Montezuma's Tomb by recursor
Join our miniature archaeologist as he journeys into the depths of Montezuma's Tomb in search of treasure and the golden statue that is said to lie at the bottom of the tomb. How is this a Tiny World you might ask? Well ... I've managed to fit all of the great Montezuma's Tomb into a 1024x768 box which is pretty small...unless you play it on a 50" HDTV - but then everything is big on one of those.
Instructions: Available in-game
Important Note: Your character can fall roughly twice as far when he jumps so keep that in mind when/if you reach certain areas...
Warning: This game is a bit difficult in its current state... Ease-ification will occur post-compo.
Update #2: I've found a few bugs in the jumping code and have fixed them. V 0.3 is much more consistent with jumping AND you can jump onto adjacent ledges from a standstill. Also added inventory boxes.
Instructions: Available in-game
Important Note: Your character can fall roughly twice as far when he jumps so keep that in mind when/if you reach certain areas...
Warning: This game is a bit difficult in its current state... Ease-ification will occur post-compo.
Update #2: I've found a few bugs in the jumping code and have fixed them. V 0.3 is much more consistent with jumping AND you can jump onto adjacent ledges from a standstill. Also added inventory boxes.
| Web (compo) | http://proto.pixelbytestudios.com/jams/MontezumasTomb/MontezumasTombLD.php |
| Web (post-compo:V0.3 fixed jumping) | http://proto.pixelbytestudios.com/jams/MontezumasTomb/MontezumasTomb.php |
| Timelapse | http://youtu.be/InoRUCTpXEk |
| Source | http://console.writeline.net/my_stuff/LD/23/LD23recursor-montezumas-tomb-src.unitypackage |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=1105 |
Ratings
| Coolness | 96% | 2 |
| Overall | 2.85 | 502 |
| Audio | 2.23 | 531 |
| Fun | 2.67 | 509 |
| Graphics | 2.75 | 511 |
| Humor | 2.38 | 349 |
| Innovation | 2.17 | 758 |
| Mood | 2.63 | 468 |
| Theme | 2.76 | 557 |
It was too hard, though. There's nothing wrong with giving the player few easy successes first. Now I just quit in rage after awhile. The Game Over is also a bit pointless. It could just go on forever.
But overall it's a nice complete working game.
An old school platformer! Simple and effective grafics, funny sounds (the door opening... ¿is that you recursor? :P ), a quest for a treasure... and difficult as trying to kill a donkey pinching him :)
I'll give a bunch of tries and to pick the red key is the most far that I advance ¡argh! :(
I like this game a lot and for sure that I'll try again.
Cheers!
PS.-In one of my tries on the platform where the red key is I fall of f beyond the platform when I jump over the skull and theoretically had to fall safely on the same platform again... and was my last live :(
If a game is hard, you need a mechanic to compensate it so it doesn't feel frustrating. Endless lives would be such a thing. Did a rage-quit, sorry ^^
Besides that I really enjoyed it, I love platformers and yours is pretty nice.
Having the entire world in one screen is quite cool though.