Minikin by crazyheckman
This is an adventure game where you have to go on a quest in your tiny kingdom to save some knights.
I was hoping to get a different theme so the game is kind of rushed and generic, so yea.
Press arrow keys to move, up or space to jump, A to attack, and e to open up your equipment.
If you're frustrated by the small size of the sword keep pressing on, they get bigger as you go.
Feedback is much appreciated, I really like the style and size this game turned out to be so I'm going to build on it unless I get a lot of negative feedback.
Right click and save the windows version just to play it offline. (This is a better experience, my web one is slightly off centered)
BUG: While working on the extended version I noticed a bug a few people have mentioned, if you defeat the Hydra you have a random chance to not go to the ending credits. So if you beat the Hydra, that's the end. All you're missing out on is a black screen thanking my friends.
I was hoping to get a different theme so the game is kind of rushed and generic, so yea.
Press arrow keys to move, up or space to jump, A to attack, and e to open up your equipment.
If you're frustrated by the small size of the sword keep pressing on, they get bigger as you go.
Feedback is much appreciated, I really like the style and size this game turned out to be so I'm going to build on it unless I get a lot of negative feedback.
Right click and save the windows version just to play it offline. (This is a better experience, my web one is slightly off centered)
BUG: While working on the extended version I noticed a bug a few people have mentioned, if you defeat the Hydra you have a random chance to not go to the ending credits. So if you beat the Hydra, that's the end. All you're missing out on is a black screen thanking my friends.
Ratings
| Coolness | 75% | 2 |
| Overall | 3.27 | 257 |
| Audio | 2.98 | 237 |
| Fun | 3.29 | 173 |
| Graphics | 3.29 | 253 |
| Humor | 2.89 | 162 |
| Innovation | 2.22 | 739 |
| Mood | 2.96 | 279 |
| Theme | 2.40 | 723 |
This is an impressive amount of content for 48 hours, also!
Adding weapons with different mechanics could add more variety to levels - shoot down flying enemies with bow and arrow, deflect projectiles back at enemies with a shield, or even charge through enemies with a lance?
Looking through the comments I guess I'm not the first to notice; damn.
My only complaint is that the first section where you're just fighting slimes was too long. I thought that was all I was going to do and I almost quit.
I'm glad I didn't though. You had a full adventure game in there! I LOL when I got the final enormous sword. Great! Great! Great!
Great job for 48 hours.
Great graphics, wish I could move and swing my sword.
"Your time is at hand, slime!!" Seriously escaped my mouth.
Good job, dude! Keep on doing what you're doing!
One thing though, It seems as though I'm only going to upgrade my sword through this game - if that's wrong, great. But if not, consider adding some other items to spice up the gameplay a little.
Back to playing! And thanks!
There are some small glitches like keylocks and a boss still shooting after the player died and returns to the starting area.
note: you should post source code, see compo rules
Yeah, I never believed that either.