Michael is Myopic by Several
Carmichael's guide to sensible eating:
1. Ensure food will fit in mouth.
1a. Ensure mouth does not obstruct food.
2. In case of bodily expansion, ensure there is sufficient room for expanded body.
3. Prolonged durations without eating may result in death.
4. Food that has been eaten once may not be eaten again.
How to play:
WASD / arrows move.
P pauses.
Eat:
Move over green box to eat a bite off them.
You can only bite into sides that will fit inside the black box.
Eating fills the black box's lower/yellow bar.
When that bar is full, the black box will expand.
Death:
If body expands into adjacent green rect, you pop.
If top/red bar empties, you starve.
Notes:
Evidently I built before saving a last-minute change I'd made to the "last" level, which fixes the borders to make the level passable.
Unsure how this relates to the LD rules, I've left the "fixed" webplayer version at:
http://www.selenoscope.com//LudumDare/LD23/oops
Made in Unity in C#, without any Unity extensions or my own previous code.
Sound effects made with CFXR.
Menu graphics (such as they are) made with Adobe Illustrator.
Code written in Unity's included MonoDevelop as well as Sublime Text 2, despite their tendency to stab each other.
** The source link just includes the Scripts (i.e. my code). For what it's worth, I've also zipped up the Unity project at: http://www.selenoscope.com//LudumDare/LD23/LD23_Myop_Unity.zip
1. Ensure food will fit in mouth.
1a. Ensure mouth does not obstruct food.
2. In case of bodily expansion, ensure there is sufficient room for expanded body.
3. Prolonged durations without eating may result in death.
4. Food that has been eaten once may not be eaten again.
How to play:
WASD / arrows move.
P pauses.
Eat:
Move over green box to eat a bite off them.
You can only bite into sides that will fit inside the black box.
Eating fills the black box's lower/yellow bar.
When that bar is full, the black box will expand.
Death:
If body expands into adjacent green rect, you pop.
If top/red bar empties, you starve.
Notes:
Evidently I built before saving a last-minute change I'd made to the "last" level, which fixes the borders to make the level passable.
Unsure how this relates to the LD rules, I've left the "fixed" webplayer version at:
http://www.selenoscope.com//LudumDare/LD23/oops
Made in Unity in C#, without any Unity extensions or my own previous code.
Sound effects made with CFXR.
Menu graphics (such as they are) made with Adobe Illustrator.
Code written in Unity's included MonoDevelop as well as Sublime Text 2, despite their tendency to stab each other.
** The source link just includes the Scripts (i.e. my code). For what it's worth, I've also zipped up the Unity project at: http://www.selenoscope.com//LudumDare/LD23/LD23_Myop_Unity.zip
Ratings
| Coolness | 100% | 1 |
| Overall | 3.36 | 211 |
| Audio | 2.35 | 480 |
| Fun | 3.24 | 193 |
| Graphics | 2.24 | 748 |
| Humor | 2.31 | 381 |
| Innovation | 4.00 | 37 |
| Mood | 2.53 | 532 |
| Theme | 3.07 | 413 |
Great concept, enjoyed this one.
Suggestions:
* checkpoints at each stage - why make player go back to the very beginning?
* Maybe ditch the time limit - give people time to strategize!
* The style of the blocks is kinda cool, but the character is pretty arbitrary. would be cool if he made some kinda sense.
Would love to play this on an iPad and slide the little guy around the screen, perhaps with smooth movement/transitions between the stages.
Simple but fun game mechanics.
Also, it needs to be more obvious when the player is going to get bigger and just how much bigger he will get. If the "poop" consistently filled the size you were about to be, one bite before you reached the new size, it would be less frustrating.
The sound gets old in a hurry. Good entry overall.
I only got to "level 3"; I wish I could start at the last level I finished, since it was tedious to play the first level so many times before getting to try the second. It was lots of fun figuring out how to beat the second level however I didn't want to have to replay everything to get to the third.
Anyways, great game! I'd love to see it made into a full-game.
Suggestions:
>Less quick to starve; many people hate solving puzzles under pressure
>Cool graphics
>A vengeance back-story for eating all those squares
Keep up the good work! :)
Very fun game.
At first it took a bit to figure out how the the mouth worked. I thought the yellow bar indicated how large the mouth was. Since the green squares are on a grid, the corners of the mouth are the same size. Drawing a distinctive mouth on all sides of the cube would make it much easier to understand.
I'm still not clear on how the orange bar works, the semi-transparent rectangles you leave behind, and what direction the cube expands. Although I think the last two are related.
It feels like this is a mechanic that can be explored even further. I hope you expand on it.
http://puu.sh/u3co
In that screenshot the square I'm touching was eaten once on the left.