Hamster Damn by Valandre

[raw]
made by Valandre for LD23 (COMPO)
I did it !

Have fun with my game ;)

Ratings

Coolness 50% 3
Overall 3.23 280
Audio 2.13 565
Fun 3.15 252
Graphics 3.70 132
Humor 2.44 326
Innovation 3.53 153
Mood 2.73 396
Theme 3.25 314

Feedback

vitor.navarro
23. Apr 2012 · 16:33 UTC
Lol very funny idea, simply and yet its very nice to play. Try to add some music and more challenge. Congrats
peaveyj
24. Apr 2012 · 01:31 UTC
Great start! Keep it up, and you'll have a pretty slick game!
BQMick
24. Apr 2012 · 16:34 UTC
Very good idea ... simple and effective
Cryptix
24. Apr 2012 · 19:18 UTC
I didn't have a clue at first, but once i realised what to do, it was fun! :)
gregdevice
25. Apr 2012 · 04:18 UTC
Lol nice work. I could see this going somewhere.
Krisjet
25. Apr 2012 · 18:16 UTC
Very slick for 48 hours. I like it a lot, when I understood that I had to run up there and "feed" the sun the concept made a whole lot more sense too. Throw some other objects in there and you can have your self a very addictive little game!
whitetigle
26. Apr 2012 · 21:50 UTC
Before reading the comments I wonder what I had to do. But after that I agree that the idea is cool and could easily be enhanced :) Your visuals are good an the game works like a charme. Congratulations :)
Eamon
27. Apr 2012 · 19:48 UTC
Very well done, i kept getting a game over screen?
Codexus
27. Apr 2012 · 21:34 UTC
Nice game, at first I thought I was just randomly collecting coins. It's only by reading a comment I understood the concept. Really cool concept!
Volute
27. Apr 2012 · 22:16 UTC
I had fun playing this game :) I would love to see it improved !
tfendall
29. Apr 2012 · 02:32 UTC
It was fun and addictive once I realized what to do. I like that you can extend the daylight by jumping to the sun. It gives the game enough depth to make me want to retry and beat my score. The art was polished too. A job well done for a weekend.

With difficulty levels, music, more collectibles, etc you could have a marketable game.
Jezzamon
01. May 2012 · 08:30 UTC
Great looking game, and pretty fun too!

Now it just needs that extra something that makes games addictive!

...are cycloptic afraid of the dark?
BlackBulletIV
01. May 2012 · 08:42 UTC
Very nice! A simple idea solidly implemented. It kept me engaged for the whole round, which is pretty impressive.
Oye Beto
01. May 2012 · 08:46 UTC
Easy to pick up and play.
I like the control over the jump height and graphics are nice.

It could be improved with enemies or spikes and the ability to jump down.
Jiggawatt
01. May 2012 · 10:16 UTC
Great little game, this has potential to be one of those notoriously addictive Flash games like Winterbells.
onehandclap
01. May 2012 · 16:49 UTC
Simple, but very entertaining. Liked it. =)
chambers
02. May 2012 · 02:42 UTC
Good idea, most people made a game that takes place AROUND a tiny round planet, and not INSIDE of it. But I think the level was too random, maybe the same concept would have worked better with level-to-level gameplay taking place inside a single 360-degree planet that doesn't change when you go full-circle, instead of "infinite" gameplay with a single level.

Congrats for your game! I also didn't find out what I had to actually do the first time I tried, but then I read the instructions once again and got the hang of it!
iximeow
03. May 2012 · 03:48 UTC
Man, that was fun. Took me a moment to realize that the world isn't REALLY a circle, and is generated as you move into it. I really liked that.

Sound is really -really- loud though.
Daniel
03. May 2012 · 13:12 UTC
Very cute ^^
bburbank
03. May 2012 · 18:08 UTC
I find something very striking about how this looks. would love to see it expanded.
Endurion
03. May 2012 · 18:50 UTC
Cute idea, the game felt a bit jerky though. Sometimes the jump wouldn't register.

Feeding the sun is a neat addon, the day/night cycle is well done.
Valeour
03. May 2012 · 20:10 UTC
Very clever and enjoyable, nice job. Sound was a bit too loud though!
KevinWorkman
03. May 2012 · 23:40 UTC
Great start, and it would be more addicting if it got faster or had enemies or something. Really well polished for 48 hours!
deejorg
04. May 2012 · 16:33 UTC
Fun game, i like the mechanic. The jump does feel a little slow though.
Madball
06. May 2012 · 07:19 UTC
Hamsters are animals, too. They have to sleep.
Dr.Pingu
07. May 2012 · 11:28 UTC
a great game :)
there is a lack of content but the overall game is well polished :)