{"author_link":"\/author\/korri\/","author_name":"korri","author_uid":"8723","comments":[{"author_name":"Zamando","author_uid":"12041","time":"Apr 24, 2012 @ 9:50am","epoch":1335260700,"text":"Good concept, but as you probably already know you should work on the gameplay, alot. Also, how the hell does a rocket jump? :)"},{"author_name":"korri","author_uid":"8723","time":"Apr 24, 2012 @ 12:42pm","epoch":1335271020,"text":"I don't know:) But it's the only way to hide my worse collision detection."},{"author_name":"4urentertainment","author_uid":"11521","time":"Apr 25, 2012 @ 11:19am","epoch":1335352440,"text":"Well, I got stuck in the ground several time. Also is there a goal? I found the human but then..nothing happened."},{"author_name":"korri","author_uid":"8723","time":"Apr 25, 2012 @ 4:53pm","epoch":1335372480,"text":"There is no goal. You may fly in space system, land on 10 planet, pick up humans and barrels."},{"author_name":"TenTonToon","author_uid":"11273","time":"Apr 26, 2012 @ 1:33pm","epoch":1335446880,"text":"Kinda confusing... not having a clear goal, even if the goal is to just wander around, makes it difficult for me to get into it.\r<br\/>Nice idea, though!"},{"author_name":"Rex Peppers","author_uid":"4914","time":"Apr 26, 2012 @ 2:33pm","epoch":1335450480,"text":"Can't play it on my mac..  \/sadface"},{"author_name":"caranha","author_uid":"7847","time":"Apr 26, 2012 @ 2:54pm","epoch":1335451740,"text":"That is an interesting Idea. I like it that you added both in-planet and in-space physics.\r<br\/>\r<br\/>That said, there is not much sense of objective in game: How many humans are there in each planet? Did I forget someone? How many humans are there in the universe? If there was a &quot;X\/Y&quot; counter of people saved, the game would have a lot more appeal (there would be a goal to aim for!)\r<br\/>\r<br\/>Thanks for the game!"},{"author_name":"korri","author_uid":"8723","time":"Apr 27, 2012 @ 4:09am","epoch":1335499440,"text":"@TenTonToon On first planet only one human. And when you land, people appear randomly.\r<br\/>@Rex Peppers i don't have build for mac, becouse i don't have mac:)\r<br\/>@caranha I have stuck with collision, and don't think about usability =c\r<br\/>Thanks for comments, guys!:)"},{"author_name":"BlackBulletIV","author_uid":"3915","time":"May 1, 2012 @ 8:34am","epoch":1335860940,"text":"The bugs with physics and collision really make it hard to play. The concept's there, it just needs to be ironed out and polished."},{"author_name":"uberneen","author_uid":"10893","time":"May 2, 2012 @ 9:58pm","epoch":1335995580,"text":"It starts out as a neat take on a lander game, but no real meaningful gameplay ever develops out if it.\r<br\/>Add a base and some win conditions and you have a pretty solid game."},{"author_name":"demonpants","author_uid":"531","time":"May 10, 2012 @ 11:36pm","epoch":1336692660,"text":"Looks interesting, but I am on a Mac."}],"images":["ld23\/8723-ed50c163a6da81f41b9e6c5ed76b607f.jpg","ld23\/8723-87a1c66caf71ded2d696d6bd8eaf092b.jpg","ld23\/8723-995182dda01d2710004d29b4fdd4c0f4.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/17815739\/LD23\/LD23%20-%20FlyAway.zip","text":"Windows"},{"url":"http:\/\/dl.dropbox.com\/u\/17815739\/LD23\/LD23%20-%20FlyAwaySrc.zip","text":"Source"}],"metadata":{"g_key":"30574","g_author":"8723","g_event":"LD23","g_eventkey":"10","g_subevent":"COMPO","g_urlkey":"30604","g_title":"FlyAway!","g_status":"UCHK1","g_place":"855","g_commentcount":"11","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/8723-shot0.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/8723-shot1.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/8723-shot2.PNG-eq-900-500.jpg"],"text":"This game have many bugs. Have fun!:)\r\n\r\nWASD\/Arrow - control\r\nLcontrol - jump\r\nSpace - tractor beam<\/p>","title":"FlyAway!"}