{"author_link":"\/author\/blackbulletiv\/","author_name":"BlackBulletIV","author_uid":"3915","comments":[{"author_name":"binary_girl","author_uid":"8824","time":"Apr 22, 2012 @ 11:53pm","epoch":1335138480,"text":"good stuff man.. love the background :)"},{"author_name":"BlackBulletIV","author_uid":"3915","time":"Apr 23, 2012 @ 12:54am","epoch":1335142140,"text":"Thanks :)"},{"author_name":"SidetrackGames","author_uid":"12036","time":"Apr 23, 2012 @ 7:42am","epoch":1335166620,"text":"Nice, would have been awesome if the background were parallax, and maybe some foreground elements!"},{"author_name":"BlackBulletIV","author_uid":"3915","time":"Apr 23, 2012 @ 8:50am","epoch":1335170700,"text":"Yeah, but the camera doesn't move, therefore rendering anything parallax useless. If the camera moved, then that would be a great effect."},{"author_name":"LukeRissacher","author_uid":"10956","time":"Apr 23, 2012 @ 9:40am","epoch":1335173700,"text":"Cool - feels a little like Kung Fu for the NES :)"},{"author_name":"kirbytails7","author_uid":"4767","time":"Apr 23, 2012 @ 9:18pm","epoch":1335215580,"text":"Pretty fun! Also, I also found a bit of glitch where killing an enemy with the gun and immediately punching where it was gives points for both."},{"author_name":"BlackBulletIV","author_uid":"3915","time":"Apr 23, 2012 @ 9:47pm","epoch":1335217320,"text":"Thanks for finding that glitch kirbytails7. I'll make sure to fix it in further development."},{"author_name":"Milo","author_uid":"2934","time":"Apr 24, 2012 @ 2:35am","epoch":1335234600,"text":"The experience of playing this game is very cohesive. The graphics are polished and the audio suits the game. I enjoyed playing it a few times, but it doesn't seem to have a steep enough difficulty curve. So long as you kill everything with your melee attack and don't jump over stuff, things stay pretty easy."},{"author_name":"BlackBulletIV","author_uid":"3915","time":"Apr 24, 2012 @ 2:57am","epoch":1335235920,"text":"Thanks. If I remember correctly, it takes 90 seconds to reach full difficulty. At something like 70 seconds groups of enemies will have three, instead of two, enemies each. I hardly ever get to full difficulty, but that's probably because I do crazy stuff like mid-air backstabs.\r<br\/>\r<br\/>Some say it's too hard, some say it's too easy. Might need a steeper difficulty curve, or different difficulty levels."},{"author_name":"Cambrian_Man","author_uid":"4198","time":"Apr 24, 2012 @ 3:02am","epoch":1335236220,"text":"I got a score of 582! Would've liked to see more... stuff, but that's how Ludum Dare goes. Pretty fun 'little' game, everything felt good and ran well."},{"author_name":"Orni","author_uid":"10771","time":"Apr 25, 2012 @ 2:39pm","epoch":1335364440,"text":"survival games are always fun\r<br\/>so there wasn't much to screw up to begin with - but this is a solid little hacky survival game , well done"},{"author_name":"schattenkind.net","author_uid":"13106","time":"Apr 25, 2012 @ 3:16pm","epoch":1335366660,"text":"I like the chiptune music. A two player option would be nice."},{"author_name":"BlackBulletIV","author_uid":"3915","time":"Apr 25, 2012 @ 9:59pm","epoch":1335390840,"text":"Orni:\r<br\/>Thanks. I assume you mean there weren't enough enemies right? That's definitely a problem. I think I made the game too easy in the earlier stages as a reaction to my habit of making games far too hard.\r<br\/>\r<br\/>shattenkind.net:\r<br\/>Indeed, although it would be a little squished on the keyboard. As you would expect, a lot of factors prevented that from happening in the time frame."},{"author_name":"MadGnomeGamer","author_uid":"10251","time":"Apr 26, 2012 @ 3:18am","epoch":1335409980,"text":"230! Very addictive; a fun n frantic of minutes of button mashing."},{"author_name":"AlwaysGeeky","author_uid":"11531","time":"Apr 26, 2012 @ 4:56pm","epoch":1335459060,"text":"I loved this!! really nice to play and fun :)"},{"author_name":"elektron","author_uid":"7798","time":"Apr 27, 2012 @ 11:56pm","epoch":1335570660,"text":"Nice, but it would benefit from more enemy types and an increased difficulty."},{"author_name":"chinchang","author_uid":"4201","time":"Apr 29, 2012 @ 2:54pm","epoch":1335710940,"text":"wow...this was fun. But I think some powerups or something like that could have made the gameplay more solid. Nice wrk though! luv the bg."},{"author_name":"gritfish","author_uid":"10705","time":"Apr 30, 2012 @ 12:13pm","epoch":1335787680,"text":"Agree on the powerups - shooting felt a little slow. Very fun."},{"author_name":"recursor","author_uid":"1105","time":"May 2, 2012 @ 11:22am","epoch":1335957420,"text":"Good graphics, nice style, but as several have said, the shooting could be a bit quicker. Perhaps a powerup that increases shot speed."},{"author_name":"BlackBulletIV","author_uid":"3915","time":"May 3, 2012 @ 3:30am","epoch":1336015500,"text":"Thanks for the feedback guys. Powerups definitely sound like a good idea.\r<br\/>\r<br\/>I slowed the shooting down to balance things out and to give melee more prominence. If it was semi-automatic then you'd just be taking enemies down everywhere. But perhaps I could then just add more enemies and let melee take a back seat; I don't know. Difficulty is a tough thing to get right."},{"author_name":"Pierrec","author_uid":"1874","time":"May 3, 2012 @ 6:30pm","epoch":1336069500,"text":"Hard, but good!"},{"author_name":"deejorg","author_uid":"11382","time":"May 4, 2012 @ 3:23pm","epoch":1336144680,"text":"Nice game, although after a few retrys i gave up on the shooting, doesn't seem to respond well enough in terms of timming."},{"author_name":"BlackBulletIV","author_uid":"3915","time":"May 5, 2012 @ 5:26am","epoch":1336195260,"text":"deejorg:\r<br\/>You're right. I realised that after a while, and its fixed in the version I'm working with right now."},{"author_name":"Puzzlem00n","author_uid":"11003","time":"May 8, 2012 @ 11:06pm","epoch":1336518060,"text":"Nice game! In terms of balance, it was real nice, as I felt the gun and melee weapons each have drawbacks. The gun takes a few shots, and the melee has a very small window of attack. Nice job there."},{"author_name":"BlackBulletIV","author_uid":"3915","time":"May 9, 2012 @ 11:44am","epoch":1336563540,"text":"Thanks a lot!"},{"author_name":"azurenimbus","author_uid":"12119","time":"May 10, 2012 @ 3:34am","epoch":1336620540,"text":"Very nice, solid game. Took me a little while to figure out the obvious: the enemies also died with two bullets. It's interesting how something that simple can change the way you play a game. \r<br\/>\r<br\/>I found it to be quite addictive."},{"author_name":"23","author_uid":"4678","time":"May 12, 2012 @ 7:19am","epoch":1336806840,"text":"Fun little game. Be interesting to see it with a scrolling background (even if the camera doesn't move) and some variety in enemies and weapons."}],"images":["ld23\/3915-d0b718f6609601aa862577dbb361e97c.jpg","ld23\/3915-166b9c360c3b47e06714d3f67e43edce.jpg","ld23\/3915-42393c0ef8c3906be2b2b3e7a3e7adee.jpg","ld23\/3915-255f88263114daa03f92f953b451dac2.jpg","ld23\/3915-99ce166e6a27fd7232a66558a16e9160.jpg"],"links":[{"url":"http:\/\/nova-fusion.com\/games\/rock-n-slash\/","text":"Web"},{"url":"https:\/\/github.com\/BlackBulletIV\/rock-n-slash","text":"Source"},{"url":"http:\/\/www.youtube.com\/watch?v=fHrijodtOmY","text":"Timelapse"}],"metadata":{"g_key":"30632","g_author":"3915","g_event":"LD23","g_eventkey":"10","g_subevent":"COMPO","g_urlkey":"30662","g_title":"Rock 'n' Slash","g_status":"UCHK1","g_place":"583","g_commentcount":"27","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/3915-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/3915-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/3915-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/3915-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/3915-shot4.png-eq-900-500.jpg"],"text":"Rock 'n' Slash is an arcade where your goal is to stay alive and increase your score by killing enemies with your gun and sword.\r\n\r\nI'd say the man-hours invested in development is somewhere around 19 to 21.\r\n\r\nNote: To get the source code submitted to Ludum Dare, go to the tags section in the GitHub repository and download ludum-dare.zip.<\/p>","title":"Rock 'n' Slash"}