TinyNuke by levelbylevel
I coded in Haxe using NME, Actuate, Box2D and a set of tools I made myself which I posted prior to the competition. Art was created in Photoshop and the Audio is my own voice recorded on an iPod and edited in Audacity.
| Web | http://deannicholls.co.uk/games/tinynuke |
| Source | http://deannicholls.co.uk/game/tinynuke/TinyNuke.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12013 |
Ratings
| Coolness | 48% | 651 |
| Overall | 3.44 | 166 |
| Audio | 3.71 | 37 |
| Fun | 3.31 | 165 |
| Graphics | 2.97 | 383 |
| Humor | 3.44 | 52 |
| Innovation | 3.28 | 271 |
| Mood | 3.08 | 213 |
| Theme | 3.50 | 184 |
MarekkPie: I think that might have been intentional - the further away the planet is you shoot for, the more map-time you get as it spins through space - rewarding you for going for the more difficult shots, effectively. I thought this added some extra depth =D
Maybe slight gravity would've been good, I missed some planets really close :/
I do think that the user should have just a little more time to see the full map between shots, as it can be easy to get stuck such that you must fire blindly into space. Other than that, it's a really solid little entry.
Liking the "swoosh" sound.