Slime Buster Micro by brenthamel

[raw]
made by brenthamel for LD23 (COMPO)
So this was my second attempt at Ludum Dare, once again using Construct 2. It's possible I was a little over-ambitious this time. But given everything, I'm very pleased with my results. This is an HTML 5 game, and you need webGl to be able to play it. I apologize if you're not webGl enabled :( This can be a bit of a beast even on webGl accelerated machines. My hope after this Ludum Dare is to learn a lot more about streamlining for framerate and performance.

In Slime Buster Micro, you play as John Pompadour. You must rid the world of slime. Shrunken down to their size, you must use your flamethrower, waterblaster, and vacuum to defeat the slimes, collect their droppings, and upgrade your equipment and skills. In the end you'll face the ultimate...King Slime!!! Good Luck!

WASD to move, W/Space to jump, Mouse to aim, LMB to fire, Q/E to scroll weapons, 1,2,3 to select weapon directly, F/RMB to open Pause Menu.

*If there's lag when leaving the story screen, it's because I ran out of time before I could add a loading animation... the game should load shortly. Apologies for framerate issues, I'm not sure if we're allowed to tweak for performance after the submission deadline or not. WebGL is required to play.*

Ratings

Coolness 45% 705
Overall 3.06 380
Audio 3.28 124
Fun 2.97 350
Graphics 3.45 191
Humor 2.48 308
Innovation 2.48 651
Mood 2.71 410
Theme 2.07 822

Feedback

onefineline
23. Apr 2012 · 03:33 UTC
the big slime was rad!
Gunmonkey
24. Apr 2012 · 06:13 UTC
fun!!
Andrew
24. Apr 2012 · 19:55 UTC
Seems to hang after prompting me to press any key
emveyh
24. Apr 2012 · 20:28 UTC
That was so cool. The only thing i didn't liked about this was that i couldn't really see a "tiny world". The controls where also a bit buggy for me. Great game, though
mortehu
25. Apr 2012 · 21:48 UTC
It looked like a fun game, but alas, my projectiles were super slow and didn't seem to affect the baddies.
mess110
26. Apr 2012 · 06:57 UTC
fun!
tacograveyard
26. Apr 2012 · 19:42 UTC
I liked it, but didn't really see how it matched up with the theme. The 'bullets' did not shoot forward when running, but lagged behind. It made it a bit awkward to play.
daredevildave
26. Apr 2012 · 20:12 UTC
Not bad, the weapons could do with a little more range for my taste, and add the velocity of the player to the bullets so they travel forwards.

Artwork was good.
R3ason
27. Apr 2012 · 01:47 UTC
Seems like the projectiles were slow, but A+ on graphics and sound! Thanks for making this!
invaderJim
27. Apr 2012 · 01:48 UTC
Wow! Pretty nice for a 48 hour game. I wasn't able to collect any of the slimes tho :( It made the sound, but that was it.
Ben
27. Apr 2012 · 02:02 UTC
Very nice. Little laggy, but strangely addicting. I wanted to unlock the super jump, but I just didn't have the time. Overall very good, nice job!
ratboy2713
27. Apr 2012 · 14:45 UTC
It seems to be lagging for me, as when I press things nothing happens. Also, he can run faster than he can shoot, so you can't really run and gun. I love the graphics, however.
Krisjet
30. Apr 2012 · 08:45 UTC
Nice entry in 48 hours, but the bullet mechanics could have used more work. Those bullets were moving slower than you did when you're running, that was super awkward. I liked the upgrading progression, it was nice.

Some of the platforming was also pretty frustrating :P
The graphics were very cool!
robcozzens
02. May 2012 · 09:46 UTC
Looks really cool, but kind of confusing.
triplefox
02. May 2012 · 09:46 UTC
It looks so promising, but ran so poorly for me :(
madbranch
02. May 2012 · 23:17 UTC
It lagged a lot on my Linux machine. It was fun until gem things started dropping and it became unplayable due to lag.
howieV (binarygirl)
03. May 2012 · 15:45 UTC
good stuff man.. especially liked the music :)
Tom 7
05. May 2012 · 20:37 UTC
I like the graphics and music, but...
How do I get the gems so that I can upgrade my weapons?
Datamosh
06. May 2012 · 14:30 UTC
For a 48 HS. game, this is awesome. Needs a little bit of polishing, but I love it. Reminded me of the old DOS game, "Abuse", but with a mix of "Contra". You have to keep working on it after the Ludum!
johannhat
09. May 2012 · 01:46 UTC
Definitely loved the music, graphics and feel. I had a weird bug where slimes refused to spawn once I went into the caves. Still, I'd love to see more work done on this.
jplur
09. May 2012 · 03:30 UTC
Like how I had a squirt gun, and how ambitious the project was.
MrBarnslig
09. May 2012 · 04:54 UTC
Amazing graphics, amazing audio. The framerate made things difficult and I felt like my flamethrower kind of sucked :-). I think this is the only HTML5 game I saw!
AdventureIslands
09. May 2012 · 19:04 UTC
Defeated the slime king was that the end though because nothing happened? Pretty cool game but it felt like it had little to do with the theme. Nice if a bit lackluster weapons, atleast the flamethrower was cool when fully upgraded.