Tiny Hack/ by Ace
You are Mr. Herbert Evan Robert Ondvar, Adventurer extraordinaire!
Monsters happen to be attacking the village you're visiting.
Are you a bad enough dude to slaughter them all?
Controls:
Move with WASD
Hit stuff with your sword and accept in menu using Space
Cast spells with (Left) Control
Menu and exit with escape
Or if you launch it with -j you can use a joystick (Controls based of a Xbox 360 controller)
Move with X/Y
Hit stuff and accept in menu with button 0
Throw spells with button 1
Menu with... well menu (button 7)
Exit with back (button 6)
Made in C++ using SFML2 (The latest git version), with the help of GIMP, Blender, Bfxr, and a short session of Diablo 3.
Update (24/4 2012 11:52):
Uploaded a linux version, tell me if it works.
Monsters happen to be attacking the village you're visiting.
Are you a bad enough dude to slaughter them all?
Controls:
Move with WASD
Hit stuff with your sword and accept in menu using Space
Cast spells with (Left) Control
Menu and exit with escape
Or if you launch it with -j you can use a joystick (Controls based of a Xbox 360 controller)
Move with X/Y
Hit stuff and accept in menu with button 0
Throw spells with button 1
Menu with... well menu (button 7)
Exit with back (button 6)
Made in C++ using SFML2 (The latest git version), with the help of GIMP, Blender, Bfxr, and a short session of Diablo 3.
Update (24/4 2012 11:52):
Uploaded a linux version, tell me if it works.
Ratings
| Coolness | 53% | 3 |
| Overall | 2.59 | 676 |
| Audio | 1.78 | 670 |
| Fun | 2.55 | 584 |
| Graphics | 2.14 | 781 |
| Humor | 2.50 | 296 |
| Innovation | 1.97 | 835 |
| Mood | 2.09 | 757 |
| Theme | 1.86 | 863 |
I was killing off monsters and suddenly had won, with other monsters still alive?
Also, crashed on exit.
Otherwise I enjoyed it.
After that it's using an unstable build of glew but didn't provide the .so files and I really don't want to go through a full system update to move to the unstable packages.
Tried running under WINE as well but crashes on startup, sorry, I'd love to rate but it just wont run :/
I can add that everything that's gameplay related was pretty much thrown together the last hours, 30 minutes before the deadline there was still only one type of monster. I hate those small bugs that sneak in and manage to ruin your whole day, too much time lost trying to track down and eradicate them.
If you happen to have the latest SFML version from git compiled on your system it might work though.
Sorry.
I had really fun playing this one. The controls are a bit clunky and at first I didn't realize when you loose lives. But it was really funny to jump in blasting and swinging the sword! Nice!
Now about the game, first, I think you should have enabled movement with arrow keys as well as WASD, and made the casting spells some other button. The casting spells didn't work for me for some reason.
Also I think you should make the next wave only start after the current wave finishes so that you're not overwhelmed with enemies.
You chose a fun mechanic, but it's only fun so long as you are hooking the player. You need to be introducing new things otherwise people will get bored.
Also I'm curious as to how this relates to the theme aside from having "tiny" in the name :P
Well, the main reason I chose to work with C++ is because I wanted to. Couldn't see a good reason to use some other simpler language/tool that I have no experience with.
Sadly the input system I coded in the very beginning only supported one key/button/axis per bind and I never had the time to upgrade it.
The wave timing was also something that was added in the last few hours, never had much time to get it working properly.
And I myself consider a 20x20 pixel world small enough ;)