Macronauts, Go! by wgemigh
You may have to play for a bit before you get the thematic connection (or maybe you're very perceptive and you'll pick up on it right away!).
This is a Flash game written from scratch, so there are some rough edges (literally - the text is rendering poorly). I hope you enjoy it anyway!
During your first play through, you'll get a tutorial. Just click to go through it. If you accidentally click through and miss it, reload the page to see it again.
This is a Flash game written from scratch, so there are some rough edges (literally - the text is rendering poorly). I hope you enjoy it anyway!
During your first play through, you'll get a tutorial. Just click to go through it. If you accidentally click through and miss it, reload the page to see it again.
Ratings
| Coolness | 39% | 777 |
| Overall | 2.78 | 549 |
| Audio | 1.00 | 794 |
| Fun | 2.57 | 572 |
| Graphics | 2.91 | 415 |
| Humor | 1.92 | 592 |
| Innovation | 3.30 | 256 |
| Mood | 2.16 | 737 |
| Theme | 2.87 | 514 |
I was able to get to the third round before I died.
Also, I don't understand how blue works :/ does it deal way more damage with more matching blocks?
That's right, nornagon. Blue does about three times more damage than Red with a full grid but does less earlier. The break-even point is about 10 blocks (probably too high... balancing is hard!)
There is too much time spent waiting for your turn, and there doesn't seem to be anything happening at all for a lot of it.
(Also: these three are photons, correct? And the boss is a hydrogen atom?)
Excellent work.