dLeIaFtEh by Cell

[raw]
made by Cell for LD23 (COMPO)
2 endings.
completely dumb story.

- Olav (@Cellusious) / (Cell)
https://twitter.com/#!/Cellusious

made using:

Paint.net
FL studio
game maker (for quick game dev)

had only 5hr+ to work.


SPOILER POSTER PIXEL ART THINGY: http://dl.dropbox.com/u/34397004/Node/Giant.png

Ratings

Coolness 100% 1
Overall 2.88 483
Audio 2.72 336
Fun 2.44 633
Graphics 3.93 84
Humor 2.25 410
Innovation 2.55 619
Mood 3.26 137
Theme 2.84 531

Feedback

MadGnomeGamer
23. Apr 2012 · 00:53 UTC
Nice! I love a quick exploration game with multiple paths!

What art program did you use?
MadGnomeGamer
23. Apr 2012 · 00:56 UTC
Holy crap! 64 games submitted in 10 minutes!!!! XD

PS My game is My Kid Dropped the Planet--toss Whoville around like a baseball!
KhaoTom
23. Apr 2012 · 02:35 UTC
Weird. Movement is nice. Art is good. I don't understand, what is the experiment part?
Hempuli
23. Apr 2012 · 03:48 UTC
I like the quitky art and the engine is solid, but in general the story didn't strike me as being particularly meaningful. Especially following the "bad" path seemed to make no sense.
SidetrackGames
23. Apr 2012 · 05:21 UTC
I like it, loving the simplistic art. Good job with the narrative as well :)
nornagon
23. Apr 2012 · 05:26 UTC
I like the controls, but there wasn't really much to the game :/
Monomer
23. Apr 2012 · 05:27 UTC
Art looks nice. Music isn't bad, but gets old a little too fast. Your description says you only had 5 hours, in which case there's definitely some solid mechanics and assets here.
Daniel
23. Apr 2012 · 05:29 UTC
Nice shot game :)
Beanalby
23. Apr 2012 · 05:39 UTC
Liked the easy controls & "text as you go" rather than text that holds you up.
RandomOutput
23. Apr 2012 · 05:45 UTC
Quick to play, fun to explore. Dig the controls and feel.
DaveDobson
23. Apr 2012 · 05:49 UTC
I like the 8-bit graphic style - reminds me of King's Quest. It's fun flying around, and the physics and collisions work well. Definitely artsy and intriguing, but it seems a little bit pointless, though - not too many endings, and hard to know when you're going to hit them or why one is better than another. But an interesting and innovative entry.
ineap09
23. Apr 2012 · 05:53 UTC
Even though it was short, it was really fun. The atmosphere and mood of this game were perfect. Great work!
ericdpitts
23. Apr 2012 · 06:03 UTC
Really great presentation! I love your art style.
cirolve
23. Apr 2012 · 06:43 UTC
hehe, a very shortish game, looked brilliant, but short. everything seemed to flow nicely together, and by that I mean the movement system, and collision system, still though there was not much gameplay. considering you finished this in 5 hours, I would call it an accomplishment
spacerumpus
23. Apr 2012 · 07:13 UTC
Neat game. I like the simple artwork, and the exploration component is pretty nice. The music got a bit less appealing to listen to rather quickly, but overall a solid effort. 5 hours you say? Wow..
triplefox
23. Apr 2012 · 07:42 UTC
The meaning was kind of vague but I enjoyed the mood + setting.
spiral
23. Apr 2012 · 07:57 UTC
Looks really nice dude. Not sure what was going on but it looks cool.
:D
nilstastic
23. Apr 2012 · 08:05 UTC
Nice graphics! However, i didnt find a game, just a sperm(?) simulator that always ends with me saving everyone? Still, i did enjoy it =)
rustybroomhandle
23. Apr 2012 · 08:16 UTC
I like this in principle, but would love to see the story-elements fleshed out a bit further.
DoktorAce
23. Apr 2012 · 08:45 UTC
Can't run cause I have mac :(
CherryNukaCola
23. Apr 2012 · 08:58 UTC
Very interesting... I can't say that I really understood what was going on in the story, but what I experienced made me want to know more. Loved the graphics and the movement of the character felt very smooth. Overall, quite intriguing and I'd love to see more. Cheers!
jijaweb
23. Apr 2012 · 09:26 UTC
Really cool game. Love the art style.
Evgis
23. Apr 2012 · 11:48 UTC
Love the graphics, and the feel of the game. Great work, especially in only about 5 hours.
Misaka42
23. Apr 2012 · 11:56 UTC
Nice visuals. I like the style.
bms
23. Apr 2012 · 12:05 UTC
I LOLd to "you did save everyone" :D
wzl
23. Apr 2012 · 12:09 UTC
Nice backgrounds. Weird music. :P
ratking
23. Apr 2012 · 12:23 UTC
That's so atmospheric! Make a full game out of it!
binary_girl
23. Apr 2012 · 12:43 UTC
good stuff cell :)
marudziik
23. Apr 2012 · 13:30 UTC
Too short, repetitive music, but I liked graphics a lot. I wish there was some more gameplay here.
NeiloGD
23. Apr 2012 · 13:52 UTC
It is a dumb story, but I still like it. Next time put some enemies in and stuff! Still though, 5h spent on it that's good :)
unicornpooping
23. Apr 2012 · 13:59 UTC
Short and sweet. Great graphics. I want more!
Pierrec
23. Apr 2012 · 14:33 UTC
Well...that was weird but fun. I wouldn't have minded if it were longer
wademcgillis
23. Apr 2012 · 14:52 UTC
Uhh...
Toast
23. Apr 2012 · 15:14 UTC
Not much to say. Simple kind of idea, seen it before. Nice pixel art I guess.
MyFrosch
23. Apr 2012 · 15:58 UTC
I like the style. But I want to play more :D.
Zed
23. Apr 2012 · 17:23 UTC
"You should have done smarter actions". I'm not sure whether I can possibly give you more than two stars with grammar like that. ;)

I'm kidding. It's really pretty and charming. Well done!
orgarus
23. Apr 2012 · 17:34 UTC
Weird. Quick. Good graphics. Weird. Quick... and weird. :)
Congratulations anyways!
uprightpath
23. Apr 2012 · 18:25 UTC
I... I feel like I should have taken something deep and meaningful from the game, but all that resulted is minor head-scratching and confusing on my part.
vigrid
23. Apr 2012 · 18:34 UTC
I have absolutely no idea what is this game about, but I like it anyway :)
tcstyle
23. Apr 2012 · 18:55 UTC
I'm really impressed. Great graphics and music. In combination with the "story" this game creates a very unique mood. Unfortunately it's rather short (seen both endings).
angrygeometry
23. Apr 2012 · 19:03 UTC
i enjoyed it. art is nice. not bad for 5 hours work!
callidus
23. Apr 2012 · 19:11 UTC
interesting game, the audio and visual style were very appealing.
SmallDeadGuy
23. Apr 2012 · 19:37 UTC
Pretty fun :) A bit confused though...
davidllanos22
23. Apr 2012 · 19:39 UTC
Nice engine, nice art and music...but too short!
lanoiadimuu
23. Apr 2012 · 19:46 UTC
The story was awful, but the graphic part is pure art. :)
kroltan
23. Apr 2012 · 20:13 UTC
The art was fitting, but the game didn't make much sense.
rawbits
23. Apr 2012 · 20:19 UTC
Art, music and controls are good. Text keep showing up on either direction, which can be misleading. Space shouldn't quit the game at the end. It would be nicer if hitting space takes you back at the title and hitting ESC there will quit the game imho.
matt
23. Apr 2012 · 21:10 UTC
I liked the atmosphere.
AlwaysGeeky
23. Apr 2012 · 22:55 UTC
Great visuals!
mattchu
24. Apr 2012 · 01:05 UTC
Not much there, but it was interesting to see it told somewhat of a complete story within a minute or two of gameplay. :)
LegacyCrono
24. Apr 2012 · 02:51 UTC
A nice entry overall, your graphics are as charming as ever! The hints of plot are a bit too shallow for my taste, it gives too little about the story... Also, it needs some challenge to spice things up! :P

Still, a very damn good entry considering it was made in 5 hours!
Fireblend
24. Apr 2012 · 04:04 UTC
Weird and quirky, I like it!
samusetroid
24. Apr 2012 · 05:30 UTC
Cool! Check out my game: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12985
TM13
24. Apr 2012 · 05:37 UTC
I like it.

But not much in it.

It's also too simple.
R3ason
24. Apr 2012 · 06:02 UTC
Not sure I understood exactly what I was doing, but I really liked the art style and the music...Wish I could make something like that in 5 hours! Thanks!
caribou
24. Apr 2012 · 08:13 UTC
I loved the *physics* and your art is awesome enough to an exploration game. <3
Jigxor
24. Apr 2012 · 12:54 UTC
I like the fact that when I played the first time, and was forced to quit because I "lost" that I was determined to play again.

I enjoyed that a lot :)
jerombd
24. Apr 2012 · 13:13 UTC
Seriously too short (well for 5h it's OK sure); these pretty graphics deserve a longer story :D
JaJ
24. Apr 2012 · 16:19 UTC
I liked the mood and art, but there is nothing interesting to do, really.
Jack
24. Apr 2012 · 18:22 UTC
incredibly surreal game, simplistic gameplay but interesting enough to be worth it
derrickdool
25. Apr 2012 · 00:52 UTC
Great Environment work here Cell.
Zillix
25. Apr 2012 · 06:47 UTC
Loved the art and the ambiance. Neat game!
Thotep
25. Apr 2012 · 09:37 UTC
Nice graphics, but I don't get the story. Should I? :)
johanp
25. Apr 2012 · 10:43 UTC
Looks and plays pretty nice, but unfullfilling as a whole. Still, goo job considering the time spent!
daandruff
25. Apr 2012 · 14:13 UTC
Even if the game was short, I really liked it. Nice artstyle!
VDZ
25. Apr 2012 · 17:31 UTC
This is definitely a difficult one to rate. I wouldn't call it a game myself. It's more like an interactive...something.

The gameplay is simple, but it mostly just works. Controlling the whatever-you-are feels just right. The requirements for the endings are unclear, but can easily be found by exploring.

The graphics are very nice. The world looks interesting enough that exploring it is worth it by itself. There isn't much to say other than that I just like it.

The story is completely random. It's vague enough that the messages you see throughout the game are kind of ominous, but the nonsensical endings kind of ruin any potential it has story-wise.

Considering the incomprehensible/random/nonsensical nature of the game, I'm unable to give it a theme rating as I simply don't 'understand' the game and its world.

The music is kind of generic, but it adds to the atmosphere, enough that it bothered me when it didn't loop; something which took away a lot of the atmosphere.

Overall, I found it worth playing, especially considering its very short length. One suggestion, though: For games like this, you should consider using Flash or some other no-download-necessary platform; people are more likely to play a three-minute game if downloading it doesn't cost two minutes.

The low overall score is because I rate LD games as 48-hour games; if it had been a 5-hour game contest, the rating would be much higher.
Oye Beto
25. Apr 2012 · 22:44 UTC
- I liked the pixel graphics. You could try using parallax scrolling to give it more depth.
- The music is very percussive and it works.
- It's a good thing that it's short because it's an exploring game with no gameplay. I was curious to try both paths.
- You did a good job for the short time you used.
firstrowgames
26. Apr 2012 · 01:29 UTC
for 5 hours of work its pretty good.
Would have loved to see what you could have done with more time.
omaha
26. Apr 2012 · 04:17 UTC
I agree with everybody else, wish there was more to play :)
Monkey Armada
26. Apr 2012 · 13:53 UTC
Nice concept, it looks like you could have easily added some more paths and a bit of interaction, but anyway, it looked great. A good ambient music would have helped a lot. I loved the grafics.
blob
26. Apr 2012 · 19:22 UTC
Not bad for 5 hours but yeah... Experimental.
bitslap_
26. Apr 2012 · 21:12 UTC
Only 5 hours? Good job.
CappaGames
27. Apr 2012 · 19:06 UTC
Love the audio and the mood, wish it were longer.
Ranoka
28. Apr 2012 · 17:57 UTC
Great job for only 5 hours. Would have been nice to have had a bigger game, or maybe more interactive/animated environment. Not sure I get the ending.
waveon foxdale
29. Apr 2012 · 14:33 UTC
Great art, sadly not much to the game itself. :/
mooosh
01. May 2012 · 02:19 UTC
these graphics are fantastic! the movement was a little weird, but it made sense.

I could tell that you wanted the game to have replay value by having different endings; if you want people to replay the game, add a replay button instead of making the game close itself :0