48 hour MMO by mikolalysenko
My goal in this LD was to try to make an MMO in 48 hours -- and at least in this regard, the project was a huge success. Here is how to play:
*To move around click on stuff.
*Left clicking a monster or a player attacks them.
*Kill stuff to earn experience/level up
*Every time you level up or die, your health is restored
Your main objective in the game is to kill rats to become more powerful, so that you can then grief other players more effectively.
Good luck!
!!!!!UPDATE!!!!!
I posted the source code after rebuilding the repository. I hardcoded several database passwords and checked them into github (ultra professional), and I could not figure out how to remove them from git without making a brand new repo. :P
*To move around click on stuff.
*Left clicking a monster or a player attacks them.
*Kill stuff to earn experience/level up
*Every time you level up or die, your health is restored
Your main objective in the game is to kill rats to become more powerful, so that you can then grief other players more effectively.
Good luck!
!!!!!UPDATE!!!!!
I posted the source code after rebuilding the repository. I hardcoded several database passwords and checked them into github (ultra professional), and I could not figure out how to remove them from git without making a brand new repo. :P
| Web | http://ludumdare23.nodejitsu.com |
| Source | https://github.com/mikolalysenko/LudumDare23MMO |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=5670 |
Ratings
| Coolness | 57% | 3 |
| Overall | 2.86 | 498 |
| Audio | 1.08 | 784 |
| Fun | 2.10 | 778 |
| Graphics | 1.83 | 859 |
| Humor | 2.43 | 330 |
| Innovation | 3.29 | 266 |
| Mood | 2.27 | 683 |
| Theme | 2.12 | 811 |
Good: MMO! And it works! =)
Bad: Hard to make out what's going on due to "intense" graphics and new glasses. *argh* =)
In chrome use CTRL + Mousewheel to increase the size to make things easier to see. This can help with clicking on stuff.
Though, the grass texture pattern assaults the eyes, which increased the difficulty of clicking on stuff.
Multiplayer: check (I think).
Kill some rats: check.
Grief a player: check.
I mean, a health gauge would be nice, and maybe a little less tiny would be good too. But this is good stuff right here.
There didn't seem like much to do in this game. Walk around, talk to people, kill rats. Someone made a comment about "the final boss" which I dismissed as a joke, because this game was too simple for things like "goals" to exist. But then I saw the box. It was the most beautiful thing I have ever seen. I wanted it I needed it I need it I need the box why can't I have it... I think I'm going to go lie down.
Bad: Ouch on the eyes. I couldn't really see those rats. And the pathfinding could use some help. Something confuses the pathfinding and players / rats run in circles sometimes.