March of the Ladybirds by MrDanH

[raw]
made by MrDanH for LD23 (COMPO)
So, this is my first Ludum Dare entry (and also first time using Flixel, which has saved me shedloads of time). Woo!

It's a small homage to Lemmings/Troddlers, but with ladybirds (which don't get enough gaming prominence nowadays).

I don't think any of the levels are too tough, although I mostly reverse engineered them from "wouldn't it be cool if..." scenarios so let me know how you get on.

It was starting to get a little close to the deadline so I've not had a chance to add sound. Also, apologies for the lack of a proper ending.

Instructions are on the HTML page accompanying the game

Enjoy

Ratings

Coolness 59% 3
Overall 3.12 349
Audio 1.31 738
Fun 2.79 439
Graphics 2.74 521
Humor 2.35 363
Innovation 3.26 280
Mood 2.36 626
Theme 2.85 524

Feedback

jeroenimooo
23. Apr 2012 · 20:24 UTC
Nice game, Design could be better, But the idea en levels are very good. It took me a sec to get the bug exploit ;p but i finally got it, and i have learned that you can use bugs for good stuff :D
Gremlin
23. Apr 2012 · 20:59 UTC
It's an interesting take on whatever you would call the lemmings-genre.
orgarus
23. Apr 2012 · 21:00 UTC
I think it's a good a idea but the game speed is a little slow for my taste.
Cheers!
Toast
23. Apr 2012 · 21:47 UTC
Good effort, although it is kind of basically Lemmings. I forgive you though.
Drabiter
25. Apr 2012 · 04:15 UTC
I agree with orgarus, need to speed up a bit. Very fun puzzle game although I can't pass lv4 :D
NAMKCOR
25. Apr 2012 · 18:56 UTC
Good game, the puzzles were ok. I just got bored quickly as there was no speed up button.
Shadow
26. Apr 2012 · 00:12 UTC
Nice graphics and cool game. It certainly needs an speed-up button though. And a tutorial. Even a few in-game screens would've helped. Finding the instructions outside of the game was confusing at first.
schizofunky
26. Apr 2012 · 13:08 UTC
Nice idea! I love puzzle games like this!
CaanonFodda
26. Apr 2012 · 14:14 UTC
Pretty good, but again, slow, needs speed-up button, yada yada...

Got stuck on first level that uses turn-around command due to what seems to be a bug. (block not dissappearing when it is by itself and a ladybug is on it).

I like that it uses icons and intuitive gameplay more than text and instructions.
🎤 MrDanH
26. Apr 2012 · 15:59 UTC
Thanks for the feedback guys. I agree, in hindsight, a speed-up button is an obvious omission. I was a little too happy during development to just watch the little guys trundle about.
With regards to blocks not disappearing when a ladybird is on it, that's 100% intentional, I figured it would be interesting if the player could keep those blocks alive until the ladybird steps off it.
toadd-y
27. Apr 2012 · 10:29 UTC
Maybe not fast/fun enough but i idea behind is really cool!
Catmoo
28. Apr 2012 · 14:18 UTC
Lemmings with Ladybirds! It's great, the game plays really well. Like some have said though it'd be a nice addition to have a meter for controlling speed. Also the ladybirds themselves are really cute :)

Shame about the lack of SFX but the game is enjoyable enough to let it slide :)
robcozzens
29. Apr 2012 · 22:50 UTC
Really cool, but I couldn't figure out the bug exploitation level.
schnerble
30. Apr 2012 · 18:10 UTC
I quite like the idea. The main things I'd mention are that the click detection was a little touchy, and there was probably a bit too much precise work required. I got stuck on The Excavation Party, as it took ages and I always ended up with one bug running around in circles. Overall quite cool though :)
Jack
30. Apr 2012 · 18:20 UTC
fun little puzzler that I played all the way to the end, despite the "Hopscotch" puzzle of execution that made me consider stopping. Overall, a very good job, wish it was longer but ultimately it still had a surprising amount of content for the time you had.
jimmypaulin
30. Apr 2012 · 19:12 UTC
Great puzzles, really enjoyed this! Big lemmings fan back in the day so dig the lemmings vibe. Would like some more fireworks and of course sounds, but a solid experience with loads of scope for more...
JesterBLUE
30. Apr 2012 · 21:42 UTC
Fun game! Played pretty slow for me. I would add a speed up button if you continue development
johanp
01. May 2012 · 15:18 UTC
Nice and cute! A bit slow paced, but fun to play with. Good job!
Sodaware
03. May 2012 · 01:39 UTC
As others have said, a speedup button would have been nice. A little polish on the user interface side would make a big difference. The underlying gameplay is solid though, and some of the puzzles were quite tricky. Especially the bug exploit one - but I felt super smart when I finally solved it!
azurenimbus
04. May 2012 · 20:59 UTC
It was good, but you definitely should have sped it up a bit.
pighead10
07. May 2012 · 11:31 UTC
I loved it, but ragequit on the line of sight puzzle. I really think you shouldn't use up an ability if it doesn't affect anything. Really fun.
Make A Game
09. May 2012 · 22:24 UTC
Good twist on the Lemmings mechanic, but you forgot the all important fast-forward button. ;)
I didn't get past the pit with the disappearing blocks because I kept getting one ladybug stuck on a single block that wouldn't go away since the bug couldn't leave it.