Through the Blue Sea by Sandcrawler
You goal is to pick up as many of the yellow pips as possible
To Play
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Unzip the files to a location you prefer, and run throughthebluesea.exe
The controls defaul to WASD + Spacebar for Jump, but you can change them in game by click on the control name, then pushing the control you want to use.
You score and username is submitted to the online scoreboard automatically, when you finish a level, or fall off the world.
Release History
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Ludum Dare 48 Hour Prototype
4-22-2012
--
First release of Through the Blue Sea, five planets, and randomly generated platform/pickups on the levels.
An Online Scoreboard is avaliable at http://allaroundgames.net/LD/23/
To Play
---
Unzip the files to a location you prefer, and run throughthebluesea.exe
The controls defaul to WASD + Spacebar for Jump, but you can change them in game by click on the control name, then pushing the control you want to use.
You score and username is submitted to the online scoreboard automatically, when you finish a level, or fall off the world.
Release History
---
Ludum Dare 48 Hour Prototype
4-22-2012
--
First release of Through the Blue Sea, five planets, and randomly generated platform/pickups on the levels.
An Online Scoreboard is avaliable at http://allaroundgames.net/LD/23/
Ratings
| Coolness | 100% | 1 |
| Overall | 2.17 | 838 |
| Audio | 2.02 | 597 |
| Fun | 2.15 | 756 |
| Graphics | 1.89 | 849 |
| Humor | 2.15 | 467 |
| Innovation | 2.04 | 804 |
| Mood | 1.97 | 799 |
| Theme | 2.30 | 762 |
I didn't bother updating, so it's possible this is my fault. But I purchased my computer after 2008. Window 7, 32 bit.
I won't even try - my comp is older, circa 2006.
The winning sound is even more awful (but in a good way)
Works fine, however the random positioning mostly ends up in unsolvable stages (too many pips appearing on the lower border without platforms below)
The game would have been better if the theme had been more inspiring to me. I was more or less finished with it after the first 24 hours, after that time nothing really changed.
I like the ugly face of the main character :)
Graphics look intentionally weird/ugly... if it wasn't intentional, I'm sorry xD
- You used the python music generator someone uploaded here, didn't you? :P
- I'd suggest automatically redirecting to another world instead of going to the main menu every time the player goes off the screen.
- The scoreboard is a good detail. I like seeing my name there :D
I did use the python script uploaded here, I think I mentioned it in my "I'm In" post. I'm not really sure what to call it, other than python music script.
I think the reason I didn't have the player go into the next world was because of the difficulty of the different worlds. The cool colors are easier worlds/more platforms generated, where as the warm colors are harder (fewer platforms, the red planet only generates 4 platforms) But I could have it go to the next harder planet if you collect all of the pips, or the next easier if you fall off.
I'm glad you like the scoreboard. I had one in my last entry (LD22) but you had to push the submit button, and most people never did. So this time I decided to have it automatically submit the score. I like it because it gives me an idea as to how many plays the game has had. Currently 172 levels have been played. I wish I had thought and added a few other statistics to the scoreboard, such as average score, total plays, and a few others on a per planet basis.