Minikin by crazyheckman

[raw]
made by crazyheckman for LD23 (COMPO)
This is an adventure game where you have to go on a quest in your tiny kingdom to save some knights.

I was hoping to get a different theme so the game is kind of rushed and generic, so yea.

Press arrow keys to move, up or space to jump, A to attack, and e to open up your equipment.

If you're frustrated by the small size of the sword keep pressing on, they get bigger as you go.

Feedback is much appreciated, I really like the style and size this game turned out to be so I'm going to build on it unless I get a lot of negative feedback.

Right click and save the windows version just to play it offline. (This is a better experience, my web one is slightly off centered)

BUG: While working on the extended version I noticed a bug a few people have mentioned, if you defeat the Hydra you have a random chance to not go to the ending credits. So if you beat the Hydra, that's the end. All you're missing out on is a black screen thanking my friends.

Ratings

Coolness 75% 2
Overall 3.27 257
Audio 2.98 237
Fun 3.29 173
Graphics 3.29 253
Humor 2.89 162
Innovation 2.22 739
Mood 2.96 279
Theme 2.40 723

Feedback

bastiandantilus
23. Apr 2012 路 18:17 UTC
Web version is a wordpress preview link, it doesn't work for people who aren't you.
馃帳 crazyheckman
23. Apr 2012 路 18:24 UTC
Whoops, thanks for pointing that out. Should be fixed now.
bastiandantilus
23. Apr 2012 路 18:24 UTC
Web version is a wordpress preview link, it doesn't work for people who aren't you.
AlwaysGeeky
23. Apr 2012 路 18:45 UTC
I like the little slime enemies, remind me of the slimes from ragnarok or terraria :)
laubori
23. Apr 2012 路 18:49 UTC
i really like it :)
chinchang
23. Apr 2012 路 18:51 UTC
nice lil game there. I liked the pixel animations the most. Reaching the boss took a lil long fighting the same old/cute blobs. Overall...nice effort.
JaJ
23. Apr 2012 路 18:55 UTC
Pretty long! It wasn't really hard, and it felt more like a level based platformer than an adventure game, but neither of those are bad things.
jami
23. Apr 2012 路 18:58 UTC
Oh Lord! What a long sword you have got! The better to kill hydra my child. :P
jami
23. Apr 2012 路 19:00 UTC
Really nice game btw.
gregdevice
23. Apr 2012 路 19:01 UTC
Nice Job, Fun to Play!
angrygeometry
23. Apr 2012 路 22:07 UTC
hey this was fun! felt like knytt and terraria... not being able to move while attacking was a problem but i played to the end. good job!
Gremlin
23. Apr 2012 路 22:35 UTC
Felt like Knytt crossed with Castlevania (good things, both).
Kvisle
23. Apr 2012 路 22:40 UTC
I like this a lot :)
Pixelulsar
23. Apr 2012 路 22:43 UTC
Pretty long, but I never died, and its a bit to easy because of all the health power ups. Also for the bosses I has more health than them so i didn't even try to dodge them because I knew I'd just get health afterwards. It did keep me captivated enough to play through the whole game, so good job for this one!
johnfn
23. Apr 2012 路 22:43 UTC
Haha. Nice game! By the end, every time you see 'I wonder where X got off to', you just know they're a goner ;-) I gave you some humor points for the silly sword swinging animation and the ridiculous sword sizes.

This is an impressive amount of content for 48 hours, also!
the8donut
23. Apr 2012 路 22:47 UTC
Yup, feels a bit like knytt. Very nice art. Cute platformer.
ComaToes
23. Apr 2012 路 22:49 UTC
Really fun little game. Loved the weapon progression.
devince
23. Apr 2012 路 22:54 UTC
Good little game, you did a really good job on the hydra. I found other fights too much repetitive
artefon
23. Apr 2012 路 22:54 UTC
Nice game! You should definitely keep working on it. Reminded me o Terraria. One think I didn't like was the impossibility to run and attack at the same time (although you can run/jump/attack). This makes the game fill less dynamic.
davidllanos22
23. Apr 2012 路 22:55 UTC
Wow i love it!those sprites are adorables*-* But hey, i want a bigger sword :D And just one thing : (based on the Greek mythology) the hydra can regenerate 2 heads for each head lost!
Andrew
23. Apr 2012 路 23:05 UTC
The sizes of swords are simply ridiculous which is always a good thing. I could out tank bosses though which is less good. Also nothing seemed to happen after I killed the hydra the second time (final boss fight I assume)
馃帳 crazyheckman
24. Apr 2012 路 00:18 UTC
Wow the feedback is awesome, thanks a lot. I am definitely going to increase the level sizes, add new boss attacks, increase the difficulty, and then release the updated version on Kongregate. I'll keep everyone posted when I do.
omaha
24. Apr 2012 路 03:38 UTC
that was a lot of fun. thanks!
ilo
25. Apr 2012 路 23:59 UTC
Splendid little game. I especially liked the attention to detail, like the body inside the giant slime and suits of armour alternating in front and behind you in the palace.

Adding weapons with different mechanics could add more variety to levels - shoot down flying enemies with bow and arrow, deflect projectiles back at enemies with a shield, or even charge through enemies with a lance?
namuol
27. Apr 2012 路 04:56 UTC
Nice game. Loved the ridiculously huge sword and the environment diversity. I'm gonna go out on a limb and guess you're inspired by Knytt and Terraria. ;)

Looking through the comments I guess I'm not the first to notice; damn.
quickfingers
27. Apr 2012 路 21:23 UTC
that was cool, I loved your hydra enemies, they were brilliant and had character :)
robcozzens
27. Apr 2012 路 21:24 UTC
Holy Moly! Excellent!
My only complaint is that the first section where you're just fighting slimes was too long. I thought that was all I was going to do and I almost quit.
I'm glad I didn't though. You had a full adventure game in there! I LOL when I got the final enormous sword. Great! Great! Great!
rvmook
27. Apr 2012 路 21:27 UTC
Nice little animations not to difficult though but then again that's what kept me going ;)
summaky
27. Apr 2012 路 21:28 UTC
It reminds me somewhat to knytt stories and I love this art style!
Wampus
27. Apr 2012 路 21:29 UTC
I see you are following the rule of green slimes *always* being the initial enemy of any game. :)

Great job for 48 hours.
racarate
27. Apr 2012 路 21:34 UTC
Great boss design, felt like a real ramp in the intensity. Loved the music and the windows-era sprite art. The variety between the levels was great, there isn't a lot of that in LD. The one thing about the art is that the characters and backgrounds are so well rendered that it is jarring to defeat an enemy and have them disappear without any accompanying animation or sound effects. I liked that you can turn while swinging, very "Bloodlines" (spear version). The stages might benefit from a second dimension instead of having all the battles happen along one line. And, the jump was a little wonk. But aside from game feel, everything else was really nice. One of the few LD games I played all the way through. Oh, and very phallic.
馃帳 crazyheckman
27. Apr 2012 路 21:59 UTC
Good point on the boss deaths not being epic enough, I will be adding some kind of fanfare to that so it feels like you did something good. The bosses all in all were a bit rushed and I have some interesting ideas to add depth to them. Thanks again for this second wave of feedback! You guys are really kicking my motivation into high gear.
otaviogood
28. Apr 2012 路 16:16 UTC
Played to the end. Game was linear though and I never had to make any decisions on anything. I just moved to the left and did my sword thing. Some trade-offs on what to do would be helpful. Also, thanks for the tip about building my XNA game in "reach" mode. I did that, so it should work on your laptop now. :)
vigrid
30. Apr 2012 路 23:37 UTC
I wouldn't like to point this out as a lack of originality, but I liked how it resembled Terraria (a game I love). I loved how the weapons just got larger and more powerful, and how the graphics reflected the tininess of the world. One thing I would change is that the character wouldn't stop when swinging the sword, just would run through enemies like a lawn mower. Oh, that... And blood :D
robbiehunt
01. May 2012 路 01:53 UTC
Broke myself away from the game to give you a review. Gotta be quick so i can get back to it:

Great graphics, wish I could move and swing my sword.

"Your time is at hand, slime!!" Seriously escaped my mouth.

Good job, dude! Keep on doing what you're doing!

One thing though, It seems as though I'm only going to upgrade my sword through this game - if that's wrong, great. But if not, consider adding some other items to spice up the gameplay a little.

Back to playing! And thanks!
robbiehunt
01. May 2012 路 01:59 UTC
Pssh. Just got the double jump. Shows me for mouthing off. Obviously you would have added more than just sword fighting. :P
recursor
01. May 2012 路 02:10 UTC
I liked the graphic style, although I was wishing for a bow and arrow while fighting the slimes. Constantly swinging the sword was frustrating.
Zillix
01. May 2012 路 06:03 UTC
Loved the graphics and the boss battles. Would have been great to be able to move and swing. I did end up running past more enemies than I killed. Great job!
DalsGames
01. May 2012 路 10:40 UTC
I liked the game, simple graphics and nice sound and music! One the forest level I thought that the mobs very pretty dull and boring to fight so I simply just jump over them. Overall a great game for a 48 product!
tcstyle
01. May 2012 路 11:53 UTC
Very solid platformer. The enemies are quite tough, the dialogues are nice.
There are some small glitches like keylocks and a boss still shooting after the player died and returns to the starting area.
Keirua
01. May 2012 路 16:21 UTC
I loved the game. Reminds me a lot of Knitt, but with more action. The way the different elements are added little by little makes the game very easy to understand. The bosses are fun ! The police for the texts is a bit small though.
Gornova
01. May 2012 路 19:56 UTC
nice game, polished and with some different scenarios

note: you should post source code, see compo rules
馃帳 crazyheckman
01. May 2012 路 19:59 UTC
Ah I didn't see that, I'll throw the source up when I'm finished work.
ratboy2713
01. May 2012 路 22:13 UTC
Haven't you ever heard its not how big the weapon is, its how you use it?

Yeah, I never believed that either.
elvis75k
03. May 2012 路 22:53 UTC
Cool game. I feel so tiny, just like a flea!
ehtd
07. May 2012 路 03:36 UTC
Good game, liked the graphics.