Conquest of Flatland by FrozenShadowDragon

[raw]
made by FrozenShadowDragon for LD35 (COMPO)
Conquest of Flatland

A geometric hands-off RTS game in 48 hours by FrozenShadowDragon

Configure your unit's abilities and AI to defeat a powerful adversary.

Directions: See ingame instructions

I ran out of time, so the balance is way off and the graphics are placeholders. The core mechanics are working however. Well done if you can beat the Circle Monster (it's ridiculously hard atm.)

Tools:
Unity
Gimp
Inkscape

Feedback

eduardogacn
23. Apr 2016 · 04:41 UTC
Good Game :)
zookatron
27. Apr 2016 · 22:49 UTC
Really cool game! It had a lot more depth of gameplay and replayability than the average LD game. With some graphics improvements and polish it could turn into a really cool game. It seems like it would take some tweaking to appeal to non-programmers though; Editing your unit AI is quite complicated for a game, especially one intended for real-time play.

For some reason halfway through the game my units started wandering in random directions when they were supposed to be finding the nearest enemy, and I wasn't sure why they did that.