Janissary by BestNickname

[raw]
made by BestNickname for LD36 (JAM)
You are a member of the Janissaries, the elite fighting force of the Ottoman empire. The empire has come under attack from a massive fleet of airships, but no worries, as an elite fighting member, you have the trusty musket. Explode the airships with your musket to defend the empire's honour!

Credits:
Musket and Blimp - Artist wished to remain anonymous
Art and Programming - BestNickname
Sound effects - https://www.freesound.org
Title screen music - Ottoman March Osmanlı Marşı
Font - http://www.dafont.com/

Software Used:
Unity3D
Photoshop
Meshlab
Blender
World Machine

Feedback

WERT Studio
30. Aug 2016 · 15:18 UTC
reminds me of a cool game where you also had to reload the weapon manually. neat game its pretty funny
Mottafier
02. Sep 2016 · 22:57 UTC
I like this! The full manual reload really makes it interesting, and much more realistic. Btw my score was 6, beat that!
paruthidotexe
03. Sep 2016 · 02:32 UTC
Interesting concept.. fun thing is i thought it is a typical shooting game and shot(wasted) the bullet on sky.. boom then i got the game to manually reload one by one step it got interesting.
Loved the wild west sepia type art style..
tedajax
03. Sep 2016 · 20:42 UTC
Ha I like the concept. Makes you feel really good when you do finally down a zeppelin. Wish there were more steps with the ramrod like mashing two buttons to actually push the bullet down instead of just scrolling the wheel. I like the idea of shooting down a zeppelin with a musket, just a funny mental image.
Sabina Lis
03. Sep 2016 · 22:38 UTC
the concept looks interesting but I couldn't get past the first reload. I've used the mouse scroll following the instructions but nothing happened, sometimes it worked but only to a certain point.
The gun model and the part of the animation I could see was very nice. The start screen and zeppelins too
Boberro
05. Sep 2016 · 08:23 UTC
Oh wow, now that is great. To unlock it's full potential it'd require some enemies and it should be possible to mess something up, but those are things needed to make it more awesome.
🎤 BestNickname
07. Sep 2016 · 05:44 UTC
Hey all, thanks for the comments and feedback!
@tedajax I definitely agree that making the animations much more tightly coupled with the inputs is better, instead of just using specific buttons/clicks as triggers. Also allows the user to fail more :)
@Boberro Great suggestions! Allowing fail states I feel will definitely add more variation to the gameplay. Things like the flint failing to ignite the gunpowder messes with aim and forces the players to perhaps be more reckless. Adding enemies/more target variations would definitely also how with the variety of gameplay