Startrash Galaxy by KungPhoo

[raw]
made by KungPhoo for LD23 (COMPO)
I only had 8.5 hours of time. :(
-Not finished, but should be fully playable.
-Source code is in GLBasic. Not very well documented, though.

--- BRIEF ---
Aim:
Find the key, go to the door.

Controls:
Click in the direction where you want to move one step.
Optionally try the cursor keys.

More:
There's a README.TXT!

*** STORY ***
You're a ball - don't ask why XD - and have been locked into a tiny world (theme, see!)
by a mad wizard that cast a spell on you so you can't stop bouncing. With this bouncing
energy you create on the tiny world (theme again, so full points, K?), the wizard charges
a super electro buzzer that will directly hit the ludumdare.com server, making everyone
be unable to submit their compo entry in time!

The only chance to stop him is to find the enchanted key that locks the door to the exit.

The game is inspired by the Amiga/AtariST,C64 game "Startrash" that no one will be aware of.

Ratings

Coolness 51% 3
Overall 2.57 681
Audio 1.44 712
Fun 2.11 774
Graphics 3.39 210
Humor 1.88 612
Innovation 3.11 349
Mood 2.29 672
Theme 2.96 479

Feedback

Flyboy
23. Apr 2012 · 13:45 UTC
This is a pretty cool looking game. Grats on 3d graphics with only 8 hours. The controls are a bit gimped though, and it's hard to know what to do. Also, the window is taller than my screen.
Raptor85
23. Apr 2012 · 14:01 UTC
took a while mashing random keys and clicking the mouse to figure out the controls, should put something in the description explaining them cuz they're pretty non-obvious. I like the concept and the style but are the enemies supposed to die when they hit you? felt like they should have been hurting me but they weren't
Toast
23. Apr 2012 · 14:01 UTC
I really like the visuals and setting, you obviously put alot of time into looks here. I found the main character a little dissappointing though, and I'm not sure I understand the controls - maybe it went over my head. Great job!
coolo
23. Apr 2012 · 16:18 UTC
Awesome game! Nice graphics (for 8 hours) and interesting concept! Controls should have been metioned I think.
dray
24. Apr 2012 · 21:43 UTC
i like the way we move the character, but the lack of information don't help to understand where you can go and where you can't. the gameview is a little big for my screen too. nice idea
devwil
24. Apr 2012 · 22:09 UTC
***I'm posting this on all non-browser games I bring up in an attempt to encourage folks to make browser games next time around. Do not take it personally.***

When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.

Please consider making a browser game next time.
Evil Cult
24. Apr 2012 · 22:45 UTC
[Comments and ratings from this account come from various team members]
Shame you didn't have more time, this looks like a really promising concept. The controls were not really obvious at the beginning and the gameplay was a bit lacking but the I quite liked the art style and theme. Very well done for your 8.5 hours!
LFleck
25. Apr 2012 · 17:55 UTC
Could'nt really grasp the game, nice visuals.
Riccardo Stucchi
25. Apr 2012 · 21:08 UTC
Very nice concept and graphics too!! Excellent work for only 8 hours! :) Maybe the controls are a little bit too slow.. Continue to develop it!!! :)
sudorossy
25. Apr 2012 · 21:33 UTC
Graphics are really cool. Give it a sort of kiddish feel. I did find the controls somewhat hard. Really though the camera needed work. I felt like I was fighting against it the whole time.
omaha
26. Apr 2012 · 17:09 UTC
I'm not sure what I should be doing, but the graphics are pretty neat.
jwolf
28. Apr 2012 · 18:43 UTC
I had some issues with the window size too, but otherwise it's a pretty good entry. Good job!
Jezzamon
29. Apr 2012 · 02:52 UTC
Great graphics...

it takes a little to long to move around the planet for it to be fun to explore the maze fully.
netmute
01. May 2012 · 20:10 UTC
Controls feel pretty awkward. I was never quite sure how the ball reacts to my keypresses.

Apart from that, great art style! Impressive for 8 hours.
Madball
03. May 2012 · 16:55 UTC
Great idea and nice work for 8.5 hours! I couldn't reach the key thought. The controls are too slow. Consider making a post-compo version.
Oye Beto
05. May 2012 · 06:31 UTC
You didn't have enough time but you didn't give up. That's the right attitude :)