Tiny World by Andrew
Created as my first Ludum Dare entry, written in c# using xna and .net frameworks. The code is really messy so I wouldn't recommend using much of it but feel free to use whatever you want. ***If the program doesn't work you may need to install xna 4.0 redistributable refresh from microsoft and/or the most recent version of .net framework***
Ratings
| Coolness |
53% |
3 |
| Overall |
2.54 |
697 |
| Audio |
2.20 |
544 |
| Fun |
2.69 |
494 |
| Graphics |
3.18 |
289 |
| Humor |
1.47 |
764 |
| Innovation |
2.42 |
674 |
| Mood |
2.57 |
512 |
| Theme |
1.58 |
888 |
Feedback
I'm using windows 7 64 bits
* WOW CRAZY GRAPHICS WOAH
* Gameplay: Meh. I don't care for puzzle games and the hit detection seems a little bit squirrelly. Got to the last level though. It gets the job done.
Collision detection felt off at times.
Overall, it felt like your basic platformer experience. Not quite sure how it fit the theme.
I can +1 that some of the hit detection seemed a bit punishing for the player, but it wasnt impossible to pull off the jumps needed.
When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.
Please consider making a browser game next time.
Tough game. I found that you fall so fast its a matter of luck if you land on moving spikes or not. I always enjoy time limit platformers, its stressing but pushes for improvement.
The sounds got a bit annoying however.
Backdrops were cool. @_@
HTML5 :)