The Lump World by Kralle
Controls:
You control the red units.
To select units from your planets press Q(Miners) or
W(Attackers) while clicking.
To move to another planet click on it after you have selected units.
Use A and S for buying ships.
Small planets can be captured with 5 ships, gold planets with 20 and the big planets with 10.
When capturing planets the planets start to change color into your team color, have enough ships and the planet will be captured and be the color of your team.
It's the idea that you can capture your opponents planets too.
You control the red units.
To select units from your planets press Q(Miners) or
W(Attackers) while clicking.
To move to another planet click on it after you have selected units.
Use A and S for buying ships.
Small planets can be captured with 5 ships, gold planets with 20 and the big planets with 10.
When capturing planets the planets start to change color into your team color, have enough ships and the planet will be captured and be the color of your team.
It's the idea that you can capture your opponents planets too.
| Flash+source | http://www.2shared.com/file/5dkaqz0t/SpaceRTS.html |
| Web | http://megaswf.com/serve/2403756 |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12045 |
Ratings
| Coolness | 72% | 3 |
| Overall | 2.03 | 860 |
| Audio | 1.61 | 692 |
| Fun | 1.92 | 820 |
| Graphics | 1.70 | 875 |
| Humor | 1.46 | 767 |
| Innovation | 2.36 | 693 |
| Mood | 1.87 | 827 |
| Theme | 2.59 | 638 |
When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.
Please consider making a browser game next time.
Also, when you made flash game, why don't you post it somewhere online so we don't have to download and extract it? even dropbox would be enough.
The gameplay was pretty interesting, although it seemed quite buggy. Clicking to select or buy units seemed okay occasionally but randomly didn't work sometimes.
The audio could've done with some more variety, but I actually loved the ambient soundscape approach you took. It sounded like something out of a weird, scary sci-fi film and really helped to set the scene.
Certainly if there had been more audio along those lines (and more levels), I could've happily played for hours.
It also would've been cool to have some very quiet sound effects for game events, like distant laser shots or mining sounds.
Overall I was really drawn into the game universe you created, and I'd love to see this game get fleshed out!
The theme is strong here and there's promise, it looks like you just needed a little more time.
Web version appears to be bugged--as soon as I get past the first screen, text appears that seems to be the first two words of the title but the screen resolution cuts off the last word... And I don't know how to get past that screen...
Also the game bugged out for me and all of my attacker went off the screen into nowhere after I told them to go to a planet. After that It wouldn't let me buy any more units and my miners were mining a planet forever without ever returning.
This was a good start and I think if you fixed the bugs and made a good AI for the opponent this could be a really fun game!
]:-(
In the first level, on of my attackers decided it didn't like the target planet and wanted to leave the universe.
Also had problems sending miners to a planet.
The audio was... horrid. It sounds like some sort grinding wheel, with a motor in the background and then a guitar of some sorts shows up for a few seconds.
Also, in-game instructions would've been nice. I eventually figured out how everything works by the description on this page.
I'm not trying to sound overly negative, this is just what I'm observing.
Sometimes selecting works incorrectly. And sometimes units headed to a planet simply miss it and fly into space.
+ simple graphics
+ Eufloria-like feeling
- the control scheme is cumbersome
- 1 pixel particles are really small to see
- don't use primary colours - they're bad!