gagner au moins dans la catégorie thème!
J'espere vraiment que ta contribution va gagner au moins dans la categorie theme!
That's REALLY moving...
Thanks everybody!
Adventure games aren't really my thing but I'm glad I made it through this. I'm very impressed to see something so emotive done with this kind of time limit.
Overall, awesome game! I really enjoyed it :)
But it was a great experience, thanks.
good job bro', you've just cracked my soul again, and i admit that i love it.
It's really impressive for a 48h work, and the theme fit perfectly on it !
(forgetting about objectivity) Almost made me cry :o !
very intense story, easy gameplay, cute design, not much sounds but they are meaningfull.
Plus perfectly realized, Congratulations for this game !
http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12129
I feel like watching Memento again, too :)
Incredible work, not only for the short time you had.
It's incredible you made such an amazing amount of nice things in 2 days : graphics are really nice, storytelling is awesome, gameplay is pretty good... and your productivity on the timelapse is impressive as well
Accessoirement l'idée du scénario et de la mise en scène pourrait carrément constituer un jeu complet.
Encore bravo cette histoire m'a vraiment touché.
jk haha I had a lot of fun playing this
Loved the graphics,the mood and gameplay!
This one's my favorite.
Félicitations ;)
SPOILER/TIP: For people stuck with the park/broom, have a look to the wooden case.
this game is beautiful.
But where is the source? I thought it's mandatory!?
Sorry for the delay!
I like the way the cell translates from room to cell etc, very well done all round!
music is really mmissing but ambiance is great :)
Unfortunately, the obscure nature of the puzzles was really irritating and made it hard to stay in the game. I found the big iron key first, and I didn't understand why that didn't open the iron box; I didn't even know the cupboard was locked. Also, to pick up the tablecloth, why does "use" work but "pick up" doesn't? Like other people should have said, you probably should have had fewer verbs (open/close were pretty useless even in all the old games).
On another note, please post your source. It's totally OK if it's not clean or won't compile on other systems or whatever - people can figure it out if they need to, and you can produce a clean version later.