Tiny (Growing) World by homelinen

[raw]
made by homelinen for LD23 (JAM)
The idea was to start as a tiny planet and build up your mass by collecting other celestial bodies, but we never finished scaling, so we have a sort of asteroid catching game.

There is no concrete objective. Asteroids (grey) detract from your atmosphere, but add more mass and Comets (blue) add to atmosphere and a little bit of mass.

Also, being close to the sun reduces your atmosphere.

Controls
WASD to move, space to stop

Issue List
Exit in Menu doesn't work
Player not centered
Hitbox slightly off for player
Player is as fast as every other object
Player can collide with sun.
Music doesn't play
(There are more)

Ratings

Coolness 24% 955
Overall(Jam) 2.13 237
Fun(Jam) 1.71 249
Graphics(Jam) 2.64 192
Innovation(Jam) 2.14 217
Mood(Jam) 1.80 227
Theme(Jam) 2.20 230

Feedback

Chtulhu
24. Apr 2012 · 01:13 UTC
non-QWERTY keyboards don't like WASD. Arrows are better.
azurenimbus
25. Apr 2012 · 03:28 UTC
I second that. And you should keep on building the game, it has potential!
sythe
29. Apr 2012 · 02:47 UTC
Complete rip-off of Osmos, sadly, so zero in the innovation department.
CitrusPunchSamurai
04. May 2012 · 14:11 UTC
I got lost easily when there was nothing around me. Interesting Idea.
someone
04. May 2012 · 14:19 UTC
I have no idea whats going on.
It really doesn't feel like you are moving at all.
Some visual feedback on the player would definitely help.
This does require a lot more work to be shaped into a decent game though but it has potential, and I disagree with sythe, this game is very different from Osmos.
🎤 homelinen
04. May 2012 · 14:48 UTC
CitrusPunchSamurai, we really did need to add a moving background or particle trails to show movement. Should have spent less time on bugs and more time on that
pbackx
04. May 2012 · 15:53 UTC
Well, it isn't really a game yet, but take another weekend and try to build it out. The idea is pretty good.
dcolgan
04. May 2012 · 16:02 UTC
A solid start, the concept has potential if you flesh it out.
kddekadenz
04. May 2012 · 16:08 UTC
Relatively good idea, but this didn't turned into a enjoyable game.
And I agree with the visual feedback on moving.
samwoakley
04. May 2012 · 16:21 UTC
Nice idea, but the actual gameplay was certainly lacking. Maybe some more time to flesh it out could have resulted in something more fun :)
robcozzens
06. May 2012 · 01:30 UTC
I'm not sure if it was buggy because I'm on a Mac or if everything was supposed to move almost randomly.
FredericRP
11. May 2012 · 21:31 UTC
totally unplayable on a azerty keyboard :( too bad, that was a promising idea but I encountered only some blue planets and have been lost after that. (tested on a Mac)