Tiny World Defense by Cyros
| Windows | https://sourceforge.net/projects/ludum23cyros/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11024 |
Ratings
| Coolness | 14% | 1074 |
| Overall | 2.70 | 604 |
| Audio | 2.90 | 262 |
| Fun | 2.60 | 555 |
| Graphics | 2.80 | 479 |
| Innovation | 2.20 | 748 |
| Mood | 2.40 | 609 |
| Theme | 3.00 | 450 |
Allowing only the four main directions for the player is mean, since the others come in in 8 angles. I also tried to not touch the planet during the first half, which I later noticed you don't have to.
Is there any speedup later on? It feels a bit too easy in the long run.
The music and sound effects are very nice ;)
Thank you so much for your feedback it means so much to me as this is my first competition and first game I've let out for download. Thank you very much.
Also I noticed that the game doesn't seem to be processing all window messages - switching away and back to the window during the mission screen makes it appear to freeze up. I finished with the following log messages:
Traceback (most recent call last):
File "Main.py", line 257, in <module>
File "Main.py", line 171, in update
File "Main.py", line 88, in update
pygame.error: display Surface quit
Traceback (most recent call last):
File "Main.py", line 236, in <module>
File "Main.py", line 26, in update
pygame.error: display Surface quit
It crashed once for me at the intro text, but there wasn't any log or anything that I saw I could give you.
Aside from that, is there any reason that only three point-circle-sphere-wreckage things are allowed to be in the game at once? I went to go pew a spaceyship and suddenly the point I was going for despawned :(
Otherwise thank you guys so much for all the comments it means a lot to have positive feedback from such an awesome community like LD.