KittenWorld by brodavi

[raw]
made by brodavi for LD23 (JAM)
This is an experiment in games based on cellular automata.

Ratings

Coolness 14% 1074
Overall(Jam) 2.10 239
Fun(Jam) 1.90 239
Graphics(Jam) 1.70 256
Innovation(Jam) 3.10 104
Theme(Jam) 2.00 239

Feedback

Cake&Code
23. Apr 2012 · 22:00 UTC
The game was incredibly hard to play for me. I admittedly have the tl;dr syndrome where all of the instructions just looks like a block of text to me. I didn't completely understand the game and what I was supposed to do. The illustrations of the kittens gave me a good chuckle though.
refreshcreations
25. Apr 2012 · 20:47 UTC
Game didn't run in Firefox on Win 7 ( 64 bit) Shame that as I like the picture of the zombie kitten ^..^
mess110
26. Apr 2012 · 07:26 UTC
its not that user friendly. I see where you went with the game and its a nice idea. Polish the ui a bit.
blob
26. Apr 2012 · 07:32 UTC
Could not make it work on firefox. Game seems really hard. I had a hero kitten stand his ground indefinitely around the king while all the others were dead. Epic battle never ended.

Its kinda annoying you cant even hint your kittens to go eat fish. I had a game with 2 billions fishes in south east corner and no zombies, all lost.
DainVadda
02. May 2012 · 19:53 UTC
Interesting idea. Not really a game though. Reminds me of these game of life programs ;)
Hume
07. May 2012 · 23:07 UTC
I got the kitties to emulate my favourite Dune 2000 RTS strategy by alternating between gather and destroy at intervals. :)

I applaud your audacity in putting a 10 second loop in an HTML audio tag. For the record, I let it play the whole time.

I got quite a bit out of this, to be honest. Does that make me weird?