Where It Begins by FredericRP
Hello there,
I've made this in the last 6 hours of the Ludum Dare as a special gift for the 1st birthday of my son. I can't write any spoiler here so click on the link below and take the little trip I prepared for you.
You control the blue and must go all the way up to reach "pink bubbles". You can't shoot or defend yourself: just avoid the red bubbles that try to go down.
Just use the arrows to move your character (and click on "play" on the first screen !)
Edit : version 1.1 with 2 fixes : you can't go through walls if you push too hard, and the burst of blue bubbles is now fixed too.
I hope you will enjoy it as much as I enjoyed doing it.
I've made this in the last 6 hours of the Ludum Dare as a special gift for the 1st birthday of my son. I can't write any spoiler here so click on the link below and take the little trip I prepared for you.
You control the blue and must go all the way up to reach "pink bubbles". You can't shoot or defend yourself: just avoid the red bubbles that try to go down.
Just use the arrows to move your character (and click on "play" on the first screen !)
Edit : version 1.1 with 2 fixes : you can't go through walls if you push too hard, and the burst of blue bubbles is now fixed too.
I hope you will enjoy it as much as I enjoyed doing it.
| Web | http://www.equilibregames.com/ld23 |
| Source | http://www.equilibregames.com/ld23/4.Scripts.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=4277 |
Ratings
| Coolness | 72% | 3 |
| Overall | 2.96 | 430 |
| Audio | 3.24 | 134 |
| Fun | 2.26 | 723 |
| Graphics | 3.11 | 319 |
| Humor | 1.94 | 580 |
| Innovation | 2.63 | 567 |
| Mood | 3.41 | 90 |
| Theme | 3.04 | 432 |
Good job for making it in 6 hours though :)
Congrats to your son \o
Sometimes my guys is go beyond the boundaries of the road and stuck there.
Also, my character moving with spurt, but all other guys moving smoothly. It is something wrong on my side, or it's planned like this?
And congrats to your son!
>strega : that's weird, the blue guy should always be there at the beginning. I uploaded a post compo version where you can better see the blue guy : is it working on this one ?
> Kendja : The guy shouldn't be stucked behind the boundaris whith the latest release, but that's tricky to use a physic engine for that !
I didn't achieve to have the other guys moving with as many spurts as the main character, that's why. I understand that can be disappointing !
> aaronsnoswell : yes, bizarre as it is, but intended ;) (exception made with my comment just above)
Thanks for your compliments !
The gameplay isn't interactive enough. It's hard to control the little guy and there is not enough room to dodge the red things. If they didn't spawn forever you could run back a bit and dodge them but they do spawn forever.
My only other thought is that this is a very bizarre representation of conception :)
>madflame991 : many many thanks to you, you're right, I like when a game makes you forget that it's digital
> Datamosh : I did spent a little more hours to have a little more, but that's still a <48h game and will stay like that, it could ruin the mood !
I can't write a comment for everyone but I thank you very much for your comments, you've got thanks from my son too (even if he doesn't really speak yet) !
- I also get lost because all the circles are exactly the same.
- Game plays by itself. If I do nothing it still goes on. I'd like more interactivity.
- I liked the diffuse effect on the graphics.
- Music is the strongest aspect of this game. Did you make it?
Music is very good, did you make it?
I liked the mood on this one.
> Oye Beto : controls are made so you can only make one impulse and then wait for the next one. That's too slow on the compo version so I changed it a little in the post compo release : if you try it, you'll see it's more dynamic (is it enough ?)
I did the music, but with Garage Band, so it's more an arrangement of samples that my talent :s
> Tom 7 : I don't know what those are, but I know that's not supposed to be there ! Thanks :)
> Dan C : your character was supposed to be a different blue but I didn't have time to change it before the dead line. You have to keep your eye on it at the beginning ! It's fixed in the post compo release also.
> AD-Edge : same as above, I totally forgot I had to make it a different color before it was too late :s
Thanks for your compliments !