{"author_link":"\/author\/ty-taylor\/","author_name":"Ty Taylor","author_uid":"12454","comments":[{"author_name":"omaha","author_uid":"5229","time":"Apr 23, 2012 @ 5:44pm","epoch":1335202740,"text":"couldn't get it to run on my linux or osx machines.  no windows box available."},{"author_name":"MrDanH","author_uid":"11523","time":"Apr 23, 2012 @ 7:44pm","epoch":1335209940,"text":"A really nice puzzle idea although the controls would benefit from some work, the orbs were a bit jerky to move and it was very easy to keep trapping yourself at the end of a line of movement. Even when I could see what the solution was, it was very hard to actually put it into action."},{"author_name":"Ty Taylor","author_uid":"12454","time":"Apr 24, 2012 @ 1:44am","epoch":1335231540,"text":"@Omaha: It was written in XNA and is Windows only, sorry.\r<br\/>@MrDanH: Thanks. I wish we had more time to really tighten the controls. It would have certainly made it a more comfortable experience, and I hope to add this to the to-do list in the future if we work on it more."},{"author_name":"LegacyCrono","author_uid":"3093","time":"Apr 24, 2012 @ 2:47am","epoch":1335235320,"text":"It looks neat, but... a setup? I really don't feel like installing it just to judge, so I'd really appreciate a zipped distribution instead. :\/"},{"author_name":"tomhunt","author_uid":"7773","time":"May 13, 2012 @ 9:44pm","epoch":1336945140,"text":"An interesting concept. It could benefit from sound sound effects and ambiance."}],"images":["ld23\/12454-8dcb5b4ab102ce9027e9218aea647ed5.jpg","ld23\/12454-457d71dd6471b82afb9cb0624a8b5dca.jpg","ld23\/12454-428e1b461136a1dbb095872b1559af95.jpg","ld23\/12454-146638e6a57d7881b7aab70b9f9e2b67.jpg","ld23\/12454-a55b395c483de2fb4b81c53d44beeb38.jpg"],"links":[{"url":"http:\/\/filer.case.edu\/tat22\/Anticolor\/","text":"Windows"}],"metadata":{"g_key":"30592","g_author":"12454","g_event":"LD23","g_eventkey":"10","g_subevent":"JAM","g_urlkey":"30622","g_title":"Anticolor","g_status":"UCHK1","g_place":"99999","g_commentcount":"5","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/12454-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/12454-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/12454-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/12454-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/12454-shot4.png-eq-900-500.jpg"],"text":"Anticolor is a puzzle game about making opposite-colored orbs work in unity. Orbs can only exist in their opposite-color space, and they leave a wake of their own color behind them that allows the passage of orbs of the opposite color. \r\n\r\nCreated by Ty Taylor, Justin Nafziger, and Cole Wardell.<\/p>","title":"Anticolor"}