Survive, my little pixel! by Riccardo Stucchi

[raw]
made by Riccardo Stucchi for LD23 (JAM)
Survive as long as you can by killing waves of evil little robots who want to defeat you!! poor pixel!!!

Commands:
W,A,S,D: Move the little pixel in the map
Mouse Right Click: Shoot to the enemy
Space Bar: Enable/Disable "the magnifying glass view" (Note that, without that, you can't see anything! Because is all so tiny!!!)

Good Luck.... And Have fun :)

*** New Version: Added mini initial textual tutorial, duplicated the life of the pixel and added High scores to beat ***

Ratings

Coolness 51% 3
Overall(Jam) 2.97 136
Audio(Jam) 3.00 106
Fun(Jam) 3.03 87
Graphics(Jam) 2.50 205
Humor(Jam) 3.08 51
Innovation(Jam) 2.93 129
Mood(Jam) 2.57 165
Theme(Jam) 3.40 56

Feedback

Lidfrid
24. Apr 2012 · 10:35 UTC
cool concept! :) Hard to understand the goal, though
brus46
24. Apr 2012 · 10:43 UTC
The best part of this game is the magnifier (good job indeed, really smooth) and the audio effects really adds a lot! :D
Actually I died so fast :( but then my player proud forced me to try again and again ;)
devwil
24. Apr 2012 · 21:26 UTC
***I'm posting this on all non-browser games I bring up in an attempt to encourage folks to make browser games next time around. Do not take it personally.***

When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.

Please consider making a browser game next time.
azurenimbus
24. Apr 2012 · 22:11 UTC
I second what devwil said, browser games for the win.

Now, this game was pretty well made. Like someone said, I wasn't sure though if there was a goal or an end to it. Good job with the graphics and control!
dansludumdare
24. Apr 2012 · 22:13 UTC
When I got game over, the "bang" sound effect kept playing. Hahaha!

I find it bothersome that the robots can see farther than the magnifying glass. Cool concept though.

Bang bang bang bang bang....
Pacifist Games
25. Apr 2012 · 00:02 UTC
I really like the idea of controlling a single pixel, really funny!
Catman
25. Apr 2012 · 09:18 UTC
Fun! I especially like the sound effects :D
🎤 Riccardo Stucchi
25. Apr 2012 · 18:37 UTC
by popular demand i put the link for play the game on the web :)
NAMKCOR
25. Apr 2012 · 19:00 UTC
The sound effects were amazing. Overall fun, and I liked the way you presented 'tiny'.
spooks
25. Apr 2012 · 20:57 UTC
Awesome, very fun and smooth, tho wish I could see a bit further.
johnfn
25. Apr 2012 · 21:01 UTC
Heheheh. Great sound effects :D Really smooth gameplay too. My only wish was that the magnifying glass was a bit bigger, so I could see incoming enemies.

dot dot dot dot dot :)
strega
26. Apr 2012 · 01:32 UTC
Nice! I like the funky sounds. Does being zoomed out help at all? This would be really neat with like key areas you needed to get to or something kind of macro scale happening.
AdventureIslands
26. Apr 2012 · 18:54 UTC
The game had fun way of showing the tiny theme. Nice job. the magnifying glass could have been bigger though. Sounds were hilarious but repeative.
Dracir
28. Apr 2012 · 16:53 UTC
Hahaha! I did the same thing for sound effects :).
basspenguin
28. Apr 2012 · 17:08 UTC
I really like the fact that you can hit space and the game still goes on. Even though you cant't see it! lol Awesome.
HybridMind
01. May 2012 · 03:36 UTC
The sound effects really cracked me up! I also like how if you wait too long on the tutorial text the game begins anyway. Removing the magnifying glass is kind of hilarious too. I think the shoot controls should say 'left click' and not 'right click'. A claustrophobic and light-hearted arena shooter!
🎤 Riccardo Stucchi
01. May 2012 · 17:13 UTC
Thanks you very much to everyone for your feedback!! :) :)

@HybridMind: Thank for the observation! I hadn't noticed it!!! I fix it immediately ^^
SidetrackGames
05. May 2012 · 01:15 UTC
Haha, i love the sound effects!
getRandomName()
11. May 2012 · 18:45 UTC
The game is very fun. But for me there's one incoherence: the blue cube have the same size as the yellow ones under the microscope but without it I see the yellow cubes but not the blue one.
free_napalm
11. May 2012 · 20:09 UTC
Nice concept, and the magnifier was a great idea. Especially because it was useless :)
crhallberg
13. May 2012 · 22:36 UTC
Cool concept! Really fun sounds, wish the pixel and enemies still showed when I took the magnifier off!