Petri by Tomalla

[raw]
made by Tomalla for LD23 (COMPO)
"Petri" - the scientific misadventures of a small blob. Or maybe not?
Instructions:
* Left mouse button - move your character
* R - restart a current map
You'll get hang of it pretty quickly.

This game is Windows only. It's best played in fullscreen. All of the sounds have been recorded by me. Music tracks have been created on my keyboard Yamaha PSR-1500 ( my best pal. Say hi! ).

The game is written in C++ and uses HGE engine. Type it in Google and you'll find it immediately. Unfortunately I didn't think of creating my own framework before a compo. That resulted in a rather hectic creation process - that's why my source code is so messy. Sorry for that!

It's also worth mentioning that it's my first LD entry ever. And it's my first game I've ever finished as well. Turns out you have to have a deadline for a game to get completed.The point is, don't be too harsh on me when commenting - that's all I suppose.

I wonder what did I forget to mention? Anyways, have fun. Cheers!

Ratings

Coolness 93% 2
Overall 3.51 138
Audio 3.61 53
Fun 3.57 74
Graphics 3.00 361
Humor 2.79 198
Innovation 2.98 407
Mood 3.38 99
Theme 3.61 133

Feedback

arhpositive
24. Apr 2012 · 11:54 UTC
it's a cool small game. :) nice animation and sounds. :)
pirate-rob
24. Apr 2012 · 15:57 UTC
I feel sorry for the blob but it's a good game.
RHY3756547
25. Apr 2012 · 17:04 UTC
Awesome, that was fun!
Andrew
25. Apr 2012 · 17:15 UTC
It's a fun game, a bit short though, I'd have kept me playing for more levels no problem.
Mach60KAS
25. Apr 2012 · 17:50 UTC
Good game concept and good execution too! Really enjoyed the game and music.
sudorossy
25. Apr 2012 · 21:25 UTC
It's a very fun game, I love the fact you have a little momentum, it provides some challenge. The gameplay is neat too!
Jeremias
26. Apr 2012 · 14:41 UTC
Nice audio, solid graphics. A bit too short and simple, but funny. Good decision to instantly restart by pressing "R" - something other would be annoying. On a map you let some green things ran into red things (which walk in a rectangle)... sometimes all green blobs get killed, but often one survives and kills you. The level should not based on random in this scale :)
vandriver
26. Apr 2012 · 14:43 UTC
for as simple as this is, everything flowed together really well. i especially liked the music. this is really solid for your first LD; you kept the scope small and polished it up. great job!
danblack
26. Apr 2012 · 14:51 UTC
Really good first LD entry. Fun to play and nice audio. Good work sir.
🎤 Tomalla
26. Apr 2012 · 15:00 UTC
Thanks for the positive feedback, guys! It means a lot to me. And you're all right - many of my friends also complained about the game being too short. I wish it was longer myself, but I spent too much time on thinking ahead, how would the framework look like and what I want it to consist of. Too less time on a story and levels themselves and in my opinion - the plot and the mood are the core components of a game. I should have thought of a framework before a compo, but hey - that's what the first entry is for, right?

I'm going to rework this game after the compo finishes, the way *I see it*. I'll then post the game and a new framework itself and use it in a future compo. It's very likely for me to post some thoughts of it on my 'journal' as well.

@Jeremias, it was intentional. It's not random, you just have to move downwards, for the chasing blobs to rush into more upcoming red ones. But with 'Restart' feature it shouldn't pose much of a problem anyways I suppose.

Cheers!
davidwparker
26. Apr 2012 · 15:30 UTC
Sorry, I'm not able to play as I don't have Windows.
hungyg
26. Apr 2012 · 15:37 UTC
awesome game! very fun to play with, the text parts were nice too. fullscreen was a really good idea for this one. wish it was longer :)
AirRider3
26. Apr 2012 · 16:00 UTC
No web/Mac version? :(
FlaxenFlash
26. Apr 2012 · 17:11 UTC
Nice game, initially I didn't realise how to restart the level, but that is my fault for not reading stuff properly. Once I did it was great fun, shame there isn't more :D
brus46
26. Apr 2012 · 19:10 UTC
Very nice! So simple so funny!
invaderJim
27. Apr 2012 · 18:41 UTC
I demand more levels!
Jiggawatt
28. Apr 2012 · 13:02 UTC
Glad to see some interaction with enemies, typically these games just involve dodging everything blindly.
scoopsy
28. Apr 2012 · 20:15 UTC
Sorry, I can't play since I'm on a Mac.
Puzzlem00n
28. Apr 2012 · 21:49 UTC
That was pretty nice. It had this professional feel to it, like it wasn't from a game jam, but a full game.
Cake&Code
28. Apr 2012 · 22:21 UTC
Hehe, I love the end, blobby fate. It was a fun game and the mouse control was interesting with the easing on mouse click being different. Nice and fun little levels, though the lack of specified controls almost had me restarting the game to restart a level after death, then I saw you listed the controls in the text. Very cool!
LukeRissacher
29. Apr 2012 · 11:04 UTC
Nicely done sir - enjoyed that. You had the same game idea I did :)
10WonXero10
29. Apr 2012 · 11:10 UTC
Nice concept, liked the level designs and game play mechanics.

Well done.
Fireblend
01. May 2012 · 01:20 UTC
Really enjoyable! Loved the controls and how much of a story you managed to cram in there. Nice!
kylerhoades
02. May 2012 · 02:19 UTC
Man, that soundtrack is funky. Love it. Fun game.
Thotep
02. May 2012 · 20:39 UTC
Short, quirky, fun - exactly like I expect LD games to be! Nice music.
ratking
02. May 2012 · 20:41 UTC
This one has a nice style and all, but when I died I had to close the game and restart? Really? Meh. :-|
🎤 Tomalla
03. May 2012 · 09:59 UTC
@ratking you silly, 'R' restarts the level. :) If you read 'Help' menu in-game or instructions at the top of the description of this entry, you would know it.
someone
03. May 2012 · 16:10 UTC
Very good game. A bit short though. I liked the music. Controls were a bit odd, but they worked well once you got used to them. Seems odd only having a keyboard shortcut for restart in a completely mouse controlled game though.
Also a way to skip the intro would have been useful.
🎤 Tomalla
03. May 2012 · 16:32 UTC
Skipping an intro is a neat idea which I didn't really think of back then. I'm planing on adding a few other features as well like pausing a game. I don't see anything wrong in having a keyboard shortcut though, however an automatic restart after a player's death might be handy. Added to my TODO list! Thanks for feedback.
free_napalm
05. May 2012 · 14:43 UTC
Nice graphics, nice mood, and a storyline with a twist. Well done.
Jiddo
05. May 2012 · 14:47 UTC
This is a great game. Too bad it is so short. I think that the underlying game play idea lends itself to a whole bunch of additional interesting levels that might be worth exploring. The game feel rather polished as well. Congrats!
robcozzens
08. May 2012 · 05:57 UTC
I would try it, but I am on an iMac.
Lawrence Esswood
10. May 2012 · 15:38 UTC
Loved it - really sad it had to end so quickly. Felt so polished. I think its simply a case of needed more time, but thats what ludum dare is about eh?
asfdfdfd
10. May 2012 · 16:07 UTC
Nice mood :)
icefallgames
10. May 2012 · 21:14 UTC
Super well done! I really appreciate games that don't give you a wall of text to read in order to learn how to play. Just introduce the rules of the world gradually. You did exactly that!
Super Soul
11. May 2012 · 03:28 UTC
I really enjoyed the music/intro. Game was fun and had a nice variety of challenges. Could be interesting om a touch device!
Spotline
12. May 2012 · 15:02 UTC
Very nice ! It just lacks more levels !
Endurion
13. May 2012 · 16:39 UTC
Awesome little game!

Unlucky poor blob.

Restart should also be possible with the mouse, maybe the right button?
schnerble
13. May 2012 · 16:43 UTC
Cool. Quite enjoyed it :) It was a little short, but good work for 48 hours. The music was good too.
Casino Jack
13. May 2012 · 21:56 UTC
Shame it was so short because I was enjoying that! The difficulty ramps up nicely and I actually liked having to figure out how to beat a level for myself rather than having an overly elaborate tutorial for each mechanic. Only thing I'd prefer would be optional keyboard controls (took a while to get used to the speed being equal to the distance the mouse was away when clicked).