Crumble by seigenblues
First Ludum Dare ever, and first time learning CoffeeScript! Love it!
atom game engine from http://github.com/nornagon
Sprites with ASE
one sound effect with CFXR, others recorded on Audacity.
Requires Chrome/Chromium!
atom game engine from http://github.com/nornagon
Sprites with ASE
one sound effect with CFXR, others recorded on Audacity.
Requires Chrome/Chromium!
| Web | http://www.oldhickoryheavyindustries.com/ld23/ |
| Source | https://github.com/amj/ld23-crumble |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11657 |
Ratings
| Coolness | 33% | 851 |
| Overall | 3.05 | 387 |
| Audio | 2.60 | 377 |
| Fun | 2.68 | 503 |
| Graphics | 2.55 | 610 |
| Humor | 2.65 | 240 |
| Innovation | 3.45 | 191 |
| Mood | 2.57 | 512 |
| Theme | 3.41 | 231 |
Feedback
Evgis
23. Apr 2012 · 11:03 UTC
Original consept! Screen is a little bit too big for my browser though! But great work.
fatSquirrel
24. Apr 2012 · 04:08 UTC
The first game where using my trackpad was a joy over a mouse.
R3ason
24. Apr 2012 · 05:33 UTC
Great! Challenging enough, but not too hard. Love the snachers' laugh :D Thanks for sharing your game, and a job well done on your first LD!
dr_soda
24. Apr 2012 · 05:34 UTC
Nice concept! I had a similar one for my own game in regards to the gradually vanishing world space and friends that fall to their deaths, but you went in a much different direction than I did in other respects by making it a defense game. Kudos!
Shigor
24. Apr 2012 · 11:50 UTC
Not bad herding game.
davidllanos22
25. Apr 2012 · 13:24 UTC
I'm in chrome and it's not working :C Ups, Reloaded the page and worked :) Nice little game, love the sfx :D
envy3d
26. Apr 2012 · 04:49 UTC
Neat game. Wave 4 got really hard.
pdyxs
27. Apr 2012 · 10:55 UTC
Nice idea! I'd really have liked some way to thwart the snatchers (nothing as simple as shooting, maybe drawing a circle around them? maybe you can remove a tile which will drop them into the abyss, but that'll mean there's more places for your guys to fall in?). I felt that herding them away without having some of them fall off the edge was too hard, so I ended up just sacrificing some to the snatchers.
robcozzens
06. May 2012 · 01:42 UTC
Pretty cool idea.