{"author_link":"\/author\/gormio\/","author_name":"gormio","author_uid":"11119","comments":[{"author_name":"Endurion","author_uid":"103","time":"Apr 23, 2012 @ 10:50am","epoch":1335177900,"text":"A Windows build would be awesome, looks like fun."},{"author_name":"J0hnjwj","author_uid":"6578","time":"Apr 23, 2012 @ 4:32pm","epoch":1335198420,"text":"Wow, I had actually planned to use that name for my game, but it suits your better as it is a racing game. Mine even has planetary rotation too: http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=6578"},{"author_name":"gormio","author_uid":"11119","time":"Apr 23, 2012 @ 4:37pm","epoch":1335198720,"text":"A Windows binary is now available. I hope it works (I don't know much about Windows)."},{"author_name":"Raptor85","author_uid":"7131","time":"Apr 23, 2012 @ 6:09pm","epoch":1335204240,"text":"would be cool if you packed the linux deps, can't run it on my system because you compiled with a libc version that doesn't match mine\r<br\/>\r<br\/>.\/atw80_x64: \/usr\/lib\/gcc\/x86_64-pc-linux-gnu\/4.5.3\/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by .\/atw80_x64)\r<br\/>.\/atw80_x64: \/lib\/libc.so.6: version `GLIBC_2.14' not found (required by .\/lib64\/libz.so.1)"},{"author_name":"gormio","author_uid":"11119","time":"Apr 23, 2012 @ 9:23pm","epoch":1335215880,"text":"@Raptor85 I'll try to make some Linux binaries that don't require such recent versions from libc and libc++. This will take a while though (hopefully not too many days)."},{"author_name":"uberneen","author_uid":"10893","time":"Apr 23, 2012 @ 11:00pm","epoch":1335221700,"text":"While I did nothing but hold down the forward arrow key for all three levels, I thoroughly enjoyed doing it.  The music was nice and with a bit more time you could turn this into a really great game."},{"author_name":"Gremlin","author_uid":"12047","time":"Apr 23, 2012 @ 11:17pm","epoch":1335222720,"text":"Worked fine for me (Windows 7 x64)."},{"author_name":"devwil","author_uid":"7526","time":"Apr 24, 2012 @ 10:45pm","epoch":1335307200,"text":"***I'm posting this on all non-browser games I bring up in an attempt to encourage folks to make browser games next time around. Do not take it personally.*** \r<br\/>\r<br\/>When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient. \r<br\/>\r<br\/>Please consider making a browser game next time."},{"author_name":"gormio","author_uid":"11119","time":"Apr 25, 2012 @ 9:56am","epoch":1335347460,"text":"Now the Linux binaries are compiled against older glibc and libstdc++ and what not. So they should work on a bit wider range of installations.\r<br\/>\r<br\/>Also the claimed 32 bit binary now actually is a 32 bit binary and not a copy of the 64 bit (oops)."},{"author_name":"4urentertainment","author_uid":"11521","time":"Apr 25, 2012 @ 12:43pm","epoch":1335357480,"text":"Well, as you mentioned there's technically no challenge, I'll comment on the engine instead.\r<br\/>\r<br\/>I am amazed whenever someone completed a game with C++ in 48 or 72 hours, and I have to ask, is there any reason why you specifically chose that over something more suited to rapid development like flash?\r<br\/>\r<br\/>The engine works really awesomely. Did you make the physics yourself?"},{"author_name":"gormio","author_uid":"11119","time":"Apr 25, 2012 @ 11:14pm","epoch":1335395340,"text":"@4urentertainment I chose C++ since I'm most fluent with it since I have been working with it for several years now. I'm not too familiar with Flash or others - perhaps I should learn at some point...\r<br\/>\r<br\/>The physics are powered by Box2d as is mentioned in the about screen in the game."},{"author_name":"SethR","author_uid":"17","time":"Apr 25, 2012 @ 11:22pm","epoch":1335395820,"text":"Yay, a Proton based entry!  Solid box2d integration.. Hard mode should be renamed &quot;the most fun mode&quot;.  Hopefully by next LD Proton will also be targeting Flash..."},{"author_name":"Pacifist Games","author_uid":"10510","time":"Apr 26, 2012 @ 8:58pm","epoch":1335473580,"text":"Not much of a game, but a little fun regardless.  \r<br\/>I like the concept.  :)  Great graphics and physics."},{"author_name":"Lawrence Esswood","author_uid":"9259","time":"Apr 26, 2012 @ 9:35pm","epoch":1335475800,"text":"A good start, if you do continue, try not to make it just another racing game. Bring in something new."},{"author_name":"Suese","author_uid":"8361","time":"Apr 26, 2012 @ 9:36pm","epoch":1335475860,"text":"Cool music track.   The only problem with this game was that I could get the best times by holding up continiously.   I like the transition effects but the fonts and some of the graphics didn't fit.  Good job on the truck physics.\r<br\/>\r<br\/>Thank you for this."},{"author_name":"scgrn","author_uid":"7797","time":"Apr 27, 2012 @ 1:55am","epoch":1335491400,"text":"Fun despite the lack of a challenge!"},{"author_name":"MaskedPixel","author_uid":"4973","time":"Apr 28, 2012 @ 8:45pm","epoch":1335645600,"text":"The technical accomplishments impressed me enough to keep me engaged despite the 'lack of a game' you mention in your description."},{"author_name":"Tourgen","author_uid":"2408","time":"Apr 30, 2012 @ 9:17pm","epoch":1335820320,"text":"pretty solid entry, good music, it could be something very fun with a little bit of work and some more &quot;game&quot; in it"},{"author_name":"Beerman","author_uid":"5206","time":"May 1, 2012 @ 8:59pm","epoch":1335905640,"text":"Looks good, feels fun to drive. I'd be interested to see what you come up with if you put a bit more game in there."},{"author_name":"jrasmussen24","author_uid":"11788","time":"May 1, 2012 @ 9:03pm","epoch":1335905880,"text":"Nice job! I would recommend wonkifying the physics a bit more to increase the difficulty, but it is pretty fun as-is."},{"author_name":"dcolgan","author_uid":"2293","time":"May 2, 2012 @ 6:07pm","epoch":1335981720,"text":"Cool!  This looks like it has the potential to be a fun little game if you flush out the gameplay aspects."},{"author_name":"Khayet","author_uid":"9592","time":"May 2, 2012 @ 6:19pm","epoch":1335982440,"text":"I like the graphics (how did you make the car?) and sound and the physics are really great, but there's ot much game in here. I hope you keep working on it, this could become a really nice game."},{"author_name":"Gemberkoekje","author_uid":"5952","time":"May 2, 2012 @ 7:10pm","epoch":1335985500,"text":"As mentioned, what you have is awesome. It's unfortunate you're missing the obvious part of GamePlay, but you've got something to build upon."},{"author_name":"robcozzens","author_uid":"10944","time":"May 2, 2012 @ 7:17pm","epoch":1335985920,"text":"I would try it if you had a Web or OSX version."},{"author_name":"Jeffalisk","author_uid":"11298","time":"May 2, 2012 @ 7:17pm","epoch":1335985920,"text":"Nicely made! Seems a good engine to build on, not too much in the way of gameplay as it stands - couldn't figure out what if anything to do to affect how quickly the car made it around the planet, but still smooth and fun (played on Windows 7 64bit). Would be good fun with a few stunts, jumps etc :)"},{"author_name":"Endurion","author_uid":"103","time":"May 3, 2012 @ 6:25pm","epoch":1336069200,"text":"Thanks for the Windows build! Works flawlessly (XP).\r<br\/>\r<br\/>Very nice, it's like a game waiting in there to get out. Reminds me of lots of Flash games where you need to drive over obstacle courses wildly jumping about.\r<br\/>\r<br\/>It's just missing challenges."},{"author_name":"gormio","author_uid":"11119","time":"May 9, 2012 @ 8:28pm","epoch":1336594980,"text":"Thanks for everybody for the encouraging comments! Really much appreciated.\r<br\/>\r<br\/>@Khayet I searched the web for some monster truck images for reference and then just drew the car in Gimp :) Took a couple of hours I think."},{"author_name":"FrozenCow","author_uid":"8435","time":"May 9, 2012 @ 10:30pm","epoch":1336602300,"text":"Cool concept and good looks (especially the car). Like you said, the game itself seemed too easy for me, but overal very nice done."},{"author_name":"demonpants","author_uid":"531","time":"May 10, 2012 @ 11:28pm","epoch":1336692180,"text":"I really like the look, but can't play because I'm on Mac. Care to port it?"},{"author_name":"Moth","author_uid":"811","time":"May 11, 2012 @ 9:57am","epoch":1336729920,"text":"Gorgeous audio! I'd love to see where you go with this or similar styles of game in the future! :) Nice graphics too."},{"author_name":"Kvisle","author_uid":"3818","time":"May 11, 2012 @ 9:34pm","epoch":1336771740,"text":"Was neat, the window was a bit tiny though - may be related to me having a multimonitor setup in Linux. Twinview always suck if you attempt to go in fullscreen."},{"author_name":"CherryNukaCola","author_uid":"4966","time":"May 11, 2012 @ 11:26pm","epoch":1336778460,"text":"Love to see this taken further!"},{"author_name":"olav_st","author_uid":"7758","time":"May 12, 2012 @ 5:06pm","epoch":1336842060,"text":"Solid physics. Cool to look at, but not really a game."},{"author_name":"pokefan","author_uid":"11951","time":"May 12, 2012 @ 5:10pm","epoch":1336842300,"text":"Good game but you need to tell people the controls"},{"author_name":"Cyboot","author_uid":"10242","time":"May 13, 2012 @ 9:33am","epoch":1336901280,"text":"solid game, nice audio\r<br\/>but maybe a little to easy"},{"author_name":"PabloAM","author_uid":"12649","time":"May 13, 2012 @ 6:32pm","epoch":1336933620,"text":"Good driving game :)"}],"images":["ld23\/11119-3e7fd2f55e33705fa77663bdf709bad5.jpg","ld23\/11119-c1a486a9a15671f287852c54432d30ed.jpg"],"links":[{"url":"http:\/\/www.secondlion.fi\/atw\/atw80.tar.bz2","text":"Linux (32\/64 bit)"},{"url":"http:\/\/www.secondlion.fi\/atw\/atw80.zip","text":"Windows (32 bit)"},{"url":"http:\/\/www.secondlion.fi\/atw\/atw80_source.tar.bz2","text":"Source"}],"metadata":{"g_key":"30854","g_author":"11119","g_event":"LD23","g_eventkey":"10","g_subevent":"COMPO","g_urlkey":"30884","g_title":"Around the World in 80 Seconds (or less)","g_status":"UCHK1","g_place":"556","g_commentcount":"36","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/11119-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/11119-shot1.jpg-eq-900-500.jpg"],"text":"A \"gamish\" interactive multimedia application. It's supposed to be a basic racing game but there isn't really any challenge at all. The \"game\" itself got missing in the process. Consider this a technology demo then or something...\r\n\r\nMade by:\r\nAki Koskinen\r\nTwitter: @aki_koskinen\r\n\r\nLicense\r\n\r\nThe game and all of the contents in it are copyright Aki Koskinen.\r\nThey are licensed under a\r\nCreative Commons Attribution-NonCommercial-ShareAlike licence.\r\nSee: http:\/\/creativecommons.org\/licenses\/by-nc-sa\/3.0\/\r\n\r\nRequirements on Linux\r\n\r\nYou have to have these libraries available in your computer:\r\n- SDL\r\n- SDL_mixer\r\n- OpenGL\r\n\r\nHow to run on Linux\r\n\r\n- Extract the package\r\n- Execute the .\/atw80 file from the root directory of the extracted package\r\n\r\nRequirements on Windows\r\n\r\nI guess at least OpenGL or some such.\r\n\r\nI have actually next to none knowledge about Windows so I can't really give any\r\nguidance on the subject. However if you have problems running on Windows feel\r\nfree to report them and I'll try to fix the issues - or if you have solutions\r\nto the problems that would be even better.\r\n\r\nHow to run on Windows\r\n\r\n- Extract the zip\r\n- Just execute the atw80.exe binary\r\n<\/p>","title":"Around the World in 80 Seconds (or less)"}