{"author_link":"\/author\/helco\/","author_name":"Helco","author_uid":"12090","comments":[{"author_name":"lanoiadimuu","author_uid":"7264","time":"Apr 23, 2012 @ 5:11pm","epoch":1335200760,"text":"Nice and fun game, i loved the &quot;hacking&quot; system.\r<br\/>\r<br\/>Oh, and there's a typo in your readme: You are a 'volunteer' in a &quot;laboroty&quot;."},{"author_name":"MurrayL","author_uid":"7835","time":"Apr 25, 2012 @ 2:55pm","epoch":1335365400,"text":"Definitely took lots of inspiration from Portal ;)\r<br\/>\r<br\/>Pretty anticlimactic at the end, but that was a very fun, original puzzle game!\r<br\/>\r<br\/>My only complaint would be that it was sometimes quite difficult to get through the doorways - especially the very last one (before the final room)."},{"author_name":"Tom 7","author_uid":"1984","time":"Apr 26, 2012 @ 3:05am","epoch":1335409200,"text":"The chip puzzle was a clever one, and I had fun with that. Moving around the game world was frustrating because my dude moved so fast (2,600 fps!) and even lining my character up with 1-width corridors was hard. Same went for the chip editor (is that an AT-AT walker? :)). The puzzles would have been more pleasant if I had just moved in discrete increments! Also, I didn't understand why the puzzles often involved symmetric pieces, like I was solving the same puzzle twice.\r<br\/>\r<br\/>Portal influence is transparent but I do like the talking computer. :)"},{"author_name":"Helco","author_uid":"12090","time":"Apr 26, 2012 @ 3:26pm","epoch":1335453660,"text":"@lanoiadimuu: Oh thanks :) I'll update right now\r<br\/>@MurrayL: I planned to make the end longer but I could start just 3-4 hours for ending, but I'll try to make the collision for the player  smaller.\r<br\/>@Tom7: \r<br\/>Thanks to you for reporting this bug, cause I use a similar timer system in another game, but with the other updates I'll enable VSync (60-75 FPS)."},{"author_name":"Helco","author_uid":"12090","time":"Apr 26, 2012 @ 3:30pm","epoch":1335453900,"text":"Just saw that I can not submit a patch without changing the original file link (I think that would not be fair) ?\r<br\/>But I'm updating and submit right after the judging ends."},{"author_name":"blob","author_uid":"12252","time":"Apr 26, 2012 @ 9:01pm","epoch":1335473760,"text":"Very nice puzzle. I wished they were getting a bit more complex near the end, but it was fun to go through.\r<br\/>The controls were a bit glitchy and too fast.\r<br\/>\r<br\/>You can put a separate download ( i think you can rename the download links, just rename it to post mortem version.)"},{"author_name":"Helco","author_uid":"12090","time":"Apr 28, 2012 @ 6:47pm","epoch":1335638520,"text":"You got an upgrade!\r<br\/>I changed the whole movement system to the system I original wanted to do but I was too lazy to implement it, but here you have it: a smooth tile-based movement\r<br\/>And please say if the speed bug is gone.\r<br\/>Tomorrow (UTC+01:00) I will make a blog post for the timer problem because of other games of mine which use it, because I don't have an idea to solve it forever without using the non-cross-platform nanosecond API of windows"},{"author_name":"triplefox","author_uid":"391","time":"Apr 29, 2012 @ 11:41am","epoch":1335699360,"text":"It was a faster process to place wires before the post-compo version.\r<br\/>\r<br\/>The speech is only playing on the left channel. Painful on headphones.\r<br\/>\r<br\/>Puzzles were okay, I got through them without any trouble, but this type of puzzle and scenario has definitely been done before."},{"author_name":"BlackBulletIV","author_uid":"3915","time":"May 7, 2012 @ 3:54am","epoch":1336362540,"text":"Nice! The hacking system was clever, though it took me a while to figure out its rules. Tiled movement would've greatly decreased the frustrations I had with moving around. For example, I had trouble placing connectors in the right spot when hacking, and trouble getting through door ways.\r<br\/>\r<br\/>The Microsoft Sam voice was a bit annoying, and the game would've definitely benefited from some ambient sounds or music.\r<br\/>\r<br\/>Anyway, the game definitely needs some polish, but its got some good concepts."}],"images":["ld23\/12090-892c5d8b6870cd8b4e280141899276a7.jpg"],"links":[{"url":"http:\/\/www.file-upload.net\/download-4294744\/Mr.No-s-Laboratory.zip.html","text":"Windows Original"},{"url":"http:\/\/www.file-upload.net\/download-4310348\/Mr.No-s-Laboratory1.2.zip.html","text":"Post Mortem 1.2 (with Source)"},{"url":"http:\/\/www.file-upload.net\/download-4294760\/Mr.No-s-Laboratory_Source.zip.html","text":"Source Original"}],"metadata":{"g_key":"30697","g_author":"12090","g_event":"LD23","g_eventkey":"10","g_subevent":"COMPO","g_urlkey":"30727","g_title":"Mr.No's Laboratory","g_status":"UCHK1","g_place":"524","g_commentcount":"9","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/12090-shot0.png-eq-900-500.jpg"],"text":"[Description]\r\nYou are a 'volunteer' in a laboraty.\r\nYou want to get out?\r\nHack yourself your way through consoles and doors to the freedom!\r\n\r\n[Keys]\r\n<ARROW KEYS> - move\r\n<SPACE>      - activate\r\n<ESCAPE>     - escape (from the game for the moment)<\/p>","title":"Mr.No's Laboratory"}