Crash Effect by koredozo
An arcade-style game where you ram spaceships within a tiny force field. This is my first LD48 entry, so it's quite basic.
Requires LOVE 0.8. http://love2d.org/
LOVE files are ZIP files. Please open CrashEffect.love in your archiver to access the source code and data files.
Addendum- I somehow introduced a bug at the last minute that prevented enemies from shooting at you. I don't want to break the rules, but if you'd like the game to be even harder, get the non-compo bugfix here: http://ecliss.net/compos/CrashEffect2.love
Requires LOVE 0.8. http://love2d.org/
LOVE files are ZIP files. Please open CrashEffect.love in your archiver to access the source code and data files.
Addendum- I somehow introduced a bug at the last minute that prevented enemies from shooting at you. I don't want to break the rules, but if you'd like the game to be even harder, get the non-compo bugfix here: http://ecliss.net/compos/CrashEffect2.love
| All OSes | http://ecliss.net/compos/CrashEffect.love |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12006 |
Ratings
| Coolness | 47% | 670 |
| Overall | 2.73 | 583 |
| Audio | 2.70 | 342 |
| Fun | 2.91 | 383 |
| Graphics | 1.86 | 857 |
| Humor | 2.19 | 446 |
| Innovation | 3.09 | 362 |
| Mood | 2.41 | 601 |
| Theme | 2.59 | 638 |
main.lua:65: Cannot create canvas: Not supported by your OpenGL implementation"
Probably a problem on my end
main.lua:65: Cannot create canvas: Not supported by your OpenGL implementation
When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.
Please consider making a browser game next time.
LOVE was fun to learn and use, but I'm surprised it doesn't have a software fallback for offscreen rendering.
The game mechanic feels original and rather fun.
I found it a bit hard to get what the "rules" for your physics were, so maybe some improvement required there.
The little added story bits did a lot here too.
At least that was my initial reaction to this game.
Once I got the hang of it, it got pretty dull.
But it's nicely presented, has graphics and sound effects. What more can you ask for? More than one enemy at a time perhaps.