Planet Trot by Logan

[raw]
made by Logan for LD23 (COMPO)
Collect shroomberries, wreck some chickens, avoid scorpions, help the planet grow.

Arrows to move.

Ratings

Coolness 58% 3
Overall 3.38 201
Audio 2.39 468
Fun 2.88 398
Graphics 4.23 29
Humor 2.56 277
Innovation 3.38 220
Mood 3.32 115
Theme 4.20 17

Feedback

MadGnomeGamer
23. Apr 2012 · 02:37 UTC
Weeeird! I would love to know how you made a 3D game have such a tiny file size. Zany fun!

One thing though: The controls are simply the WEIRDEST I have ever seen. Not bad, neccesarily, but really weird.
Fireblend
23. Apr 2012 · 04:54 UTC
Love the way this game looks, controls are a bit weird and collisions (specially with the purple stuff) tend to make the character shake a lot, but damn, I do love moving around in that sphere.
Tifu
23. Apr 2012 · 13:35 UTC
I have no idea how you did this, but it was awesome D:
tripleVisionGames
25. Apr 2012 · 17:32 UTC
AWESOME! This is my favourite game so far and I've tried quite a few! Love the graphics, love the gameplay, addictive, fun, cute little sounds, amazingly cute fox, captured the theme. This is going to take some beating. I will be playing this for a long time. Please make it work on iOS so I can play it at work too! Pleeeeeeeeeeeease!!!
NAMKCOR
25. Apr 2012 · 17:33 UTC
I really liked the concept, and the game looked really neat, but I felt no real compulsion to play after a few minutes.
Evil Cult
25. Apr 2012 · 17:39 UTC
[Comments and ratings from this account come from various team members]
Looks great but the background can get a bit dizzying at times. I think this is a really fun and interesting concept that could have used a bit more to it. Very creative and fits the theme very well. Good work!
jfroco
26. Apr 2012 · 01:18 UTC
Where is the source code? ;)

Great concept, I really liked the engine, On the other hand the challenge, the controls and the collition detection could be improved.
davidllanos22
26. Apr 2012 · 03:55 UTC
Very interesting idea! Loved the graphics and the way you made a 3d world! :)
chambers
26. Apr 2012 · 05:59 UTC
Best graphics. In a videogame. Ever.
Strkl
26. Apr 2012 · 07:57 UTC
Best game i've played so far, it really fits the theme ! The collision are a bit annoying, but the art style is just awesome !
DiscoFish
26. Apr 2012 · 08:45 UTC
beautiful art!
Thotep
26. Apr 2012 · 09:08 UTC
I like the graphics and overall idea, but fox-terrain collisions are wonky. Also, I don't know if I'm doing anything meaningful (that is, if collecting stuff makes the planet grow and how).
dukope
26. Apr 2012 · 09:45 UTC
Pretty basic gameplay but I really like the look of this one. Great presentation. Nice job on getting the 2D assets to look and feel so 3D.
Chinchilla
26. Apr 2012 · 16:55 UTC
The game was cool, however I'm getting a virus warning for this in the exe: http://www.symantec.com/security_response/writeup.jsp?docid=2000-121911-5753-99

It appeared after a minute or so of playing it which was odd. In case you are wondering this is the only game from the competition that I've downloaded.
Sheep
26. Apr 2012 · 17:10 UTC
Sweet game :)
moop
26. Apr 2012 · 17:17 UTC
Cute game and gorgeous pixels. Would've liked to see slightly more complex gameplay and bigger collision area on the berries.
AirRider3
26. Apr 2012 · 17:23 UTC
Wow, I'm looking forward to get into a Windows PC to try this!
raarlac
26. Apr 2012 · 17:29 UTC
Gorgeous game. I loved the concept. I just think it would me better with mouse input but it's beautiful anyway
villhest
26. Apr 2012 · 18:01 UTC
Awesome! How did you do it?
blob
26. Apr 2012 · 19:01 UTC
Technically impressive, and super cute graphism.
Would have loved to have a little " trotting "sound for the fox.

Where is the source code ?
AdventureIslands
26. Apr 2012 · 19:19 UTC
Really beautiful game, needs bit more content though, but still, good job!
bitslap_
26. Apr 2012 · 21:04 UTC
I loved the visuals here!
TenTonToon
27. Apr 2012 · 06:25 UTC
Awesome presentation and probably the best theme interpretation so far.
On the other hand, it's barely a game, as there's no clear indication of consequence to your actions, or a win/lose condition, as pleasant as it is to simply roam around.
madflame991
27. Apr 2012 · 09:25 UTC
What did you use to make the game? I like the game (from a technical perspective). I like how you made the fox's tail and how you made the 3d world without it actually being 3d (nice gimmick).
yoklov
28. Apr 2012 · 04:18 UTC
Very nicely done. Especially like the 2.5d look. No source?
🎤 Logan
28. Apr 2012 · 04:51 UTC
Well, it was made in Multimedia Fusion 2, and the code is really a mess, so I'm not sure it would actually benefit anyone...
I guess I could still throw it up there, though?

Anyway, thanks to all who have been enjoying it, even if only for the funky fake 3D planet effect. I kinda went into this project with no idea what kind of game to make, spent some hours getting the planet rotation working, and ended up with no idea what kind of game to make. I actually gave up a few hours from the deadline after I couldn't find a way to make it fun, only to scratch a few things together (like a win/lose scenario) at the last minute and submitting it anyway. So... sorry the game itself is so bland.

But at least the planet looks nice.
whilefun
28. Apr 2012 · 17:53 UTC
Pretty cool man! I wasn't sure what the end-game would be so after my planet got really big I just got wrecked by a scorpion lol
Gareth Jenkins
07. May 2012 · 16:10 UTC
Love it -- more fox games please everyone :)
Darkcoder
08. May 2012 · 06:44 UTC
It has a very nice aesthetic, but the way you handle the planetary rotation makes it too annoying when you essentially get stick at the poles.
SpaceToaster
11. May 2012 · 04:53 UTC
Yup, as Darkcoder said, the control suffer from gimbal lock! Very neat graphics though.
🎤 Logan
12. May 2012 · 04:57 UTC
Is that what that's called?

Anyway, this is my first time attempting something like this, and I couldn't get my head around free movement on a sphere defined by latitude and longitude. So that's why it's so awkwardly limited.
moonmagic
12. May 2012 · 16:23 UTC
I love the feel of this game. The fox is adorable, and the colors of the planet make it really pleasant to walk around. I would have loved a crazy Minter-like effect on picking up the shroomberries; if the planet growth were more overtly tied to something like that, it would be really motivating for me. The scorpion is great, also.