{"author_link":"\/author\/mango-malarkey\/","author_name":"Mango Malarkey","author_uid":"92315","comments":[{"author_name":"luquio","author_uid":"90316","time":"Apr 18, 2016 @ 9:20am","epoch":1460970900,"text":"E idea is good, should keep working on it"},{"author_name":"Flygamer101","author_uid":"48756","time":"Apr 18, 2016 @ 12:30pm","epoch":1460982300,"text":"Was a nice fun little game, pretty good in 10 hours. A tutorial would have been nice xD I don't know what wave I made it too because the UI was clipped but I played for some time."},{"author_name":"mightymarcus","author_uid":"90966","time":"Apr 18, 2016 @ 4:22pm","epoch":1460996220,"text":"I like the low poly gfx and the colors. This has a good retro-feel."},{"author_name":"goffmog","author_uid":"2011","time":"Apr 18, 2016 @ 4:37pm","epoch":1460997120,"text":"Neat idea and Pretty cool that you made all those models in such a short space of time. For me, all the enemies seemed to get bunched and I wonder if maybe introducing some variation into their path-finding would help make them a bit less predictable. But I had fun nonetheless."},{"author_name":"varuns","author_uid":"39012","time":"Apr 19, 2016 @ 10:36am","epoch":1461061860,"text":"Fun for a game made in 10 hours :D I made mine in 16.\r<br\/>The enemies hoard together though.\r<br\/>You really should embed a WebGL build or UnityWebPlayer version of the game."},{"author_name":"glaze_96","author_uid":"46004","time":"Apr 19, 2016 @ 11:09am","epoch":1461063840,"text":"Got to wave 51 after I killed myself. It was way too easy imo, which made it kind of boring after a while. A difficulty curve would have been nice. But the first 20 rounds was fun!\r<br\/>\r<br\/>Also - most of my turrets doesn't seem to work :\/\r<br\/>\r<br\/>Nonetheless, really good job for 10 hours!\r<br\/>\r<br\/>Hope you had fun making it =)"},{"author_name":"Mango Malarkey","author_uid":"92315","time":"Apr 20, 2016 @ 2:44pm","epoch":1461163140,"text":"Thanks for the feedback! The big bugs with the towers has been fixed since version 2, and in version 3 I have balanced the game as to make it harder and the enemies not as predictable. (Note that I have only tweaked variables and not added any new content)."},{"author_name":"Obvious_San","author_uid":"55917","time":"Apr 20, 2016 @ 4:53pm","epoch":1461170880,"text":"Nice concept, fun little game.\r<br\/>\r<br\/>Cons:\r<br\/>- audio too loud and didn't fit\r<br\/>- towers can't get destroyed\r<br\/>\r<br\/>Pros:\r<br\/>- good controls\r<br\/>- gets more challenging over time\r<br\/>- nice map\r<br\/>\r<br\/>Overall good job :) Keep it up"},{"author_name":"Khaoz_Fang","author_uid":"91082","time":"Apr 20, 2016 @ 5:31pm","epoch":1461173160,"text":"Cool idea, it is really fun!"},{"author_name":"knason","author_uid":"65229","time":"Apr 20, 2016 @ 5:48pm","epoch":1461174180,"text":"I had really fun playing your game! I like the graphics and that the difficulty increased over time. Good job!"},{"author_name":"tower07","author_uid":"13470","time":"Apr 20, 2016 @ 7:42pm","epoch":1461181020,"text":"Very good! Made it to round 15. :)"},{"author_name":"ryjcio","author_uid":"21084","time":"Apr 20, 2016 @ 7:46pm","epoch":1461181260,"text":"Nice peace of work!\r<br\/>\r<br\/>I really like an idea if mixing shooter with tower defence. But I think it would be nicer if the gameplay was focused more on building, than shooting."},{"author_name":"KappaIX","author_uid":"90060","time":"Apr 20, 2016 @ 7:50pm","epoch":1461181500,"text":"Interesting concept for a top down shooter\/tower defence game! My main criticism was that the towers I were dropping didn't seem to help me much, but the immortal enemies were an interesting take.\r<br\/>\r<br\/>Well done!"},{"author_name":"themadknights","author_uid":"64533","time":"Apr 20, 2016 @ 7:52pm","epoch":1461181620,"text":"Original idea, maybe it needs AI more complex, because only follow you is a bit repetitive. Keep working, it is nice."},{"author_name":"dringy","author_uid":"89434","time":"Apr 20, 2016 @ 9:12pm","epoch":1461186420,"text":"I enjoyed it, well done."},{"author_name":"wg_phancock","author_uid":"51056","time":"Apr 21, 2016 @ 12:49am","epoch":1461199440,"text":"Pretty good for a short amount of time. Controls are solid, and sound is good.\r<br\/>\r<br\/>Seems like there needs to be more to the enemy AI, though, if you want to improve it...right now you can sort of just kite the enemies around in a big clump and drop towers near the spawn points."},{"author_name":"ZeroFaction","author_uid":"76669","time":"Apr 21, 2016 @ 1:33am","epoch":1461202080,"text":"I really like the idea of combining a TD with a twin stick shooter.  The concept is something you should definitely expand upon.  I think with a bit of polish and some solid level design (I was able to get on a pole where the enemies couldn't get to me) this would be a great game."},{"author_name":"Allthebees","author_uid":"64473","time":"Apr 22, 2016 @ 7:28pm","epoch":1461352980,"text":"Hilarious fun man, the idea was pretty good and you did it well. The enemy AI is just the right level of evil to make a zerg rush inevitable and keep the game's pace up. I might have found a little bug where if an enemy is plowing straight into you they seem to be immune to bullets no matter where fired. Otherwise great work!"},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"Apr 24, 2016 @ 3:40pm","epoch":1461512100,"text":"Nice game! I included it in my video compilation series of Ludum Dare games, if you&rsquo;d like to check them out :) https:\/\/youtu.be\/Rc53wZClozM"},{"author_name":"RyanNielson","author_uid":"13891","time":"May 7, 2016 @ 11:45pm","epoch":1462664400,"text":"Neat idea, and very well done for 10 hours of work. The towers need to be buffed, because they seem a little useless right now."},{"author_name":"ocarson","author_uid":"42418","time":"May 9, 2016 @ 10:09pm","epoch":1462831440,"text":"Cool little game would of liked to see more polish as it's quite promising."}],"images":["ld35\/92315-7799698f8cf0d41b2bf7e8e74eeeb993.jpg","ld35\/92315-820f81f33884a5f0c11f8141947c16d8.jpg","ld35\/92315-ce92b6eed3011675fc3ef0c59ac19537.jpg","ld35\/92315-4c04955c3897d9ac1a6afc1219f5d0f9.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/3eobuqo889ijez4\/THEY%20CANNOT%20DIE.zip?dl=0","text":"Windows v1"},{"url":"https:\/\/www.dropbox.com\/s\/ow0ct69lmuampu2\/TCD%202.zip?dl=0","text":"Windows v2"},{"url":"https:\/\/www.dropbox.com\/s\/b53ofuo1dot4js7\/TCD%203.zip?dl=0","text":"Windows v3"},{"url":"https:\/\/www.dropbox.com\/s\/ys75re40krgkivx\/TCDSourceCode.zip?dl=0","text":"Source"}],"metadata":{"g_key":"3075","g_author":"92315","g_event":"LD35","g_eventkey":"33","g_subevent":"COMPO","g_urlkey":"3105","g_title":"THEY CANNOT DIE","g_status":"UCHK1","g_place":"591","g_commentcount":"21","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/92315-shot0-1460892123.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/92315-shot1-1460892123.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/92315-shot2-1460892123.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/92315-shot3-1460892123.jpg-eq-900-500.jpg"],"text":"THEY CANNOT DIE\r\n---------------\r\n\r\nMy very first entry in a ludum dare. Unfortunately, my weekend was kind of fully booked, so out of the 48 hours I have only had about 10 to work on the game, so it lacks polish. \r\n\r\nNevertheless - here it is: THEY CANNOT DIE.\r\nA tower defence\/top down shooter type of game in which you get chased by monsters. You have a powerful gun, and can build towers that will destroy your foes. The only problem is, they cannot die. With every new wave, defeated enemies will reawaken - and they have shifted shape. How long will you survive?\r\n\r\nVersion Description\r\n-----------------------\r\nVersion 1 - This is the original, in which a few things didn't work properly, including the towers and the enemy re-spawn. I have since fixed this and recommend that you don't play this version.\r\n\r\n[Post compo]\r\nVersion 2 - In this version, the game is fully playable as the major bugs has been fixed. However, nothing else has changed so this game is too easy and unbalanced.\r\n\r\n[Post compo]\r\nVersion 3 - This is the version I recommend you play. No big bugs and the gameplay has been balanced. Note that the only things I have changed is tweaking of numbers and variables and that no new content has been added.\r\n\r\n---------\r\nI recommend you playing with low sound volume and in as a large resolution as possible, as the sound is a bit loud and the UI doesn't work well with small resolutions. \r\n----------\r\n\r\nControls\r\n--------\r\nMovement: WASD\r\nAim: mouse\r\nShoot: LMB\r\nBuild Tower: RMB \r\n\r\nTools used\r\n--------\r\nUnity 3D\r\nBlender\r\nSFXR\r\nAudacity\r\nGIMP\r\n\r\nLinks\r\n-------\r\nProject: https:\/\/www.dropbox.com\/sh\/fgqkrmu2quw1y5i\/AABIaP-R3Kf-79-9dhaLhlOua?dl=0\r\n\r\nSource code: https:\/\/www.dropbox.com\/s\/ys75re40krgkivx\/TCDSourceCode.zip?dl=0\r\n\r\nGame uncompressed: https:\/\/www.dropbox.com\/sh\/03l4v29x6ujhlhr\/AABQIqWqL-7YPEUGzDu08F2pa?dl=0\r\n\r\nGame zip: https:\/\/www.dropbox.com\/s\/3eobuqo889ijez4\/THEY%20CANNOT%20DIE.zip?dl=0\r\n\r\n\r\n","title":"THEY CANNOT DIE"}