Super Orbit Worlds by Jhelle

[raw]
made by Jhelle for LD23 (COMPO)
Welcome to my Ludumdare#23 entry page.

"The universe is starting to get more and more dangerous. Meteors are running rampant and it's up to you to save the remaining small worlds."

The worlds will orbit around your mouse so keep them safe from the meteors. Having multiple worlds/ Moving quickly will multiply your score. Good luck!

Made using Flixel, Flashdevelop, SFXR, Paint.net and Autotracker-BU.

Ratings

Coolness 100% 1
Overall 3.29 244
Audio 2.89 264
Fun 3.52 94
Graphics 2.98 382
Humor 2.25 410
Innovation 3.32 248
Mood 2.91 305
Theme 3.41 231

Feedback

SidetrackGames
23. Apr 2012 · 06:26 UTC
Nice, a really cool concept. A nice endless arcade type game :)
Empty The Sea
23. Apr 2012 · 13:44 UTC
Nice concept, simple but efficient gameplay.
Puccini
23. Apr 2012 · 23:48 UTC
It's simple but I realy like it :)
laubori
24. Apr 2012 · 13:59 UTC
Yes, simple but fun! :)
piterlouis
24. Apr 2012 · 14:00 UTC
Is a funny game. The idea of add more orbiting planets is good. Good work.
orangepascal
24. Apr 2012 · 21:04 UTC
nice idea, I enjoyed playing it :)
Zener
24. Apr 2012 · 21:08 UTC
Flight control with mouse input :)
Nocturne
24. Apr 2012 · 21:09 UTC
Cool little game! And quite addictive, probably due to it's simplicity...
VDOgamez
24. Apr 2012 · 21:24 UTC
Oh, that's neat. Having the planet not directly follow the mouse makes it more interesting, and much more difficult, because you have to pay attention to its movement. Having multiple planets all in orbit just compounds that even further. Once I had three planets it got too hard to pay attention to all of them and they all went out at once. That was fun.
AdventureIslands
25. Apr 2012 · 19:29 UTC
Haha, that was frantic, nice use of the theme. Simple but easy to play.
HeuGamer
25. Apr 2012 · 20:21 UTC
Simple :)
Mårten Jonsson
25. Apr 2012 · 20:31 UTC
Interesting:)
Jack
26. Apr 2012 · 18:09 UTC
Lovely music and a great world-addition mechanic. Would've possibly been more fun if you had more control over the orbits of the worlds, because once you got to a certain point it was all but impossible to keep more than one world alive at once
Misfit
26. Apr 2012 · 18:29 UTC
Nice, simple and addictive.
demonpants
26. Apr 2012 · 18:36 UTC
Nice and simple. I can dig it!
quixotic-project
26. Apr 2012 · 18:36 UTC
A fun little game! I liked playing it!
Codexus
26. Apr 2012 · 18:49 UTC
Simple but effective :)
Muu?
26. Apr 2012 · 18:56 UTC
When you get a new planet it appears at a random position around the orbit. This insta-destroyed a couple of planets during my games.

Excluding that annoying part, the game is a super fun concept, i could play it for hours. :)
castor
26. Apr 2012 · 19:07 UTC
Very simple, great game. Loving the multiple planets coming in there...
AlwaysGeeky
26. Apr 2012 · 20:23 UTC
Really nice concept, I like it!
Nidjo123
27. Apr 2012 · 12:25 UTC
Very nice! The idea is awesome, graphics are pretty and sounds are great. Overall, a really good game.
robcozzens
28. Apr 2012 · 03:05 UTC
Fantastic! Almost perfect. Just the right amount of added elements to the simple gameplay device of avoiding random obstacles.
I couldn't tell if you got a score bonus for having additional planets orbiting you, but I think that would be a good idea.
I think some other graphic for the cursor would be good... I kind of think a sun, but that might be weird with the planet being as big as it... and you would expect it to destroy the asteroids.
onehandclap
28. Apr 2012 · 12:28 UTC
Simple and effective: very nice. =)
tripleVisionGames
28. Apr 2012 · 13:03 UTC
Great concept! I 3 planets at once is pretty tough I think I kept my third planet for less than a second. Great fun!
CoffeeOnimal
28. Apr 2012 · 13:04 UTC
Awesome! Easy to understand and pick up, deadly addictive. Very nice work.
MaximSchoemaker
28. Apr 2012 · 13:07 UTC
Oh wow, pretty neat idea :)
First I was like, mmmm tis is kinda weird and then another planet came and I was like fuck yeah! The multiple planets was a cool feature ^^
The only thing I was wondering about was why you made the planets follow the mouse so jiggly like, why not just absolute positions?
summaky
28. Apr 2012 · 13:33 UTC
Very simple idea that is effective. I didn't understand what the over planets that from time to time appear do, though.
bms
28. Apr 2012 · 14:38 UTC
I liked how you applied the avoider mechanics in a unusual way. Also the music's quite nice. Well done!
gritfish
29. Apr 2012 · 03:10 UTC
Nice twist on the mouse-avoider game. Noted the 'jigglyness' of the planets.. was that intentional?
Moth
29. Apr 2012 · 10:50 UTC
Very concise and tidy! A simple game with a nice concept and execution. The presentation is nice and it all feels very complete and well thought out. I could almost imagine it in an arcade cabinet! :)
soy_yuma
02. May 2012 · 15:23 UTC
Simple and fun! I like it a lot :-)
DaveDobson
02. May 2012 · 21:53 UTC
Simple but elegant; simple, intuitive controls and goals. I found myself wishing there were a little more to it, though. Nice work!
Nora Shishi
02. May 2012 · 22:43 UTC
It's an unique idea! I wanted to see a reason why the earth is moving around the mouse cursor. Some gravity thing like Sun could be at the center.
Thotep
04. May 2012 · 13:01 UTC
Simple and entertaining.
ratboy2713
06. May 2012 · 04:33 UTC
I liked the music. The gameplay was really simplistic, maybe have the bounce when the mouse is moved happen slower for longer?
azurenimbus
09. May 2012 · 23:11 UTC
Surprisingly complex ramifications from an innovative style of play. Instead of controlling the planet, you control the center point of its orbit. I thought it was fascinating and kept surprising me as I played. This could definitely be explored further.
Jedi
10. May 2012 · 22:06 UTC
Simple and sweet; I like it :).
tacograveyard
13. May 2012 · 14:51 UTC
I like it. Simple, good use of avoidance mechanic. Controls were occasionally jump (perhaps on purpose).