Tiny (Growing) World by homelinen
The idea was to start as a tiny planet and build up your mass by collecting other celestial bodies, but we never finished scaling, so we have a sort of asteroid catching game.
There is no concrete objective. Asteroids (grey) detract from your atmosphere, but add more mass and Comets (blue) add to atmosphere and a little bit of mass.
Also, being close to the sun reduces your atmosphere.
Controls
WASD to move, space to stop
Issue List
Exit in Menu doesn't work
Player not centered
Hitbox slightly off for player
Player is as fast as every other object
Player can collide with sun.
Music doesn't play
(There are more)
There is no concrete objective. Asteroids (grey) detract from your atmosphere, but add more mass and Comets (blue) add to atmosphere and a little bit of mass.
Also, being close to the sun reduces your atmosphere.
Controls
WASD to move, space to stop
Issue List
Exit in Menu doesn't work
Player not centered
Hitbox slightly off for player
Player is as fast as every other object
Player can collide with sun.
Music doesn't play
(There are more)
| Windows (Tested once) | http://dl.dropbox.com/u/4804406/tinyworld-java.jar |
| OS/X (Unconfirmed) | http://dl.dropbox.com/u/4804406/tinyworld-java.jar |
| Linux (Works) | http://dl.dropbox.com/u/4804406/tinyworld-java.jar |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11591 |
Ratings
| Coolness | 24% | 955 |
| Overall(Jam) | 2.13 | 237 |
| Fun(Jam) | 1.71 | 249 |
| Graphics(Jam) | 2.64 | 192 |
| Innovation(Jam) | 2.14 | 217 |
| Mood(Jam) | 1.80 | 227 |
| Theme(Jam) | 2.20 | 230 |
It really doesn't feel like you are moving at all.
Some visual feedback on the player would definitely help.
This does require a lot more work to be shaped into a decent game though but it has potential, and I disagree with sythe, this game is very different from Osmos.
And I agree with the visual feedback on moving.