Shape Shifters Inc. - A near-future dystopian manufacturing simulator by whilefun
You work at Shape Shifter Inc., the world's premiere manufacturer of giant cereal marshmallows. There are typically
manufactured for Monsters. You work in the Monster Marshmallow Manufacturing facility, and you are due to work 5
shifts down at the plant. Each shift gets more complex, but all are achievable and fun to complete.
After your shift, clock out, and you'll be evaluated. Choose to clock back in for your next shift, or leave the factory.
Controls:
--------
-WASD for movement
-Shift to run
-Look with mouse
-Press 'E' to interact with thing you're looking at
-Press "]" to increase mouse sensitivity
-Press "[" to decrease mouse sensitivity
-Press Backspace to reset mouse sensitivity
Note about Source:
The game was made in Unity v5.0.4. The source is just the zipped project folder (less Library folder), with all the sharp corners and janky source files. Enjoy! :)
manufactured for Monsters. You work in the Monster Marshmallow Manufacturing facility, and you are due to work 5
shifts down at the plant. Each shift gets more complex, but all are achievable and fun to complete.
After your shift, clock out, and you'll be evaluated. Choose to clock back in for your next shift, or leave the factory.
Controls:
--------
-WASD for movement
-Shift to run
-Look with mouse
-Press 'E' to interact with thing you're looking at
-Press "]" to increase mouse sensitivity
-Press "[" to decrease mouse sensitivity
-Press Backspace to reset mouse sensitivity
Note about Source:
The game was made in Unity v5.0.4. The source is just the zipped project folder (less Library folder), with all the sharp corners and janky source files. Enjoy! :)
Ratings
| Coolness | 67% | 3 |
| Overall | 3.41 | 289 |
| Audio | 2.88 | 385 |
| Fun | 3.15 | 452 |
| Graphics | 3.36 | 321 |
| Humor | 3.50 | 78 |
| Innovation | 3.41 | 285 |
| Mood | 3.23 | 265 |
| Theme | 3.06 | 658 |
Didn't understand at all what I was supposed to do, so it took me a while to complete the first level (got a shameful report... can't imagine why I didn't lose my job).
Don't really see much of the theme in there, but it was still a good effort. Controls seemed to be working just fine and it felt good walking around in the factory. Some nice looking machinery would have been even better if colored a little.
@RealityCheck Thanks for your feedback. I definitely had a "get work assignment when clock in" GUI in mind, but ran out of time. I wanted to get some better looking models in there too, like marshmallows that looked like marshmallows, etc. but alas it was too late. Good point about colouring the machines though. That would have been super quick and effective.
Thanks for playing! :)
@cheesewhiz999 Yes, I think I kind of missed the mark on the theme. I intended Shapes to be more heavily integrated with the parts and widgets, but alas ran out of time, so they are all just still "debug cubes" :\ Thanks for playing!
I didn't much like the character controller, and sometimes clicking things into place wasn't super easy.
.
Shift Report #2 : Completed as Shameful in 7:00
Shift Report #3 : Shameful in 8:00 but this time with no penalties, still shameful? Your standard is too high, sir. :D
Overall, I loved it! :)