Angle Isle by Rusty Moyher

[raw]
made by Rusty Moyher for LD23 (COMPO)
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ANGLE ISLE
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Welcome to a world of 45 degrees. On Angle Isle diagonal lines run everywhere. Explore the tiny isle, ride the winds and eat diagonal fruit. Please enjoy.

Angle Isle is my second Ludum Dare entry. The game was coded in Flash Builder with Actionscript using the Flixel engine. Each tiny land mass was assembled in Tiled Map Editor. The music was written in MML using Textmate.

If Apple approves the iPhone version in time for the judging, I'll update the links.

Update: I added a link to the postmortem.

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CONTROLS
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Arrow keys to move
Spacebar to flap wings

Ratings

Coolness 100% 1
Overall 3.42 175
Audio 3.33 109
Fun 3.40 131
Graphics 3.61 152
Humor 2.34 365
Innovation 2.83 474
Mood 3.08 213
Theme 2.27 770

Feedback

mikelovesrobots3
23. Apr 2012 · 06:18 UTC
Lovely game. I'd love to play this on my iphone.
nornagon
23. Apr 2012 · 06:24 UTC
Awesome game :D loved the graphics, loved the sounds :) Nice work!
spacerumpus
23. Apr 2012 · 06:24 UTC
This game reminds me a bit of tiny wings.

I like these color choices and the diagonals look quite nice and new.

I think the mechanic works well but it would be even more fun if you could glide on regular jumps and not just between level areas.

nice work.
Jonathan Whiting
23. Apr 2012 · 06:25 UTC
Simple, but charming. I love the wind riding mechanic. Was hoping for a cute ending.
keely
23. Apr 2012 · 06:28 UTC
Tight controls. Love the diagonal visuals. No extra hassle and you know how the play and what to do right away. iPhone material. First it was easy and then maybe got too hard too fast. Very nice!
Daniel
23. Apr 2012 · 07:06 UTC
Pretty cool and lovely :)
cirolve
23. Apr 2012 · 07:28 UTC
nice platformer :) I got 91% of all of the little gems. the platforming controls felt nice, although there were one or two difficult spots. overall its was very enjoyable.
Daniel
23. Apr 2012 · 07:42 UTC
Feels very polished, nicely done! Love the odd bird cheep when it gets a gem.
robcozzens
23. Apr 2012 · 08:17 UTC
Excellent! In so many ways. Love the style and the controls!
wibblymat
23. Apr 2012 · 10:26 UTC
Heh, it took me five minutes of playing to spot the fruit, which was frustrating, but once I knew what I was looking for it was great :)
01010111
23. Apr 2012 · 11:34 UTC
That was really cute! I loved the art.
bms
23. Apr 2012 · 12:22 UTC
Really cute game I love the bird graphics xD also, nice music as well.
Proch
23. Apr 2012 · 12:40 UTC
i really love graphics style! nice work
aaronsnoswell
23. Apr 2012 · 12:52 UTC
Nice job - not often you see a platformer with a "flap to fly" jump system. I like it. Graphics and sound are awesome. I feel it lacked a bit in fun though :P It was also a little confusing having infinite flaps when travelling between islands, but only 4 when on the island.

Also reminded me of Tiny wings :)

Great work!
bburbank
23. Apr 2012 · 12:55 UTC
Love the way this looks! Also, is fun.
matheus23
23. Apr 2012 · 17:10 UTC
I don't get what it has to do with a Tiny World... maybe you should have mentioned that...
the8donut
23. Apr 2012 · 19:01 UTC
Very distinctive look. Overall it's a cute platform, but it doesn't fit with the theme that much. Good job though, the game itself is neat and polished!
matthias_zarzecki
23. Apr 2012 · 19:05 UTC
Aww, this is cute!
🎤 Rusty Moyher
23. Apr 2012 · 23:55 UTC
Wow. Thanks everyone! Still exhausted, but also encouraged. :)


@mikelovesrobots3 - Hopefully you will really, really soon. :D

@spacerumpus - I like it. Gliding more regularly could be a cool mechanic.

@Jonathan Whiting - Agreed. I want a fitting ending too.

@keely - I've got that feeling too during my (limited) play testing. I considered adding more levels, but I wanted the world to feel tiny. :)

@cirolve - Nice. Go for 100% ! Or finish without dying. (Should add a leaderboard in the post-dare version.)

@wibblymat - Good feedback. It needs something to make it more obvious. (Fruit wiggle?)

@aaronsnoswell - Agreed. The flapping between levels should feel different. Perhaps a "soaring" mechanic/animation when changing levels.

@matheus23 @the8donut - Yeah. I was going for a tiny world/isle that is populated with tiny land masses. (Some of them REALLY tiny.) I'll update the game description too.
cakemonitor
24. Apr 2012 · 09:40 UTC
This is an awesome little game :) I got 98% of the fruit and the one I missed should have been easy to grab but I got caught in the wind which carried me to the next island before I could eat it! The ending seemed kind of sad though ... does the little bird try to fly off in search of new lands but instead finds nothing, runs out of energy, falls into the ocean and drowns?! :(
homnom
24. Apr 2012 · 11:56 UTC
Awesome work! Way to push the 4druple jump mechanic in later levels.
Lidfrid
24. Apr 2012 · 11:58 UTC
Cool graphic! And very simple. You could put a goal somewhere in the end :)
Transmit
24. Apr 2012 · 12:08 UTC
Really simple but fun game, but I don't see it being linked to the theme too much. Good work though!
dx0ne
24. Apr 2012 · 13:25 UTC
Maybe not much into theme but hey it's more about making games :) And this one if fun to play and quite challenging.
Nice gfx&sfx. You should post it to Kongregate or something.
johanp
24. Apr 2012 · 13:30 UTC
Cute little game. I thought it would be too easy at first but trying to get all the fruit soon turned challenging. Well done!
madflame991
24. Apr 2012 · 15:38 UTC
For a short time I thought this was procedurally generated and I would have to fly to infinity and beyond...
Nice art, really! The screenshot made me try the game.
unicornpooping
24. Apr 2012 · 16:04 UTC
Loved it! Thanks for this. :-)
Endurion
24. Apr 2012 · 16:29 UTC
Hmm, Adobe at its best. Runs in FF, but not IE.
Neat, although the one fruit at the start of a stage is nasty, when you can only grab it during the transfer phase ;)
chinchang
24. Apr 2012 · 18:35 UTC
very innovative art for the background scene. The game was fun to play..liked flying from platforms to platforms...though i felt i cudnt fly at some points, just dropped down..?
Pixelulsar
24. Apr 2012 · 20:18 UTC
2:48 and 87% It was very fun and relaxing to play, but it personally didn't like the graphics. I just don't like the look of pixelated diagonal lines.
brus46
24. Apr 2012 · 22:44 UTC
I liked the graphics and the idea of the wind carring you. But sometimes the wind doesn't blow or something like that and I couldn't do anything else then die 3-4 times then it appears again.. don't know if it's a bug or if i'm missing something..
Throbbery
25. Apr 2012 · 02:50 UTC
Nice, I too seem to have gotten the bug where the winds don't appear until the second time through a level. As a result I died at the end of each level and had to play through again for the winds to appear. Neat little aesthetic. Took a few levels to break my platformer jump instincts. ~Shaun
strega
25. Apr 2012 · 07:11 UTC
Awesome game! Love the art style. Simple and clean. Cleared in 3:30 with 100% fruit collection!

I started to worry that the game was infinitely long after a while.
Fireblend
25. Apr 2012 · 14:44 UTC
Damn, loved the minimalistic and consistent graphics! The game is quite charming, and the controls aren't half bad, I like the flying mechanic, I definitely see it working on a mobile phone :) good job!
omaha
25. Apr 2012 · 15:16 UTC
This was really great. I think some parallax scrolling would really put it over the top as a platformer :)
d_durham
25. Apr 2012 · 19:11 UTC
This is one of my favorites so far. Really nice simple concept, gently balanced difficulty curve, cute graphics and nicely polished.
AdventureIslands
25. Apr 2012 · 21:43 UTC
Cute, slightly repeative though, the graphics were really nice though and I liked how everything including the bird was angled.
Thotor
25. Apr 2012 · 23:56 UTC
Nice graphic style !
mess110
26. Apr 2012 · 07:37 UTC
LOVE IT
Toast
26. Apr 2012 · 11:13 UTC
Great gameplay mechanic, now you just need to expand on this and you've got a great game.
Orni
26. Apr 2012 · 11:17 UTC
graphics/audio/controls/mechanics are very nice - loved it
it's a shame there isn't much to do in the game, but getting some of those fruits was really tricky

well done :)
AlwaysGeeky
26. Apr 2012 · 16:49 UTC
I enjoyed this. :) graphics seemed a little basic but still that doesnt matter !
Jhelle
26. Apr 2012 · 18:50 UTC
Great game. Graphics and music reminding me of the NES days. Could use a bit more challenge but was enjoyable nonetheless. Good job!
Pacifist Games
26. Apr 2012 · 20:28 UTC
Nice cute little game, I got all of the fruit. :)
Perfect length for a LD game.
PabloAM
26. Apr 2012 · 22:04 UTC
Great game! Good graphics, and mechanics.
Maybe a bit more of feedback like know when you will reach the finish, would be better :)
seagaia
27. Apr 2012 · 03:59 UTC
Cute graphics and enjoyable song. game felt a little empty though but you could definitely do more with it!
schattenkind.net
27. Apr 2012 · 22:36 UTC
All fits together. Superb artstyle!
R3ason
28. Apr 2012 · 02:36 UTC
Graphics and sounds are great! Loved the way you really have to plan in order to get some of the fruits. Thanks!
Drabiter
28. Apr 2012 · 04:54 UTC
Love the artstyle. The gameplay is so simple yet fun. Some fruits really give challenge to obtain.
Evil Cult
28. Apr 2012 · 06:15 UTC
[Comments and ratings from this account come from various team members]
Awesome game! Went out of my way to get 100% fruit :)
Even though this seemed very complete I thought it could do with a tad more gameplay. Other than that it was fantastic all around. Good graphics, sound & movement. Great work!
P.S. Reading through the comments I came up with a suggestion: You could perhaps hold space to soar inbetween the levels rather than tap like normal.
Cyboot
28. Apr 2012 · 14:23 UTC
easy and fun to play
simple but good looking graphics
audio not to enoying :D

--> fun game, good job!
bitslap_
28. Apr 2012 · 16:15 UTC
Clear Time: 3:53, fuits: 94%

Fun game, easy to play and understand.
liger13
28. Apr 2012 · 17:01 UTC
I absolutely love the flapping mechanic and the level design. The only thing I'd really change would be to remove the gems on the "upper path" on the island that splits into two near the end of the game. It feels so much cleaner to jump straight into the updraft from the underside than to have to progress all the way back to that area's start island so I can jump back onto the top route.
liger13
28. Apr 2012 · 17:17 UTC
By the way, my best 100% time is 2:16

I take back what I said about the two paths area, I found a neat trick to avoid backtracking through there :)
rvmook
28. Apr 2012 · 22:18 UTC
Great graphics and music nice concept aswell
PIXEL^3
28. Apr 2012 · 23:18 UTC
i enjoyed this game to the end.
Nolan C
29. Apr 2012 · 01:22 UTC
Very unique art style, I really like it. Simple, fun, audio was good too. Nice work.
Shadow
29. Apr 2012 · 02:07 UTC
It's a fun little game although I don't see how it fits the theme. Nice music and especially cute and well done graphics. Overall a good entry.
raarlac
29. Apr 2012 · 02:30 UTC
96% 3:00! Awesome game!
jfroco
29. Apr 2012 · 03:45 UTC
Nice art and music. A little too easy.
Sheep
29. Apr 2012 · 09:50 UTC
Cute game.
summaky
29. Apr 2012 · 10:30 UTC
It was a lovely platform game, but I fail to see the connection with the theme.
Jiggawatt
29. Apr 2012 · 11:16 UTC
You got surprisingly much out of minimal gameplay elements. Still, I'd like to see you expand on the concept.
poe
29. Apr 2012 · 13:03 UTC
Thoroughly enjoyed it :)
Draknek
29. Apr 2012 · 13:51 UTC
Graphics are nice.

Didn't feel compelled to get all the fruit, and by the end was hoping for something to change it up a bit.

Works well enough though.
castor
29. Apr 2012 · 14:30 UTC
This is a joy to play.
Waffenwars
29. Apr 2012 · 14:41 UTC
very nice simple concept, well executed
Gornova
29. Apr 2012 · 15:04 UTC
you should add some enemies. nice graphics and nice idea!
netguy204
29. Apr 2012 · 16:21 UTC
Very nice entry. I loved the graphical style and the bird's walk animation. Very polished and complete entry.
dr_soda
29. Apr 2012 · 17:54 UTC
It's funny, as I was playing this game I felt like the wing flapping mechanic was completely innovative, but then I realized that ninja games have used double-jumps for ages now... it's just that they aren't little birds flapping their wings, four times per jump only. The fact that it's used more as a way to simulate flight than as supernatural martial prowess is, I think, where this game has its real innovation.

The art style and music are wonderful. The mechanics are addictive. I can't see any relation to the theme, unfortunately.
matt
29. Apr 2012 · 23:23 UTC
Nice and simple. Very polished.
Rex Peppers
30. Apr 2012 · 01:51 UTC
Nice job!
davidpeter
30. Apr 2012 · 06:41 UTC
Beautiful little game. Graphics were perfect for it IMO.
dukope
30. Apr 2012 · 07:35 UTC
Great graphics, controls, & audio. Nice work.
toadd-y
30. Apr 2012 · 13:32 UTC
I love challenging games and to me, a lake of difficulty. But, your game is soooo cute and it was fun to play!
vigrid
30. Apr 2012 · 19:15 UTC
Very coherent graphics, and nice level design. It would be nice to have some kind of an indicator that would show how many wing flaps are left. the Music is fun :)
angrygeometry
30. Apr 2012 · 20:16 UTC
this is lovely, managed 96% of the fruit. would be great on a phone. nice job!
jeffz
01. May 2012 · 13:04 UTC
would have liked to see something closer to the theme, still cool though.
Datamosh
01. May 2012 · 18:04 UTC
Fun game! Kind of easy, but just because as not having a visible score, I didn't care too much about getting all the fruits. There was this "jump to jump" platform, in which you have to follow certain rythim to reach it... was challenging, I liked that one! Oh, and the visuals are a unique pixelart variant, really nice.
Ishisoft
01. May 2012 · 20:33 UTC
Cute little game. I liked the jumping mechanic, there's some depth in there with timing the four flaps correctly. Could have done with more of an ending though :)
piterlouis
01. May 2012 · 21:44 UTC
It's perfect for iPhone app. Good simple game!
ratboy2713
02. May 2012 · 14:32 UTC
Nice, simple little game, though the platforms aren't angled, and those are what make up the island, so it isn't really angle island.
azurenimbus
03. May 2012 · 03:01 UTC
Very nice, very solid game. Loved the angularness.
blob
04. May 2012 · 21:30 UTC
Cute game, where's the rocket launcher ?
CappaGames
05. May 2012 · 00:35 UTC
Cool art style.
Pierrec
05. May 2012 · 11:02 UTC
I love the graphics!
Maple
05. May 2012 · 11:14 UTC
Mmm, a nice 'feel good' game. The simple music track was catchy and effective, and fitted the graphics.
fruitfly
05. May 2012 · 13:39 UTC
lovely game!
kibertoad
05. May 2012 · 16:46 UTC
Very stylish graphics, fun gameplay.
MrBarnslig
05. May 2012 · 18:24 UTC
This is the perfect 48h game. Simple and fun, completely polished from beginning to end. Awesome work. I like the music, reminds me of old gameboy games. And for some reason, the SWOOOOOOSH areas were extra fun, felt like a nice end cap on each little "stage"
marudziik
07. May 2012 · 08:46 UTC
Very nice game, although I couldn't figure why sometimes I can flap three, sometimes four times when not in 'windy' areas. It's a fun, great game, and the music is especially awesome.
Sodaware
07. May 2012 · 21:12 UTC
I really like the music and graphics. Gameplay is fun, and the central mechanic is easy to pick up. The ending was a little abrupt, but otherwise a solid game :)
Hume
08. May 2012 · 01:36 UTC
I liked this. Reminded me of the island levels from Wonder Boy. (That's Japanese for "Adventure Island")

I didn't actually figure out that the fruit enabled the wind until about three islands in. At that point, I started to wonder about something, and I'm still wondering. I don't think it's possible to finish the game without dying. Is it?

Anyway, this is definitely ripe for an iOS port, as Mike the robotophile indicated.
DoktorAce
09. May 2012 · 10:33 UTC
Cute! I loved the bird!
Sestren
10. May 2012 · 04:38 UTC
Despite the lack of an interface to explain everything, I found it was still relatively straight-forward figuring everything out the hard way. I was only a couple levels in when I made the connection between the wind and the fruit. The graphical style is very cool and the gameplay is smooth and straightforward.
heuermh
10. May 2012 · 05:53 UTC
Woo hoo! Got stuck in one area for a while, but after a lot of swears I got by. Good length game for LD.
Julian Spillane
10. May 2012 · 20:34 UTC
What a lovely platformer. I love the visual aesthetic and the controls are tight.
Thotep
11. May 2012 · 07:06 UTC
It's fun, but just for a while. Gets old pretty fast.
Krisjet
11. May 2012 · 14:49 UTC
I like it a lot. Surprisingly cool gameplay when you are limited to 4 flaps. I like the graphics style too, overall very nice entry. 100% in about 4 minutes :D
KevinWorkman
12. May 2012 · 04:44 UTC
This is really cute. Some variety, maybe some enemies, along with some more puzzle-like aspects would take this game to the next level.
scgrn
13. May 2012 · 07:22 UTC
Great visual style, mechanics, visual style, and audio.
Tons of fun to play, with a great visual style.

This game fires on all cylinders, and also has a great visual style! The only thing lacking is theme.
ghRibacki
13. May 2012 · 14:45 UTC
Nice game, but took me a while to understand that I needed to get the fruits so I could keep going on to the next group of island... The idea of diagonals on everything is interesting and the music is nice. Cute bird!
Good work! =)
BenW
13. May 2012 · 19:28 UTC
Definitely has a tiny wings vibe to it.
Zelen3d
13. May 2012 · 19:48 UTC
Great game. I enjoyed playing this so much. changing the colors and style of the tiles every few isles would add a sense of accomplishment.
tomhunt
13. May 2012 · 19:51 UTC
Neat concept. Nice, consistent graphical style. Audio fits with the graphics. Game fits with the theme. Nicely done!
tomhunt
13. May 2012 · 19:51 UTC
Nicely done!
Valeour
13. May 2012 · 22:20 UTC
Very cute and fun. :D
DWallin
14. May 2012 · 00:10 UTC
I liked this game although a connection to the theme was tenuous at best.