Boundaries by jeffreybiles
Atomic* gladiators. Now with contradictory and outdated physics.
*No atoms were harmed in the making of this game.
*No atoms were harmed in the making of this game.
| Web | http://jeffreybiles.com/boundaries/ |
| Source | https://github.com/jeffreybiles/personal_website/tree/master/boundaries |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11886 |
Ratings
| Coolness | 32% | 874 |
| Overall | 3.05 | 387 |
| Audio | 1.57 | 696 |
| Fun | 3.38 | 141 |
| Graphics | 1.48 | 895 |
| Humor | 2.54 | 285 |
| Innovation | 3.71 | 100 |
| Mood | 2.14 | 745 |
| Theme | 2.76 | 557 |
Interesting idea on changing the rotation. If I build on this game I'll definitely take that into consideration.
Sadly, at this point I *can't* make better graphics or digital music. However, I plan on getting those into my toolkit before the next LD, and your comment will help motivate me to do it sooner ^_^
I'm flattered that you think there's AI ;)
A simple fix might be to make CPU-on-CPU collisions less effective, so the level of chaos is preserved while it is less fatal to your enemies. I'm open to other suggestions.
Also, in the later levels, this game crashed my system. It was just a lot of beeping and then firefox died.
@kevin, thanks for the suggestions. Playing up the atomic part of it would be really interesting. There would definitely be some difficulty and gameplay tweaks to keep it fun, but it's something worth looking into. Fun fact: this game started out using real electrodynamics, but it turns out that's way too computationally intensive for javascript.
On the graphics and sound count, all I can say is "give me 4 months" XD
As far as crashing goes, I can help the problem (in 3 weeks) by finding other ways of increasing difficulty than just a simple speed boost and more atoms. If you want to get farther right now, I would recommend using chrome, as it has a much more efficient javascript interpreter.
I'd have liked to also see some kind of reaction upon impact hammerfight-style, your electron slowing down or something.
This.
I've never seen this mechanic before -- sort of like bolas -- and I love it. More! More!
P.S. It crashed on me after awhile (OSX, Chrome 18)
@Darien: Holy crap! I played the shit out of those games, and monkey fight was probably a huge subconscious inspiration.
Everyone who had sound/performance problems: my bad. I'm going to use an engine next time so that I can take advantage of their sound loading and performance optimizations. Who knew browsers were bad at trig?
@andrew, that's a brilliant idea. Man, this is why communities are great.
About simple graphics, you should use few circles as proton and neutrons to draw the nucleus. I used that trick to draw the molecules of my game and I think that combining simple forms into something more complex make it less boring for the eyes, without requiring art skills (also see the cubes of Minecraft)
The sound was cool.
The background was boring. You could have done something interesting there (along with some music) to help establish more of a mood to your game.
Ah, also, I thought I should tell you I had some performance issues on both Safari and Chrome on my Mac, it slowed down a bit.