Nano-Clash by Zathalos
Team of 4.
Ben Sanchez - Programmer
Chris Carter - Programmer
Alex Sanchez - 3d Artist
Benjamin Turner - 3d Artist
Programs used: Unity, Blender, 3ds Max, Photoshop, FL Studio, Audacity, xNormal
-Only worked on for 2 full days, work prevented us from using the 3rd jam day.
Ben Sanchez - Programmer
Chris Carter - Programmer
Alex Sanchez - 3d Artist
Benjamin Turner - 3d Artist
Programs used: Unity, Blender, 3ds Max, Photoshop, FL Studio, Audacity, xNormal
-Only worked on for 2 full days, work prevented us from using the 3rd jam day.
Ratings
| Coolness | 40% | 762 |
| Overall(Jam) | 2.92 | 148 |
| Audio(Jam) | 2.91 | 121 |
| Fun(Jam) | 2.69 | 142 |
| Graphics(Jam) | 4.08 | 41 |
| Humor(Jam) | 1.61 | 213 |
| Innovation(Jam) | 2.00 | 230 |
| Mood(Jam) | 2.73 | 140 |
| Theme(Jam) | 2.35 | 211 |
I thought there were good elements here, great graphics great music good menu and a lack in game-play and anything that made it something I'd want to continue playing for longer than 30 seconds. I did like the use of hexagons, cool theme in that respect.
Gorgeous. I want to keep playing. Must rate other entries.
My big critique is that the weapons didn't feel like they had much effect, mostly because there wasn't a lot of feedback to let you know if you were causing damage (other than enemies just vanishing).
It's sad that you didn't have more time, as it could have been very nice with some objectives/game modes/displayed hitpoints.
Difficulty is a bit high (even in medium, you quickly end up alone).
There was not much of a game and innovation. Sometimes it was not clear to my why I was dying. Also the incorporation of the theme was rather half-heartedly.
Apart from that congratulations for getting it this far.