Angle Isle by Rusty Moyher
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ANGLE ISLE
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Welcome to a world of 45 degrees. On Angle Isle diagonal lines run everywhere. Explore the tiny isle, ride the winds and eat diagonal fruit. Please enjoy.
Angle Isle is my second Ludum Dare entry. The game was coded in Flash Builder with Actionscript using the Flixel engine. Each tiny land mass was assembled in Tiled Map Editor. The music was written in MML using Textmate.
If Apple approves the iPhone version in time for the judging, I'll update the links.
Update: I added a link to the postmortem.
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CONTROLS
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Arrow keys to move
Spacebar to flap wings
ANGLE ISLE
----------
Welcome to a world of 45 degrees. On Angle Isle diagonal lines run everywhere. Explore the tiny isle, ride the winds and eat diagonal fruit. Please enjoy.
Angle Isle is my second Ludum Dare entry. The game was coded in Flash Builder with Actionscript using the Flixel engine. Each tiny land mass was assembled in Tiled Map Editor. The music was written in MML using Textmate.
If Apple approves the iPhone version in time for the judging, I'll update the links.
Update: I added a link to the postmortem.
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CONTROLS
---------
Arrow keys to move
Spacebar to flap wings
Ratings
| Coolness | 100% | 1 |
| Overall | 3.42 | 175 |
| Audio | 3.33 | 109 |
| Fun | 3.40 | 131 |
| Graphics | 3.61 | 152 |
| Humor | 2.34 | 365 |
| Innovation | 2.83 | 474 |
| Mood | 3.08 | 213 |
| Theme | 2.27 | 770 |
I like these color choices and the diagonals look quite nice and new.
I think the mechanic works well but it would be even more fun if you could glide on regular jumps and not just between level areas.
nice work.
Also reminded me of Tiny wings :)
Great work!
@mikelovesrobots3 - Hopefully you will really, really soon. :D
@spacerumpus - I like it. Gliding more regularly could be a cool mechanic.
@Jonathan Whiting - Agreed. I want a fitting ending too.
@keely - I've got that feeling too during my (limited) play testing. I considered adding more levels, but I wanted the world to feel tiny. :)
@cirolve - Nice. Go for 100% ! Or finish without dying. (Should add a leaderboard in the post-dare version.)
@wibblymat - Good feedback. It needs something to make it more obvious. (Fruit wiggle?)
@aaronsnoswell - Agreed. The flapping between levels should feel different. Perhaps a "soaring" mechanic/animation when changing levels.
@matheus23 @the8donut - Yeah. I was going for a tiny world/isle that is populated with tiny land masses. (Some of them REALLY tiny.) I'll update the game description too.
Nice gfx&sfx. You should post it to Kongregate or something.
Nice art, really! The screenshot made me try the game.
Neat, although the one fruit at the start of a stage is nasty, when you can only grab it during the transfer phase ;)
I started to worry that the game was infinitely long after a while.
it's a shame there isn't much to do in the game, but getting some of those fruits was really tricky
well done :)
Perfect length for a LD game.
Maybe a bit more of feedback like know when you will reach the finish, would be better :)
Awesome game! Went out of my way to get 100% fruit :)
Even though this seemed very complete I thought it could do with a tad more gameplay. Other than that it was fantastic all around. Good graphics, sound & movement. Great work!
P.S. Reading through the comments I came up with a suggestion: You could perhaps hold space to soar inbetween the levels rather than tap like normal.
simple but good looking graphics
audio not to enoying :D
--> fun game, good job!
Fun game, easy to play and understand.
I take back what I said about the two paths area, I found a neat trick to avoid backtracking through there :)
Didn't feel compelled to get all the fruit, and by the end was hoping for something to change it up a bit.
Works well enough though.
The art style and music are wonderful. The mechanics are addictive. I can't see any relation to the theme, unfortunately.
I didn't actually figure out that the fruit enabled the wind until about three islands in. At that point, I started to wonder about something, and I'm still wondering. I don't think it's possible to finish the game without dying. Is it?
Anyway, this is definitely ripe for an iOS port, as Mike the robotophile indicated.
Tons of fun to play, with a great visual style.
This game fires on all cylinders, and also has a great visual style! The only thing lacking is theme.
Good work! =)