World Saver! by Zythiku

[raw]
made by Zythiku for LD23 (COMPO)
Updated Version at bottom links!
Made game easier while adding a very hard mode.
Now options to adjust mouse sensitivity and turn off music.

||WORLD SAVER||
---------------
Save the whole world against the invaders!
Shoot them and destroy their mother ships.
Dash, Double Jump, Collect Boxes and ammo and fight through
20 levels of mayhem!

Tips to Win
-----------
-Start on Easy Mode. Game is tough!
-Collect enough boxes to get to the next level.
-Every 5th Level (5 10 15 20) You will have to destroy the motherships instead of collecting boxes.
-Get rid of as many enemies as you can before collecting all the boxes since a whole bunch come out at the beginning of a level.
-You can double jump then dash in the air to cover ground quickly.
-You will dash toward where your looking.


Created using Unity3D.

Updated Version (done after 48 hours):
Web: http://hithergame.com/ludumdare/WebPlayer/WebPlayer.html
Windows: http://hithergame.com/ludumdare/WorldSaver.zip
Mac: http://hithergame.com/ludumdare/WorldSaver.app.zip

Ratings

Coolness 61% 3
Overall 2.91 462
Audio 2.74 320
Fun 2.57 572
Graphics 2.97 383
Humor 1.79 653
Innovation 2.83 474
Mood 2.83 333
Theme 3.51 180

Feedback

Jonathan Whiting
23. Apr 2012 · 06:32 UTC
This game is way hard, even on easy. I find it near impossible to find more ammo, which combined with the audio gave things a neat survival horror vibe, but also made me stop playing in frustration before too long.
aaronsnoswell
23. Apr 2012 · 06:34 UTC
Feels like a cross between TRON and Half Life 1 :) The idea of a spherical, small world is awesome. I LOVE the fact that due to the bizarre terrain you physically have to use audio to locate incoming enemies.

Negative points: I couldn't find any mother ships :) It would also be nice to be able to tune mouse sensitivity, mine was uber sensitive, making it a bit hard to play :)

Amazing work!
invaderJim
24. Apr 2012 · 04:04 UTC
Good execution, but why is the world so small?
Tourgen
24. Apr 2012 · 04:06 UTC
I had a rough time because I'm not used to non-inverted mouse-y look. The game is pretty nice looking. I like the mood.
R3ason
24. Apr 2012 · 04:07 UTC
Interesting! Was a bit on the hard side for me, but I liked the feel of it. Very other-worldy. Thanks for sharing! Will now go and try the post 48hr version :D
youdonotexist
24. Apr 2012 · 04:11 UTC
Had trouble getting my bearings in this game. Controls felt a bit weird (even after playing around with the sensitivity).

I like the spherical world concept and the visuals were very interesting.
🎤 Zythiku
24. Apr 2012 · 04:13 UTC
Thanks for trying the game everyone! I updating the game with some of the feedback. Seems I made it a little to hard ><. The updated version makes the easy mode easier and allows you to adjust the mouse sensitivity. I'll have to add an invert y-look option. Eventually I'll like to add new levels and possibly bigger worlds.
omaha
24. Apr 2012 · 04:31 UTC
the screenshots remind me of half-life 2. Damn I wish unity would run under linux.
gregdevice
24. Apr 2012 · 05:11 UTC
I couldn't reach some of the targets. Cool sound and visuals when the enemy is right on top of you.
graytest
24. Apr 2012 · 05:16 UTC
Fun idea. Really hard game and the controls could need some refinement (difficult to jump).
Julian Ceipek
24. Apr 2012 · 05:38 UTC
I don't know if I'm ever going to get that buzzing out of my ears! At least for me, "Easy" is still really difficult, and I haven't been able to get past level 2. I agree with youdonotexist with respect to getting one's bearings, and I also kept falling off the platforms. However, the game's mood is extremely well executed.
KevinWorkman
25. Apr 2012 · 03:12 UTC
Interesting level setup and take on the theme, and like the others said, the difficulty curve is a little too steep, but this is an awesome start.
gavin5564
25. Apr 2012 · 03:41 UTC
Pretty difficult game. Cool concept tho.
NefariousZhen
25. Apr 2012 · 03:57 UTC
I like the world a la Super Mario Galaxy style. Nice execution.
Dracir
25. Apr 2012 · 04:13 UTC
Cool game, hard to see (fov too small ?) and too fast for me(ok it's late). But it's nice :). I like jumping around with the dash and double jump.
karnakgames
26. Apr 2012 · 01:12 UTC
When the enemies first approached me I almost fell off the chair, got scaried lol :) A little confusing on the beginning, but then starts to develop.
fatSquirrel
26. Apr 2012 · 03:36 UTC
Cool concept of being on a small planet, I really like getting knocked back by the enemies when hit.
Wyzfen
27. Apr 2012 · 15:07 UTC
Too hard for me :)
oddgoo
28. Apr 2012 · 16:30 UTC
Woah trippy! I like the generous use of interesting architecture =P.
jrasmussen24
01. May 2012 · 04:55 UTC
Initially played the web version, it did not work well. I'm on a macbook and the sensitivity was just too high. After I nixed that and tried native, it was pretty fun :)
dansludumdare
01. May 2012 · 05:45 UTC
The mouse sensitivity was incredibly high. Not used to inverted Y-mouse either.
thatshelby
01. May 2012 · 05:55 UTC
Nice atmosphere. I did not care for the music, it got on my nerves pretty fast. It's p hard. It was a neat concept but the execution was just off. I wish it was easier to find more ammo.
Toast
05. May 2012 · 20:59 UTC
Lol invaderJim, you best be trolling.
Codexus
13. May 2012 · 09:24 UTC
Nice game. Could use some extra ammo :)