Predominantly Tiny World by Graham Weldon
Your Predominantly Tiny World is being attacked by UFOs! They're after your precious minerals, and they're mining it out completely! Kill them off before they reduce your tiny world to a small pebble!
But beware.. they shoot back if you get too close!
But beware.. they shoot back if you get too close!
Ratings
| Coolness | 100% | 1 |
| Overall | 2.71 | 598 |
| Audio | 2.15 | 559 |
| Fun | 2.44 | 633 |
| Graphics | 3.13 | 311 |
| Humor | 2.13 | 480 |
| Innovation | 2.76 | 503 |
| Mood | 2.45 | 584 |
| Theme | 3.48 | 196 |
+Nice presentation
+Excellent 50's sci-fi feel
-Slow player movement speed was very frustrating.
(It improved a little bit when I worked out Jumping makes you go a bit faster, but it seemed a bit unnecessary to have to bounce and hold the forward button down just to play the game)
-Difficult to tell what was going on / where saucers are, leading to unexpected death ruined the fun element.
-Providing installation instructions may be a good idea, although it was easy enough without on Windows
-Minor bug - score reported as zero at end of game
Good stuff!
I like the explosions, I like flying around the asteroid - I'm fairly sure I nearly reached escape velocity, but gravity won - what a bitch :-)
I really appreciate all the great feedback! Thanks!
* I kept on randomly dying 10 seconds into the game?
* It was kind of hard to tell where the UFO's are (a radar or minimap would be cool)
* Took me ages to realise the big UFO in orbit can't be hit
* What was the floating log in the sky? :P
* Controls were hard to master
That said, I think this is an AWESOME concept for a game - and one that should be expanded upon. I love several things;
* The fact that between the planet getting smaller, you gathering momentum, and jumping just as a UFO explodes, it is possible to get into orbit! This lead to some really really cool arial space battles where you have to lead your shots a long way to try and hit the UFO's. Add jetpacks or air control and this would be amazing in multiplayer!
* I love that it's possible to shoot a bullet that 'bends' around the planet and hits a UFO on the other side!
If you are interested in expanding this / reworking it into a more complete game - contact me! I'd be interested in participating! My email is my username, but at gmail :)
5 stars!
I posted about the feedback I have gotten so far: http://www.ludumdare.com/compo/2012/04/23/super-freaking-amazing-feedback/
Thanks again everyone! Keep it coming!
I'll echo some of the above commentators on the slow speed and hard-to-find enemies detracting from the experience, but the core idea is solid.
@Jan Willem: The jumping and character movement is weird, I know. :( I know why its caused now, but I couldnt fix it before the game submission deadline. Maybe I can fix it for a future release ;)
Your game is pretty solid, removing those bad points in a future version could make it a GREAT game. ;)
Oh, and I loved the simple but effective UFO design.
Although can you actually dodge shots being fired at you from the landed saucers? I was happily bouncing around when I came across 5 or so of them landed taking resources shot one then that was it game over. :(
Some sort of minimap would have been handy but hy, there's only 48 hours right? Overall a nicely polished game which just needs a couple of extra features to enhance it's playability.
I think the game felt like you really needed to jump in order to move with any speed, which seemed strange to me.
The graphics and sound were pretty neat, but the controls really were difficult to get used to, and the consequences of acutally defying gravity and levatating into the stratosphere are really too hefty.