Tiny Catan by sudorossy
I used Procedural Generation for the world generation and People placement.
I aimed for a pixelated/Retro feel! Make sure to read the instructions!
I tried working on an Android port, but the API I'm using is crappy >_<
All assets are generated in code. I didn't have time for music, but I think it went pretty well!
Please Rate + Comment!
I aimed for a pixelated/Retro feel! Make sure to read the instructions!
I tried working on an Android port, but the API I'm using is crappy >_<
All assets are generated in code. I didn't have time for music, but I think it went pretty well!
Please Rate + Comment!
| Cross-Platform Jar | http://www.omnomcom.co.uk/downloads/LD/23/LD48-23.jar |
| Source Code | http://www.omnomcom.co.uk/downloads/LD/23/LD48-23.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=7905 |
Ratings
| Coolness | 44% | 723 |
| Overall | 3.40 | 185 |
| Audio | 1.00 | 794 |
| Fun | 3.00 | 325 |
| Graphics | 2.40 | 682 |
| Humor | 2.07 | 520 |
| Innovation | 3.68 | 107 |
| Mood | 2.79 | 353 |
| Theme | 3.68 | 112 |
I don't know which API you're using, but give libGDX a try. I've had some success with it and Android development, although I haven't tried it for this competition (forgot about mouse / touch input until too late).
I'm very sorry my title text wasn't clear on what was what, For the record - Red = Lions, Brown = Gazelle.
I think some ambient audio and a bit of music would've done a lot to support the simple graphics, but what's here feels neat and whole.
Congrats!